You're not hijjacking it, I'm interested too! And I remember you saying that! I hated Dwarf Assassins in particular because the PQI used to streak them on me HARD (I avoided Assassins because there seemed to be no point testing them - they were what they were, and I avoided Dwarves because everyone did). It's kinda like with the Goblin Thief now, except Goblin Thief is easier to play, and I didn't really get Dwarves. I was about dwarfs kinda the way you were about Goblins. Also, because I didn't really get the point of Drac apart from the way he destroys everything without dedicated worship with resist stackers, which was also keeping me away from Dwarves.
IDK, Dwarves maybe seem to play the "wrong way around", no immediate early benefits, big payoff later, and when people are thinking about race/class they usually think "how does this race benefit the class" instead of the other way around. Maybe? And maybe the idea of Assassin + Dwarf sinergy was being judged against the sinergy assassins have with spellcasters / gobbos?
Because if you think about it, Dwarf Assassins are not necessarily extra powerful, just sinergistic. Same as Dwarf Warlords - from the dawn of time everyone's been trying to make the Warlord even more of a single minded caster, and the dwarf does the oposite, uses the Warlord to level up the Dwarf. Funnily enough I remember Darvin actually trying to point this out back in the day, saying that Dwarf Warlords are great, which seemed to make no sense because the Warlord also had the glyph which lets you ignore health even more than usual. Turned out it kinda works great.
It happens all the time - most of the stuff I'm playing these days is basically dredged up by the PQI because I haven't played it at all compared to other stuff, and plenty of it is actually really strong. Some of it is there because I avoided it as it was obviously broken, but a lot of stuff isn't. Halfling Bloodmage, Halfling Berserker, Elf/Gnome Priests, Dwarf whathaveyou's, Gobbo Sorcerer, Gobbo Monk... Orc Fighter o.O There was always a "strictly better options which thus invalidates the very concept of basic viability of attempting to even consider any other option" sorta thing with those guys...
Allthough looking back at this playthrough, the one thing that's kinda apparent is that the repercussions of adding Pissorf to Binlor were not properly tested at all (which is why I have so many things which uttery destroy everything as my least played stuff), and that CB is very likely the strongest item in the game bar none by a wide margin vs. most other stuff (which makes perfect sense, it's a keg of schadenfraude and anyone who's been around for when you could buy more than one schadenfraude from the alchemists knows that there was a short time that you could that and that we're not allowed to do that anyore for a reason XD).
Just think of how perplexed I am more people haven't caught onto that? The sentence "there are no Pissorf specialists" has been written rather recently, and "Orc Wizard doesn't seem to be problematic" as well. And then you look at this playthrough and it's all just PoS, PoS, PoS, Dagger, Dagger, PoS, PoS, Dagger, PoS, Dagger, PoS, PoS, PoS, etc... Tricky dungeon? PoS! Tricky badge? PoS! Tricky race? PoS! Tricky class? PoS! Warmonger? Dagger! Want quick cash? PoS! Want quick completion? PoS! Want to do heart surgery and play at the same time? PoS! People ask how to beat Namtars with anything at all, I say PoS, they go "Naaaaah", you suggest Orc Warlord, "Yeah! I totally beat it! Orc Warlords are great!".
Now if that fellow went to write a guide on how to beat Namtars Lair after that it'd be about how you gotta be the Orc Warlord. Then the next guy reading would try that etc. etc. And all the while you can basically be a guard and just prep CB and Pissorff and beat it way more often than not (and any race/class just adds a bit of flavor to the run but if you're not going for badges either is of little concequence).
I find that odd.