Eh, I don't like the rat, but I suppose I'm in a minority (or possibly the only person who doesn't like the rat). Still, let's have it out, doesn't hurt to have it written out, may turn out to have been a fair point.
I don't like the Rat in the same way I don't like the Vampire or the Gorgon - they are wieghted down by their disadvantages and take a shift in how you play to get them to work right, except it never really feels worth it to me. I think I was the first guy on the forums to come up with the Binlor Gorgon, and I'm perfectly capable of using the Vampire, but I always sort of fast-forward through their runs trying my best to ignore what I'm playing and basically never even bothering with their skillset and just using workarounds to still win despite their disadvantages. Everybody else is just a guard with 3 pre-packaged boons and a CP bonus, and that's fine with me, and the Dragon is also that but with always the same CP bonus, other monsters are just too different from the general experience.
With the Rat it's a lot like with the Gorgon, the effort to effect ratio is much different than with other stuff and you have to think about things noone else has to think about, which probably means that if he stays in the current incarnation I'll just wait untill someone finds that one strat/perp/god which simplifies his gameplay to absurdity and use it to get completion once and just avoid scenarios where you'd have to actually figure him out - because the reward is just dead bossess and what works for him probably can't be applied elsewhere.
What's funny is that the previous one didn't bother me quite as much because his gameplay was way essentially that of Pissorf spammers and the Goat, while this guy plays like nothing else, which sounds good in theory but gets old fast, especially if the class has a standard always-same-race package of monsters. With regular classes you can claibrate the complexity of the scenario by choosing a different race and if you run into a dungeon which gives them a hard time you can counteract it with the race choice and play with sidelining your class in the vast majority of scenarios, or if the class is too strong against a dungeon you can challenge yourself by picking an unothodox race. With monster's that's not so, they're always the same and kind of always have the same plan.
And I can see this guy having serious problems with the PQI, much like the Vamp and the Gorgon allready do compared to most other stuff.