[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 390: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Class Concepts with Sprites


Class Concepts with Sprites

All things Desktop Dungeons

Re: Class Suggestions

Postby Darvin on Mon Mar 30, 2015 8:24 pm

Monster Trainer
* Starts with 6 capture balls, a small item that is stored in your inventory
* When a monster is reduced to 10% or lower health, a capture ball can be used on it to capture it. You do not get XP.
* Monsters trapped in capture balls continue to heal as normal when tiles are explored
* Monsters trapped in a capture ball can be used to fight other monsters, dealing and taking normal damage
* If a monster in a capture ball lands a killing blow against another monster, it gains XP and can potentially level up (same formula as the player).
* When a captured monster dies, both it and its capture ball are lost forever
User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Class Suggestions

Postby Tinker on Mon Mar 30, 2015 9:21 pm

Naga City, here I come! :)
"Thinker", just without the "ache".
User avatar
Tinker
 
Posts: 2000
Joined: Fri Oct 31, 2014 8:51 am

Re: Class Concepts with Sprites

Postby Lynzkar on Wed Apr 01, 2015 4:56 pm

I've tried to make the Djinn less complicated and more "doable"
However I mainly play classes like vampire, rouge, half-dragon and Rat Monarch. So I'm not an exprienced glyph user, and would very much apriciate and quite possibly need feedback.

Last edited by Lynzkar on Wed Apr 01, 2015 9:16 pm, edited 3 times in total.
I am the king of the rats now! Bow before me, peasants.
Class-suggestions, with sprites
User avatar
Lynzkar
 
Posts: 249
Joined: Tue May 06, 2014 12:00 pm
Location: Rat-Kingdom

Re: Class Concepts with Sprites

Postby Darvin on Wed Apr 01, 2015 5:16 pm

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Class Concepts with Sprites

Postby Lujo on Wed Apr 01, 2015 5:44 pm

You have a typo, it's "Poison".

- Normal Attacks Deal Magical Damage - makes magic immune enemes rather unkillable without knockback/pissorff, also makes several plants unkillable and possibly creates other weirdness like with the physical immune goblin in Magma Mines. The only reason it works with the Dragon somewhat is because of his kockback.

- Duble mana regen: What Darvin said, and another deal is that it's also kinda busted with regen fighting glyphs like Apheelsick and Burndayraz, even more if you make them cost less.

- Glyphs cost -2 mana: The wizard allready breaks Pissorff with only -1, Bycepss allredy makes it rain JJ piety at 2 mana (most pepole convert it for an early CP bonus, but if you play anything that doensn't convert early it also works quite well late as %based stuff scales with levels).
I almost got pwned by Shifty Brickwork!
User avatar
Lujo
 
Posts: 3793
Joined: Tue Aug 02, 2011 8:47 am

Re: Class Concepts with Sprites

Postby Lynzkar on Wed Apr 01, 2015 9:21 pm

So, new, hopefully more balanced concept.

♣Conversion Bonus : +7 Piety for every 80 conversion points
-♦ Etheral Being
- Normal Attacks deal both magical and physical damage (half physical, half magical)
Alternatively, -1 damage per level (total -3 damage per level with Spellbound), -50% bonus damage, attacks deal 100% damage as bonus magical damage
- Immune to poison
-♦ Mana-Link
- Hp won't regen unless mana is full
- Mana potions restore 60% mana
-♦Spellbound
- All glyphs costs +/-2 mana, to an average of 4
- minus 2 damage per level
I am the king of the rats now! Bow before me, peasants.
Class-suggestions, with sprites
User avatar
Lynzkar
 
Posts: 249
Joined: Tue May 06, 2014 12:00 pm
Location: Rat-Kingdom

Re: Class Concepts with Sprites

Postby Darvin on Wed Apr 01, 2015 9:25 pm

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Class Concepts with Sprites

Postby Lynzkar on Wed Apr 01, 2015 9:32 pm

So you would say that the Djinn now looks like a fair and balanced concept?
No comments on the conversion points to piety? no futher suggestions so maybe make things more intresting etc?
As I've said earlier, I'm not good with mage like classes, tho I've started playing the Sorcerer a bit now, I really like the mana shield and heal on mana usage
I am the king of the rats now! Bow before me, peasants.
Class-suggestions, with sprites
User avatar
Lynzkar
 
Posts: 249
Joined: Tue May 06, 2014 12:00 pm
Location: Rat-Kingdom

Re: Class Concepts with Sprites

Postby Darvin on Wed Apr 01, 2015 9:42 pm

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Class Concepts with Sprites

Postby Lynzkar on Wed Apr 01, 2015 9:57 pm

The drawbacks should balance this out however? or would maybe a -2 starting mana be a fair addition here?
I am the king of the rats now! Bow before me, peasants.
Class-suggestions, with sprites
User avatar
Lynzkar
 
Posts: 249
Joined: Tue May 06, 2014 12:00 pm
Location: Rat-Kingdom

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 22 guests