Desktop Dungeons Test Build

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Re: Desktop Dungeons Test Build

Postby Astral on Thu Mar 19, 2015 9:52 pm

Are any more data needed about daily preps and results?

I found 2 more bugs btw:

1) The victory screen on a Chemist run shows incorrect value for regenerated health, in my case it was 0. Played in manaform a lot and spammed a lot of Halpme, also used the Scholar's Pact's overheal several times.

2) If you check the Bosses entry of the codex on the town screen, small white numbers will appear on the screen's right part. They look like the fonts used in boss ability icons. If you click on any building, they stay where they are, but disappear if you click on the adventure button.
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Re: Desktop Dungeons Test Build

Postby Raz on Thu Mar 19, 2015 9:59 pm

Just wondering if there will be a linux build for the update? Have been using linux since Microsoft left XP drifting in the wind and was SOOO glad to see the linux build show up. :)
Really feel like i'm missing out abit now.. :(
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Re: Desktop Dungeons Test Build

Postby dislekcia on Fri Mar 20, 2015 10:41 am

Uh, the re-release will have Linux support when that's ready. Seeing as the test version is in the Unity webplayer, which has never supported Linux, we're not going to have a Linux test version.

(Also, the amount of data we'd get back wouldn't be worth the porting hassle right now)
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Re: Desktop Dungeons Test Build

Postby Raz on Fri Mar 20, 2015 10:42 am

Great to hear. Looking forward to it. :)
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Re: Desktop Dungeons Test Build

Postby Tinker on Fri Mar 20, 2015 8:23 pm

I don't think Mystera's MAGIC boon shows up in the victory screen. Her other boons seem to show up normally.

Cancel that. User error. It does show up, user just doesn't know what to look for :)
Last edited by Tinker on Sat Mar 21, 2015 6:32 am, edited 1 time in total.
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Re: Desktop Dungeons Test Build

Postby Astral on Fri Mar 20, 2015 8:40 pm

During today's daily (20/3/2015) I had several occasions where the Burndayraz glyph's explosion visual triggered not on the target, but somewhere completely different, like in the blackpace. I was using the glyph by clicking on the inventory slot where it was placed and then left clicking on the monster.
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Re: Desktop Dungeons Test Build

Postby dislekcia on Sat Mar 21, 2015 2:13 am

I've just uploaded a new test build. Same place...

It should have a host of fixes and a bit more polish. We managed to squeeze in an update to the right-click-selection combat interface to make it feel better on PC. No Rat Monarch just yet though, I need more time to play the class and find out if it really is as spiky as it seems right now. It's a very weird playstyle and, while there's definitely some charm to playing it this way, I'm not sure it's the best kind of class to add to the game right now. Maybe we'll be able to add it after testing it all weekend, I dunno...
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Re: Desktop Dungeons Test Build

Postby TheSchachter on Sat Mar 21, 2015 2:49 am

In today's daily, I went to my prepped Mystera altar, selected Worship, and I gott the following crash log:

Image

If I select Report, the game just resumes, though if I try to worship Mystera again the crash log pops up again. Haven't tried the other two buttons, I'll try and complete the daily anyway and see what happens.

*EDIT:* I also took a screenshot of the game below the crash log, so you can see my inventory and all that. Let me know if that can be useful.
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Re: Desktop Dungeons Test Build

Postby Lujo on Sat Mar 21, 2015 2:53 am

^ Exactly the same thing, I just came to post that. It's the same for any god.
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Re: Desktop Dungeons Test Build

Postby dislekcia on Sat Mar 21, 2015 3:04 am

Sigh. Sorry.

Undoing the update, looks like our testing wasn't up to scratch. Back to the old version.
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