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QCF Design Community • View topic - Desktop Dungeons Test Build


Desktop Dungeons Test Build

All things Desktop Dungeons

Re: Desktop Dungeons Test Build

Postby fall_ark on Mon Mar 30, 2015 7:53 am

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Re: Desktop Dungeons Test Build

Postby damousey on Tue Mar 31, 2015 9:30 am

Has anybody started a daily and then taken longer than a day to do it, or even just played over the reset time?

Do you get added to the following day's leaderboard?

I do't think that's true, I think it handles it correctly, but I don't think anyone has actually tested it yet.
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Re: Desktop Dungeons Test Build

Postby Darvin on Wed Apr 01, 2015 2:53 am

I believe the turnover time is 5:00 PM (GMT -8, +1 DST) for me, so it's a pretty convenient time for me to sit down and play around with stuff like that. I'll see if I can try that over the weekend.
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Re: Desktop Dungeons Test Build

Postby Lujo on Fri Apr 03, 2015 2:17 am

The new white numbers on health an mana potions (and other potios I suppose) when they're i your inventory are indistinct and I can't tell how many there are. In the steam version they have a semi-opaque gray box which helps with that, can that be back please?

Also, the new boon interface shuts itself off when you pick a boon (happened to me with absolutions).
I almost got pwned by Shifty Brickwork!
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Re: Desktop Dungeons Test Build

Postby Darvin on Fri Apr 03, 2015 3:04 am

There is something terribly wrong with dodge. I'm currently partway through my playthrough, and I've dodged about 75% of incoming attacks. It's nuts. I'm going to actually start counting dodge/non-dodge attacks, but this streak has been obscene. I've had streaks of like 5 dodges in a row multiple times. (to be clear, I'm playing normally and not taking advantage of this, so most of the time I just ding and save on refreshing my DP)

EDIT: Here are my hit/dodge tracking for the rest of the run. Due to most of my boss fights being blue bead fuelled spellcasting spikes, there actually weren't too many attacks, and this is much tamer than what I was seeing earlier in the run.

hit
hit
dodge
dodge
hit
dodge
hit
dodge
hit
dodge
hit
hit
dodge
hit
dodge
hit
dodge
hit
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Re: Desktop Dungeons Test Build

Postby Astral on Fri Apr 03, 2015 12:51 pm

I keep forgetting to mention, but the music in the dailies doesn't start running at the start of the dungeon, there's always a random delay. Could be a few seconds, but on one occasion it didn't start for almost an entire minute.
As I found it has nothing to do with clicking outside of the game screen, clicking and navigating in the dungeon won't start the music.

Rat PQIs with non-Rat race still show up.

Converting an item that you prep in the Daily makes it 'lost' from your locker, you'll have to relocker it.
Last edited by Astral on Fri Apr 03, 2015 6:07 pm, edited 1 time in total.
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Re: Desktop Dungeons Test Build

Postby Lujo on Fri Apr 03, 2015 5:33 pm

Speaking of music it always starts running at the log in screen regardless of if you keep it turned off otherwise, which is kind of a problem if someone is listening to something else on the headphones and every time they open the page the music starts blasting untill you log in.
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Re: Desktop Dungeons Test Build

Postby dislekcia on Fri Apr 03, 2015 7:55 pm

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Re: Desktop Dungeons Test Build

Postby berpdreyfuss on Tue Apr 07, 2015 3:58 pm

When I won the daily today the game said "puzzle solved" and I could only return to the guild. There was no end screen but I sold the trophy back in the kingdom. I was playing a puzzle before the daily. After that the puzzle menu wouldn't open properly, it did work when I logged in again.

My win is not showing up on the leaderboard, there's still the infinity sign.
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Re: Desktop Dungeons Test Build

Postby Tinker on Wed Apr 08, 2015 3:21 pm

BUG: if you wear the Agnostic Collar, the tooltips showing for the deity interaction panel will switch to the free desecration text (the bug part is, that it will switch every tooltip, including the boons, not just the "Desecrate" button's).
"Thinker", just without the "ache".
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