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QCF Design Community • View topic - Another bloggy playthrough diary :)


Another bloggy playthrough diary :)

All things Desktop Dungeons

Slow few days...

Postby Lujo on Tue Apr 07, 2015 4:46 am

Right so my insomnia went away, but my rheumatism's back (and my back is a mess of pain) and I didn't want to see a chair for Easter, so I only did these few runs:

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This was a quicks one, and I wasn't really going for badges it was just over before I actually converted anything and stuff. I actually killed the boss mostly via Apheelsick.

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This was a Faithless PQI, and as you can see I tried to do it faithless, but there just weren't enough refills around and Drac was just sitting there, so I kinda did it that way. Kepp in mind, though, that I probably could've done it faithless if I had somehow saved enough balckspace to refill about twice via Apheelsick. I also went with PoS because, well, it's an Orc Fighter, that's what they do.

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Then I went Dwarf Drac Pally and rocked the place so hard I forgot to use Whoopaz. I front loaded on the Drac Boons (desecrations and stuff for lifesteal, bloodshield and sanguine) and still killed stuff above my level even though my level was artificially increased and my health was artificially decreased. Venom Dagger also did nice work here, nothing midblowing but overall really, really fine. Also, Blood Curse saved me exploration, and boosted Halpmeh. I'm starting to use casual Blood Swells simply because I end up never using them later, and it makes a fine little spiking help. Sounds strange since you'd think a Dwarf would love hoarding their refills, but they also kinda love thier levels and end up with enormous health anyway. So you can probably blow a 20 piety Bloodswell if it'll get you places.

--- Naga City Parched Dwarf Assassin ---

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Eh, I arsed this one up. The only non Gaan'Telet/VGT badges I'm missing were all in Naga City - Parched, Miser, Warmonger and VT. And Assassin is OP and I kinda used them to get very tricky stuff done, and Parched is the least tricky of these (or at least used to be before the gold price was added to the altars). So I saw Assassin and figured I'd use it to get something else on top of Parched. Decided Miser was probably right.

And then I was pwning easily and it was going so smoothly that at the last boss I completely forgot about the Miser part and bloody went and bought and converted both kegs... Completely unnecessary, and now I'll have to do Miser with someone else, and I'll also have to figure out how the devil do I get VT with a non-assassin. And it's sort of extra tricky because I've run out of above-curve guys who're kinda sure to do it.

But, eh, Dwarf Assassin can do Naga City miser + parched, not bad at all. Well, I did have Crystal Ball but it still feels quite achievementy. I used Binlor to knock walls out of the basement, and I wasted an entire ding by accidentally dinging, but later I made up with a Dwarf with Scholars pact, which was pretty damned good. Swapped into Mystera after Binlor and spent the whole map there with a short trip to TT for Dodging in between. Farmed up Mystic Balance (not the best move in retrospect as I was using Pissorff - but then, did it through even that, and I did use plenty of Pissorff at 5 mana afterwards anyway).

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Then the regular HoS flared up and since Dwarf Sorcerer was what I used to do the Vicious Steel back when I was unlocking the Vamp I had a very nice and smooth VT run with him here. Not sure if this was the Rainbow run, or if there's one more left here.

As far as what was going on - EM's great here, and Vineforms let you fight stuff above your level which properly hybridy Sorcerers, especially on a VT run, love. Witchalok + Fireball are what Dwarf Sorcerers love (although it only really came through for the second boss here), and the Imawal meant I didn't need too many kills to get really fat.

EM Dwarves is a nice combo, not just on this dungeon. You get some health to punch up, I hardly ever use too much Greenblood but it's also cool, and Imawal gets your levels while leaving a lot of popcorn (slowed) to later ding the health pool. V nice.

--- PQI - Gnome Priest- Vicious Steel - Ding!Max ---

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And then this guy is just refill city - prepped a pair of Elven Boots to easily hit the 6 mana PoS sweet spot (and also because Gnomes are one of the rare, if not the only, race which works better with mana boosts rather than CB - something I noticed after that whole discussion with Tinker as I was playing a Gnome which kept crashing on me a few days ago). Took Blood Curse rather early on for some reason, but I had plenty of ways to ding and plenty of mana potions around and the guy had +100 on Blah Blah and 5 indulgences by the end to refill with potions, on top of a load of magic resistance from Binlor, it was pretty sweet.

Anyway, I noticed how one could develop a perspecive where it's not obvious CB is broken, or how silly PoS is - Gnomes have different sweet spots than PoS generally does. They also work smoother (not necessarily better, just more naturally) with Fireball strats as opposed to anyone else. And both their CP and their obvious-pick items (like the Mage Plate) steer you towards having more levels and going off later than a PoS guy would. From a Gnome Perspective Battlemage Ring and Flames are actually good! But since my PQI hardly ever sets me up with Gnomes (and particularly Gnome spellcasters), even considering most of that stuff seriously is impossible for me. Not because I preffer or are more comfortable with the CB or Pissorf strats, but because I don't figure Gnomes into spellcasting equations at all due to the nature of the playthrough :lol:

On the other hand I always thought Gnomes didn't have enough plugs in the game as it were, but it seems they do - it just looks like generic spellcasting stuff. Some of it also kinda works well with Goblins. But none of it is on the same plane as PoS, compared to it it's incredibly narrow in aplicability. Not that it doesn't do what it's supposed to do, but there's a whole level (or several) of choosing stuff pre-run and in-run to the equation which determins the power of all that stuff. I'm glad I figured that out, though.

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I also hope my back gets better these days and I get to finally finish this thing up.
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4 Nice Runs :) EDIT: +2 :)

Postby Lujo on Wed Apr 08, 2015 4:13 am

Decided to unwind with 4 runs on top of the daily today, back still aching badly but, eh, gotta get this thing done:

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First I took the Gorgon out of Gaan'Telet. I was kinda worried about that particular run because the last time I did her in any Gaan'Telet you could knockback Bleaty, which you can't anymore, but eh, Binor Gorgon is Binlor Gorgon. Three floors is friendly enough and I just stayed in Binlor until the end and made decent use of Stoneskins. Pactmaker was Body pact, for more help with physical for the end fight.

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Then the PQI wanted me to do this Faithless, which I didn't feel like - Rogues are one of those above the curve or at least very easilly pushed guys who can just play their game anywhere. I'm enjoying Gobbo rogues who fix their health issues, too - +% bonus sinergizes with levels, and GG's great with both them and Rogues, and if Drac spawns you end up using Avatar tokens as popcorn ^^ I had all the badges here, felt like romping it.

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Then I decided that I've beaten around the bush with Vicious goat runs and dipped my toe in the water here. With only three floors, the Goat is actually REALLY strong here. Low exploration, lots of food, and if one of your gods is GG you can really go places. If Drac is also on board you can go even further. Just as long as the third guy lets you use the potions.

It took me two tries, because I also had Drac and GG, except with Mystera. And what happened is that I somehow managed to misjudge my Fireball strenght right away and get punished by Mystera, got to Horatio and would've actually won even then if I had not taken enlightment and stepped on a blood pool while going for the second sensation stone which made me lose my entire invenotry (which had enough food in it for another refill and about 2 protections on top of my gear). And that time the second floor was the no XP floor.

I did luck out on scoring the Troll Floor both times, so I don't know how well the Goat does without it. Still, very, very strong in regular Gaan'Telet. I even used Imawal on the second try to get my levels sooner and still had truckloads of food.

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The PQI was stuck on that undone Faithless Goblin Rogue, and I've done 2 Gaan'Telets so rainbowing the Flaming Hex it was. Grandma here was supposed to be a quick run and I packed the Viper Ward to make it even simpler, but ended up converting it because I found Halpmeh. After that granny rolled it hard - I wondered about trying to get enough health to tank Bleaty but just using Cydstepp for 3 hits was easier. I also bought maybe 2-3 lvl8 guys from Smacklefunky and a lvl 9 guy too. Just beacause. Was a very pleasant Halpmeh run - I've been underusing that glyph.

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Anywho, Hex flame streaked and I was too tired for the Gnome Berserker in DL, so I'll see about doing a few more runs tommorrow. Haven't been mentioning the accursed (and probably just bugged) glyph of doom, or using it for that matter (which is why I wasn't jabbering about it), and it was refreshing.

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Right, so two more:

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I redid this - wasn't too far from unstoppable (which was the PQI), decided having the race/class cleared was enough. It's possible I missplayed myself out of Unstoppable, too. Otherwise standard BinlorPoSGorgon, with mep related goodies in the mix.

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And then I still didn't feel like doing that flaming Hex and I notice Vicious Steel was one class away from gold. It's a very PoS-friendly-everything-else-unfrinedly kind of place, and I'm quite tired of it (too many runs in that place, HoS and VS, and it just keeps me bringing up the damned glyph), so I decided to Goat it as my first true Vicious Goat:

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And it took me a few tries, but it was refreshingly firebally. I kept trying to do it with stuff other than the ledger, but when I prepped ledger - bam! Wonnafyt! Also, it seemed to be the most cramped Vicious Steel layout I've ever seen (allthough I've been looking at it with no walls anout 85% of the time so IDK). But gods were kinda perfect, Mystera, PM and Drac, and I ended up not needing PM at all.

I took Mystic Balance from Mystera (after having taken Blood Curse, a hit of lifesteal and Blood Shield from Drac), and leveled up using wonnafyt. Focused Curse guys first and tried to kill Warlocks and AA's while in Drac. With Mystic Balance and the map almost fully explored (very, VERY little moving space) I went and dealt with Blah Blah first - which was a nice twist for me. I used the Dodge + Whoopaz and mostly fireballs, potions (including a keg) and conversion refills.

Then I used up all my healing potions on the Indomitable and fortunately I managed to level up after that (well, I could've used Alch pact otherwise). Then I threw everything I had left at the Indomitable, and it included some CP refills, all the Sanguine I could muster and 2 bloodswells, and I could've gotten one more if I picked up Consensus. I think I also possibly had one more goat CP refill left.

Manageable, but still - very fortunate god combo all in all (even though it's not the best Mystera map out there), late game Drac is a bit busted when you get down to it, and it also took several tries before this one worked out. Well, first Vicious Goat and first Vicious Gold. I'm considering just doing the Paladin and the Tinker that are left here to take the place out of the rotation completely. Would be funny to have Vicious Steel Rainbowed before Halls of Steel.

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Whole lotta Pos :)

Postby Lujo on Fri Apr 10, 2015 8:57 am

Well, all that talking/writing about the glyph made me go an fact-check myself a bit, and get more stuff done in the process, in a much better mood about the bussiness than usual. I'd actually like the thing it it weren't horribly, horribly bugged :)

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I fast forwarded the redundant flaming rinbow Ick. You see me playing this guy you know I'm just abusing. Also - it's my least played Wizard, so I want to get it out of the PQI.

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Well, I got him out of the PQI, but for some reason the PQI went to the golded Vicious Steel instead of all the other non-golded Vicious Dungeons (strange) and I didn't even notice that I allready have a wizard done there, so I just fast forwarded it too. Yes, it is fast forwarding even if it's a Dwarf, if it's an Orc it's the fast forwarding that ruins the tape (or the file or whatever kids these days skip).

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Ahhh, much more like it!

Except, d'oh, I fell into a rut and Possed it! But, well, it was kinda interesting, because Gobbos are in fact good at PoS, and I kept the fireball and tried to squint and pretend that the bug wasn't there and that I wasn't exploiting it to get rid of the physical resistant guy, and I wrecked the place quite hard but sorta enjoyed myelf because at least I wasn't a wizard. The encircled stuff is leftovers, and that's just leftovers which were easy to pick up.

I had a chuckle because I had the El Potion Loco subdungeon which I only niticed I had after it was all done, and I killed the Deamon lords with blackspace left over because I tried to make it less brutal by not picking the B2P up. Overkill. Fun overkill, but overkill, and would've been very fun if even if it wasn't.

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This guy used fireballs! The firstborn spawned in a corner, and I had no way to move him or anything else, and I just fireballed him down. And then I used the fireball on the physical resistant guards, Slayer Wanded one of the magic resistant ones, pisorfed the other one forward and PoSed / melled down the Matron. No pact either. Still, too many of these Vicious runs have Dracul conveniently spawn and be my endgame (and also my early game and my midgame).

The reason I prepped CB was because the badge was Miser, and, well, it's not my fault I can prep keg of mana for 4 gold, keg of mana #2 for 6 gold, keg of mana #3 for 8 gold, keg of mana #4 for 10 gold on a miser run. Didn't need all those kegs, but I also had no use for money... I really need to play less PQI. CB solves too many badges, if I played without badges I'd be prepping other stuff. But if I don't do the bage then the PQI sticks there and I have to do the flamey thingy and that can end up on a rainbow, and... Eh, just easier this way, I suppose...

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Same thing - badge parched, race - gnome. Yeah - right. Prepped the keg of several kegs of mana kegs and just did the whole routine again. Well, it was kinda interesting. I only really cheated vs a few fat ice trolls (I'm begginging to really feel sorry for Wraiths, which is something I thought would never happen).

I busted up the map a bunch (didn't bother going full Binlor, just enough to open it up a bit), and betwen EM and TT decided to join TT "just until I kill a bunch of popcorn" (mostly because CB and EM with PoS on NL is beyond overkill and I was looking to try to at least have fun with the run). I picked up dodging, Tiki's Edge, tributed up a bit of poison, consensus, second Tikki's Edge, and set about the bossfight at the high, high level of 1, because silly glyph. Would be a legit strat w that glyph if all the resists everywhere worked, too, but as it is they don't and it's not like I can make them work (or find too much stuff that doesn't have resists in NL) so whatevs.

Anywho, there I am possing physcial resistant monsters while I withle down the boss, munch on various popcorn and click on the ball, when I notice I've got up to 35 or so piety and think - wait, was this meant to be a parched run? Check codex, sayes parched. Oh well, I'll just take a set of dogestep. Then some more bludgeoning physical resistant monsters using Namtar, and the piety tab fills up again, and I go - oh well, can't hurt, I'll take some more. By the time I was done (and lvl 10 and just about everything was dead) I had so much dodgestep that the 2 forms after the guy you have to fireball died in like 3-4 clicks. Lol.

Also - I stole an Amulet of Yendor. Needed it, too, because all the PoS killed everything and I couldn't ding off the imps to fireball down the 3rd guy and he's one of the few bosses in the game you can't cheat against because the only things you can smack into him is small and blinky. If it hadn't been a parched run - no problem (had a loaded ball and everything), if I hadn't bought a healhing potion instead of a schadenfraude (to make another set of Dodgestep for a laugh) - not a problem, but as it was a silly run, I did and there you have it.

Goofy run. One of those Parched = Semi Hoarder things, there were glyphs and mana potions lying all over the main map. Really need to lay off the vicious dungeon badge runs, they just make you develop bad habits.

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But not just yet. The PQI wanted a Halfling Warlord Miser, because I was still mising Miser and Warmonger (and VT) in Naga City. I didn't feel like going Halfling Warlord, but I did fell like taking that Miser out finally, and I'd written up the huge Pissorf findings overview ginormous textwall in Tinkers thought experiment thread and well, went to practice what I preach a bit.

It was a dumb ole run. Well, it was a somewhat daft run, to be more fair. Assuming that the devs finally fix the godawful pissorf feature byspass nonsense (and hopefully give the Crystal Meth Ball a twack with the nerf bat), Thieves make rather good Pissorf spammers because you can always prep extra mana with a PoS guy and the thief has a guaranteed 16th and that's pretty much all you need (more than all you need except in tough places).

And well, it's not that Orcs are the-be-all-end-all PoS guys, miser ones particularly, but they do have their "2 conversions = +1 level on your spread out Fireball damage" deal, and since it was Naga City I was gonna convert glyphs topside anyway, so I decided I'd be an Orc. Ended up keeping a lot of Glyphs because I had nothing else to work with, being a miser, so I maybe got +1 or maybe +2 extra spellcaster levels from my racial bonus, a Battlemage Ring if you will.

Fought stuff fair and square topside, used Stoneskins sensibly instead of just spamming them willy-nilly, got my knockback and my stone form thingy, arsed up and got punished by Binlor and lost all my resists, wasn't gonna need them so I didn't mind, went down. First batch were the Goo, Smm, Wraith. Unlocked TT, Unlocked Mystera, picked up dodging and tikki's edge, consensused into Mystera (wasn't shooting for Mystic Ballance), picked up 2 shots of magic so I get 3 fireballs to go with my 4 pissorfs if I end up needing them, took Alchemist Pact.

Then instead of using my CMB and Fireballs to dispatch the very-succeptible-to-fireballs Wraith and the Likewise-Flame-Bait-Goo, I cheated my way to casually possing down half of SMM's health while killing those two as collateral and also munching on popcorn. Had exploration left over before the next fight. Everything else went in the same tone and I mainly used Pissorff simply because I had some damage buffage for it, it cost less and it charged the ball faster (and played much better with the B2P I had going). Got 30 XP out of Alch pact, very nice.

In the end a funny thing happened - I ended up usig 3 weakenings on Kinisssch and killing him with Fireballs because the bugger backed up into a corner. I enjoy having both glyphs and taking advantage of either in the right situation. I even had Apheelsik which would've been fine against the SMM if the ball was less retarded and I didn't cheat down the two guys which spawned with him.

I even messed up! Well, not really, I just didn't cheat against the Goblin by mistake, because I possed him down in a way which didn't ignore his 20% resists. Only realized after he dropped when the glyph was doing more damage to the next guy and I couldn't immediately figure out why. :)

Well - got that Miser out of there, finally. Now it's gonna spam me with Warmonger untill I do that. Which I hope will be a nice change of pace, I need to lay off the CMB anyway.

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Variety! Gameplay! Challenge! Woot!

Postby Lujo on Sat Apr 11, 2015 8:20 am

Right, so, I decided that just because the Crystal Meth Ball let's you play like a complete dips**t and still get away with it, the game wasn't meant to only be played that way, (or was it? *twilight zone music*,) so I decided to lay off the PoS and no speed through the runs. It was lovely, and the only non-Gaan'Telet/VGT bage I have left is Naga City VT :)

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So I went for this nice Healthmonster Halfling with Imawal Backup, spiked stuff using potions and accumulated a ton of health by the end. Apheelsick tends to spawn on this map with suspicious regularity, or maybe it's just so good against the Mother-in-law (Tinker, I'll never forget that post XD) that I always remember when it spawns. But I do seem to have way too many Apheelsick wins here compared to anywhere else.



Alch Scroll Halfling Rogue - very nice, very powerful. If you've overplayed Orcs and Dwarves and the PQI is throwing these at you, they're completely legit. TT dodgstep works, too, obviously, but if you know your way around huge health pools you can really go places with this as it works Faithless very well. Dump mana potions first for the third fireball out of a 13 mana pool (or just no reason).

Also, EM was because I kinda got into the whole CMB nonsense in part to get away from just spamming GG everywhere because of all the PQI goblins, and I didn't want to go back to that. She's not all that hot on DI.

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Then I just quickly rainbowed the flaming Den of Danger.

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Then I decided to use this guy to manually get Warmonger out of Naga City (as he looked like someone who could do it out of the guys I had not done there yet).

It took quite a few tries before it even got off the ground, and that's a good opportunity to explain why hitting stuff into walls is too much hassle. If you prep Binlor he messess up the walls, and reliably knocking the same thing into walls if you've done that is a big hassle and adds more fiddlyness than you want to ever truck with. It's hard enough to find a decent stretch to knockback something with melle knockback (or warmonger binlor piety farming), let alone enough of them to use as fodder for a million Pissorffs. Hit stuff into monsters, it's just infinitely easier.

Anywho, once I managed to actually get through the main level (that is get through the first few choe points and get enough piety to open the map up), I got knockback and stone form, got punished once or twice, got a 70-or-so HP Spider Temple potion (not sure what else, Whoopaz I think and maybe the compression seal), and descended.

Down there I had the goo in the first wave, so I killed the other two things using potions and a bit of regen fighting (just enough to get two hits out of a full heal), and then I joined GG and took the Goo out in 5 cleansings. The rest is kinda readable from the victory screen and pretty strightforward. I think I joined Taurog for some damage and resists after I've desecrated binlor and converted the mana keg, and I stuck in Taurog for the reminder of the run, just refilling with all the health potions.

And now the only badge left on the board (that's not in Gaan'Telet or VGT) is the Naga City VT, and heaven help me if I can think of how to get that one with what I have in the undone class pool.... Gonna be hairy.

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And this was the PQI that inspired the Warmonger badge (in fact I saw this, didn't want to do DI so fast and did the halfling and then did this). It took two tries because on the first try the game registered a double click on my attack and I died 2 hits away from killing the matron - and the first run was awesome, very tight EM play (just for fun), great Imawal work, clearances, plantations, the works. Bought CB from the shop and used it with Halpmeh for the first time in I don't remember how long, and it was the first time in ages that the DI endgame wasn't Pissorff, Apheelsick or Dracul or some combination of those.

This run was an annoyed rushjob just to get it over with, my mood being soured by losing a wonderful victory screen from a run which featured stuff I don't generally use much these days, but it was still ok. Elf Priests, very very nice, very very enjoyable. Also - I don't play too many priests in general it seems. I know how you play them, especially now that I've played every possible ones (allthough I'm not sure why I'm only getting Elf and Gnome ones and no Goblin ones, I'd swear that by this point I was supposed to be getting those too). I guess Elf Priest and Gnome Priest are the kind of thing that would never make you prep it - it's too generally good, too well rounded, and you only feel how nice it is as you play it. But after a while, you're kinda glad the PQI is setting you up with them as opposed to more focused variants because they're never really crippled by anything and can roll with any situation.

Also, the second run, the one which I had to do just because of the buggy death happened to also be one of those DI EM runs which showcase why she isn't all that hot in DI. No positioning/wall breaking glyph whatsoever, plants spawning over stuff, the works. Grumble, grumble, mutter, mutter...

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Then the PQI wanted a Gnome Crusader somewhere Vicious, but I decided to do it in the flaming Grimms Grotto (either for the rainbow or to get one class away):

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And it was a crazy run!

What happened is that all 4 altars spawned right next to each other, so I saw Taurog, Drac and Pactmaker on board and loled. Went Taurog + Body Pact, and that part went well, but when I swapped into Drac and picked up Blood Shield, what happened was that I ended up very low on piety and most of the stuff left on the board was undead. D'oh!

I even got punished by Drac! And the cramped map was cramping any attempt to do anything meaningful, so I was glad I kept the Fireball on board and I spammed Gnome Potions to get 1 fireball per 2 potions and somehow, don't ask me how, I managed to squeeze past the choking Body Pact to get one level of Sanguine, then another, lowered my health even lower, and only really won because of that being barely able to tank a hit per pool even with almost max resists.

Weeeird. The problem, really, wasn't the strat, but the map, couldn't save popcorn even if I wanted to...

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And then the PQI wanted this done Miser, I didn't want to do it miser, but I did want to do it, and I didn't want to do it using PoS.

So I did it as a straight up Binlor Berserker, except Elf. Which meant Cydstep shennanigans :) And fireballs! And a Drac endgame because of course it was, but I spent a lot of time in Mystera and didn't take Mystic Ballance (or anything, I just joined up to avoid Binlor's Punishment) and I could've in retrospect joined Drac right away. Or not, considering casting Cydstep was kinda important (but then again, if I did that I would've taken Blood Curse and being lvl 9 vs the Avatar probably counted for something).

Can't really remember everything that was going on, I used Pissorf to position stuff for melle knockback (and some damage), used Fireball against the physical resistant and the death gaze guy, leveled up off the two Magic Damage guys and probably killed the corrosive/magic resistant guy last. I also used Byceps to take away some of Avatar's Resists before I started fighting him properly (and there was an Orb of Zot which in retrospect I could've bought and used vs the Avatar, but for some reason I didn't - CB skill decay, you get too used to ignoring shops all togather :( )

Rather fun and sorta challenging run, and I'm kinda glad I took the Elf on this one because they can hit Berserkers mana sweet spots without extra preps (I did pick up the Elven Boots but they werent' all that necessary). Sure, any other berserker would've probably leaned on whatever their sinergy is, but this guy was just really well rounded, and the more of these I play the more I feel guys who have additional sinergy with regular priced glyphs are just too easy to play. Just an impression, not something I'm completely serious about, but these guys are nice and playable and the Berserker penalty is less problematic in general than it seems.

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Right - nice bunch of runs for a very obvious reason - no Vicious Steel or Namtars Lair at any point and no way for the CB to force itself in as the obviously least brain-intensive solution to the Naga City badge, and to make whatever comes afterwards just look unnecessarily complicated compared to just prepping it up again and repeating that ad nauseum. Had a lot of fun :)
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A few welcome completions

Postby Lujo on Sun Apr 12, 2015 1:36 pm

Right so, I opened up with this:

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PQI wanted it, I was 2 things away from rainbow, it was purist and I decided why not give it a shot. Took 2 tries, first try was a nice sensible run with good play and all that, but asshole dungeon is asshole dungeon and that got nowhere. Second attempt was mostly just a magic resist farming possdown followed by a few melee hits and went much better, demoralizingly so. I really whished something else had worked, but, no, it was this that worked and it could be barely considered purist as I had pretty much all the stuff I'd prep anyway.

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Then I decided that this wasn't gonna be a Possdown if I can avoid it, and prepped up the Drac Dwarf Paladin just to play it no matter how many tries it takes. It was very fun and I got it done in on the first try with a lot of twists and turns and challenging moments and gameplay and even a bunch of Pissorfing stuff and this time the resistance removal down below didn't catch me off guard and the Martyr Wraps purchase allowed me to take down the melee resistant form and regen fight the others and it was a very fun run all in all.

Howeverz - if I had taped this run I'd be able to show how bad a proposition hitting things into walls with pissorf really is in terms of effort and rng and such even if Binlor doesn't make it even more fiddly and difficult. I had to do it against the magic resistant form and to try to set up a bit of melee knockback and the hassle could make it's own facebook profile. Whatever Pissorf is it's not a regen fighting glyph, which doesn't help one bit. It was very usefull for opening up the secret sub and general passageways, though.

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And then it took me several hours to finally rainbow Vicious Steel:

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How did it take me several houts? Because what you see on top is what I finally did it with in about 10 minutes, but what I was trying to do it with was a Purist Halfling Tinker, which I tried all sorts of things with and got pretty far on quite a few occasions, but couldn't do it and couldn't do it whatever I tried. In the end I just took the gnome simply so I get to play that halfling somewhere else, but it didin't matter, the difference was that I wasn't going in purist.

I am SO GLAD to see the back of that place. It's not difficult, it's just extroardinarily out of wack in comparison to other dungeons and would be the top no.1, very far spread between it and no.2, thing which would make playing the game start to finish again something I'd not subject myself to. In fact, if you took out the class challenges (and only a few of them, really) and that place, I wouldn't even thing of it as something you "subject yourself to", and would very much love to do it again with a less streaky PQI. So with this hopefully being the last Vicious Steel run I ever do (or rather this year/decade/lifetime), here's my sorta goodbye letter:



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Then I quickly did this because it was flaming :) Was relaxing after having spent 2 hours in Vicious Steel.

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And then my last non-vicious goat! Which was also the Slime Pits rainbow, yay!

Well, I was kind of dreading this one, and I did kinda go all in on fireballing the Goo - and scoring Wonnafyt made it get off the ground at all - but the money it dropped got me the Amulet of Yendor. That let me easily farm up a lot of food and also stack some resistances and then I just used the few remaining refills I somehow wrangled to dispatch the SMM at lvl 10 by just face tanking it. God knows how I would've done it without going full mad on food conversion and dumping everything in the world at the goo, it was quite tough tbh. I did most of Slime Pits using PoS on this playthrough (cheating against the Goo), so it was both tricky doing it with a Goat and without Pissorf.

Still, one more rainbow and only 5 more Goats (all vicious) left! Huzzah!

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Naga City kept trying to bait me into doing a Halfling Warlord with a badge in it, but I decided to try to take him out of rotation here. Dear god did the little bugger work - play him exactly the same as you would a Dwarf except you get your health elsewhere. Levels with Cydstep, once health gets big - refill city. I went with GG as is customary in Gaan'Telet, so I ended up with about 200 health (Gauntlets + Troll Heart + Absolutions + Enlightment), and then I swapped into Mystera for the end fight and won with leftover exploration.

Come to think of it I think this guy could've done the missing VT. Shame I haven't tried, but now I'm curious if that would work with Binlor + Alchemist Scroll in Naga City, would be hilarious if it did. I mean, Alch Scroll is, what, 640 Dwarf CP anyway if you dump a few potions into it, doesn't seem like a bad plan... If it doesn't VT it, I might be able to do it just regular, except now that I think about it maybe it would be better this way with GG because of the Goo? Hmmmmmm.... I do have to find a way to score that VT in NC...

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Update hit, and I've taken a break before :)

Postby Lujo on Mon Apr 20, 2015 2:07 pm

Oh, well, I wasn't expecting the update to hit so soon and I saw I wouldn't be able to finish before it hits, so I took a few days break instead of trying to rush stuff. I sure as hell hope that's not "it" and that the devs will just wrap the bugs up and get on with other stuff in their lives, as it's pretty clear that pissorff needs tweaking, CB needs tweaking and Vicious Steel could use a tweak. I did notice a more friendly than usual roster in the regular Halls of Steel today so that might've been done, if so big props! Haven't been in Vicious Stell so I can't tell. There's a few things like that left all over the place, no good reason to leave it like that. With really great games, these things ussually get adressed with fan patches, but with modding being discouraged, really no good reason to leave stuff like that.

So here's a bunch of runs I did, one before the update, and other ones afterwards:

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This was quite fun, and it was a rainbow run, except the update added the chemist and the rat, so well, 2 more runs per dungeon. Yay. Eh, not that I don't like having new classess, but I'm not a big fan of the rat, and I was very close to getting this thing done, so I'm not all that excited about them right now. Well, I don't think I'll be excited about the rat later down the road, either. Eh. Strange, well, I guess this update wasn't much for me - a bunch of long standing bugfixes, two tweaks, dailies aren't really my thing - I binge DD I don't play it once per day, two new classess I'm not all that hyped about, codex still bugged (and apparently abandoned as a failed concept, I've got a thing or two I'm keeping to myself on that front, if people aren't using it I'm pretty sure I know why), mobile ports don't mean much to me (I'm a mouse kind of guy I detest touchscreens in all shapes and sizes even though I have a tablet), one of the core glyphs still bugged and has a strange and unhelpful tooltip. Not that I can't see the effort or anything, I'm just not the target audience for much of what's been done. I do hope a lot of other people are, so the devs get money and exposure and decide to afford some time to get all the un-dealt-with stuff sorted out.

Boons showing up on victory screens - now that I can get behind, "which god you're worshiping status" is something I've been looking to see for ages, I do whish altar desecrations also showed up.

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A quick PQI to get the Zeppelin.

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Then a missing DL Gorgon to unlock the rat. The run itself was a massive possdown topside, and then a Bycepss/resists/platemail bashout vs the Avatar.

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Then I did the daily :) Didn't do to bad, either.

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Then the den was flaming or something, and I only had the Rat and the Chemist left in there, and I haven't unlocked the Chemist yet, so Rat it was. I don't like him much.

I unlocked the Chemist while I was in there.

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And then I'm not sure what was up with this, but I went and rainbowed the Den. Must've streaked the flame, or something.

I didn't actually get much use out of any of his abilities, but then again, it was The Den and I didn't have to. Humans aren't overly sinergistic with Chemists, at least not while in Binlor. Or I could've simply farmed piety really fast with mana form, leveled up the human, etc, which is kinda what I did, but, eh, not the most ideal chemist for a semi-beginner.

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Then this was a PQI, and it was rather nice in part because the HoS spawn an additional random monster (I suppose matching the random boss), while Vicious Steel doesn't, and that's a big deal. It doesn't even spawn Vampires, which would make it make a bit more sense and be easier to play, tbh.

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Then I remembered I haven't actually done Transmuter Gold, so I went and did it. I did try a bunch of times a longish while ago and got nowhere, so I left it for later, and now I did it in one try. Strange, not sure what when right.

I hit the boss twice with DPs, and used another DP to tank a fireball retaliation, then killed something to trigger burning, then hit him with another fireball.

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Then I noticed I haven't actually done any of the Crusader challenges, so I went and did the bronze one. The pact was a wasted body pact, and I killed the boss by one-shoting him after slowing him.

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Then the PQI wanted another Human Chemist, Unstoppable in Shifty Bricwork. Again, I didn't much use the Chemist abilities, I just kept wheytwuting monsters into a corner where I could kill them wihtout triggering walls, and killing them untill I leveled up a bit, then possed the bossess down. Unstoppable was a bit tricky, as you can see, and would probably not have been possible with another subdungeon, at least with as little class-ability utilisation as I put into this.

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And then this was the Flaming CO run, I don't like him, but I gotta do him, so I just went for a CB-free possdown.

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And then I went to do miser and warmonger in Gaan'Telet, but I arsed it up at the very end and bought something on imulse even though I had a translocation seal. Eh. And I only really went for this combo because I thought I could do two things at once.

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I think I'll do one or two more things today, still, maybe a chemist and a rat on top of it, too.

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Right, so here's some more:

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This got the Hoarder badge out of Gaan'Telet :) Soul Orb was very handy

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Then I did Crusader Silver, which looks really cool - a plant covered labyrinth!

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First I mostly cleared the plants, then I got a CB and and Alchemist Pact, and then I just possed and ate popcorn and drank potions, and landed big hits with knocback thanx ti the ~~BM~~.

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And then this guy took Miser out of Gaan'Telet. It took 2 tries, first try I had a terrific setup but died to not realizing I'm on the retaliate fireball floor (that message doesn't tell anything and I'm not sure there's a visual indicator of any sort for that floor :evil: ). This run was a bit of a scrape by comparison, as the item pool wasn't very good, and the glyph pool had no first strike thing (I converted Wonnafyt too early, in retrospect).

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Yay, only non-VGT badges left are the VT in Naga City and Gaan'Telet, There are 4 vicious Goats, a load of rats and chemists, and about 12 or so other Vicious runs left and maybe a few more regular ones. Crusader gold and the 3rd triple quest, VGT and that's it!

Might do more quick ones later, I ought to do a Rat and a Chemist somewhere, but neither would be quick simply due to how they work...

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Oh, yeah, too many of these guys not to use every opportuinty to get one done:

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They get quite unreal with JJ (and Getindare). I'm still not doing much (or, really, anything) with the regen stuff, might try to play that angle sometime.

Gotta get a Rat done somewhere, too.

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Like in the flaming Venture Cave. Easy map, only one boss, ran through it. Still not a fan of mr. "I always PoS for 100% 'base' unreducable damage", but at least you need to level him up a bit before he can do it (or get his health up somehow). This seems like a legit setup, alch scroll etc. for now, at least on simple maps.

That's an Alchemist Scroll, btw, and I I'm hoping that time we had different color pallets on items in the stash was just a missfire of a planned larger graphics update as it seemed to only affect stuff that needed it's graphics updated/made more distinct (Orange Yendor etc.)

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2 by 2, getting things done, 14 runs today :)

Postby Lujo on Tue Apr 21, 2015 11:44 am

I've decided I'm doing 2 non rat/chemist, 2 rat/chemist runs, to keep it varied.

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So this was flaming, Rat it was, standard Alch Scroll PoS guy, with a random Drac endgame this time.

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Then I decided since it was flaming run and since I'm not so much playing chemists as much as abusing JJ I'd do non-human ones to keep my PQI somewhat straight. This guy was a technically parched, I only drank the potions to see what a random full heal would get me.

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PQI said this, I was missing the Crusader there, so I did it. Was a very EM-abuse centered low-lever fireball kill, such as you can do on easy dungeons. Well, also on hard dungeons, but wth.

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Then I decided to take the Vicious Badge out of Gaan'Telet, as it was the last remaining badge there, and I went with the Orc Assassin, because cheeze. I wasn't fully aware of the fact that you can use swift hands on the guys inhabiting the first 2 floors. In retrospect you do exactly that in the bronze challenge, so I should've remembered, but I kinda always avoided Assassins becase they're busted by design and beating something with them never really felt like it mean anything to me.

Still, got that badge in one try, and I even used the Wicked Guitar, which I don't do often. Only non VGT badge left is the Naga City VT. :)

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Then rat it was again. I sure as hell aint gonna bother trying to find a different way to play him, devs decide stacking corrosive strike CP is a good idea and take away the base damage - I cheeze (lol) the rat out of the grid.

I do like the shop scouting and the inventory restrictions, those are nice. I don't much use the overheal, but having most of the map scouted at the start is very powerful.

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And then another JJ abusing off-race Chemist. I'm not sure whether this was actually an Unstoppable PQI, but everythign except the cleanup was parched, and possibly hoarder.

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Then I did the daily. Only exceptional score, I think, was either XP or Piety, not sure. I was an easy run, though. Used Wonnafyt to move the bossess, too.

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Crusader gold - which means all the challenges (depending on where you count the tripple quest) are done :) It's quite easy if you know the catch (as the wiki sayes and as you can see from the badges), and it's a standard "keep your momentum stable" thing. Also, Wonnafyt spawned right next to the entrance so it was extra easy, it's possible it wouldn't have been otherwise.

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Then another bog standard Rat in an easy dungeon. Frontload CP, swill potions, get dodge + reflex in on the boss, spam stoneskins and/or Pissorf. I bought a Burn Salve to take care of the EM desecraion (really whish those showed up on the victory screen) and a schadenfraude for more PoS.

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Then I decided to lay off the JJ a bit and try a chemist who's an actual chemist. Wasn't bad at all, albeit a bit fiddly. I suppose it gives the class variety when you have both a spammeable Byceps and the regen thingy, but they seem a bit exclusive unless you prep for it (with schadenfraudes and such). Simple JJ abuse seems more powerful, tbh.

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Then the PQI told me I was missing a Bloodmage in the Western Jungle, and this was my least played BM, so that was that. I've actually been avoiding this run for some reason, not sure why in retrospect. The little bugger got his levels up really high and used Alch Scroll to boost his health up to immense proportions and just face-tanked the boss using blood pools and the remaining healing potions. Had 30% Sanguine, I think, but that goes a long way if you have insane health.

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Then the PQI found what's probably my last remaining non-Vicious Vampire. It was actually a tight run, I got ding MAX! exactly and had to use both swords for the last kill. SMM's not really a problem for the vampire but the other guy was Frank and there were other high level zombies (and quite a few goo's) around. Didn't feel like I landed super-power gear/features, I didn't get much use out of the halpmeh and all that. Wonnafyt + Dagger still as strong as ever, and I'm glad I'm finally playing with the balanced balanced dagger :)

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Then the PQI wanted this, and I decided that not only was I going to play it, I wasn't going to go around abusing stuff. I actually used the regen this time, to regen-fireball Rex using the Cha'Dylan sub. Still, it's a bit hard to tell whether I would've got the Ding! Max objective without the Yendor which spawned. It's actually a bit hard to tell if I would've even managed to kill the goo without it, really.

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And then another rat, same deal as everywhere else so far. I joined EM because I was cursed quite a bit and the boss did magic damage so there was no point staying in Binlor, but I didn't use the refills as I converted everything there was for corrosive strike anyway and it didn't take many hits and pissorffs to kill the boss (and the lvl9 I was slapping him into).

I'm not even prepping the Bear Mace on the rat anymore, too.

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Well, I guess that's it for today, all of this took 2-2.5 hours, and most of the vas majority of the stuff that's left on the board are the remaining Vicious runs (about 4 per dungeon give or take), VT Naga City, some Gaan'Telet, VGT and a lot of Rats and Chemists.
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Next batch - 12 more :) + any more i do today!

Postby Lujo on Wed Apr 22, 2015 3:00 pm

I'm a bit grumpy and muttery today, I apologize if anyone finds that annyoing, rainbow Creeplight streaking on me and stuff.

Right, so todays (and a bit of last night's) roundup goes like this:

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I first tried the Rat in Gaan'Telet a few times but got nowhere, because I'd have to have a vague idea about how you actually play that thing, which I stil don't (and don't really care to learn, tbh), I'm just abusing the obvious abuse. So I did this instead which went rather smoothly:

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It's a goblin with a byceps, would be silly with JJ even if it didn't stack XD Not sure I used the regen, and if I did I didn't do it much, because gobbos are natural born hybrids and that just cuts them off from a bar most of the time, unless you time it well. Not that it's not a great move if you do time it, or for piety farming purposes, it's just that in most cases a gobbo with a byceps farms JJ piety like mad anyway, and this place is tight on blackspace as it is.

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The obligatory Rat was done in flaming doubledoom:

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Same old, same old, just getting the Rats out of there...

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Then I did the daily:

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Went purist, fought stuff by healing using Imawal (on empty spaces half the time), found fireball, killed two bossess. Went smoother than I expected, tbh. Even picked up the Battlemage Ring as I'm not using fireballs much these days and it was a nice chance to acknowledge it's existance for a change.

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Since the PQI is screwed up ATM and not sending me to Vicious places at all, and I'm almost fully out of sub-vicious non Rat/Chemist runs, I figured I've gotta get the remaining Vicious Runs out anyway, so I did this:

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And the glorious easy-leveling fat chick kicked a ton of behind. There was Drac on board if I remember correctly, but this combo is like tackign a glass cannon onto a tank, so I ended up not even needing him, lol. Also, non-PQI vicious is very forgiving ^^

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Then the PQI was something senseless (or rather something sub-vicious I'd allready done) and the flame was on Creeplight which is rainbowed, and it was time for the obligatory Rat & Chemist gig, so I went and cleared both out of Hobbler's quickly:

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With the obligatory grumble about the Chemist taking 2 minutes and the Rat taking several times as much at least simply because of how he works, mutter, mutter, grummble, grumble, *garbled honest & astute oppinions*, curse, grumble, mutter...

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Creeplight was still flaming, and the PQI was still something I'd done allready, and still rainbowed so I did the traditional grabbing-of-the-cash-while-not-actually-playing-interpretative-dance:

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Can be interpreted as "please, do something about this, allready"

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Then it streaked the flame on Creeplight because of course it would, but at least the PQI changed to something that brought me closer to rainbows so I did that:

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And it was very fun and also very wellcome after all the grumbling inducing stuff before that :) I'm kinda getting into a habit of going with these wacky "prep Drac go full mad with him" Shifty Brickwork runs, they're always weird. It was also a Zot run, as that thing showed up and I don't use it too often (or rather at all) against regular monsters. I did that here, withled stuff down like a boss, so I can easily munch on it with my lifesteal for great shennanigans ^^

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And then Creeplight was still flaming, and I couldn't bring myself to play it again, and I couldn't bring myself to not play the Orc Wizard in there because of the principle of the whole thing, so I went and did something else I didn't feel like but had to be done eventually:

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And that is abuse the crap out of the Rat. I gotta do a stupid dungeon with a stupid class - I do stupid things. Lvl 3 Blah Blah kill, probably some sort of record or something. Still, this will bite me in the ass again when I try to get the Rat through Gaan'Telet, judging from the 4 or so failed runs I've had in there so far.

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Then it was Chemist time, Creeplight was flaming and rainbowed, PQI wasn't a chemist, so I just rainbowed Vicious Steel again:

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And it took 2 tries, wasn't a PoS job, I used the potions the way god intended (to fireball down the indomitable and later regen fight Blah Blah a bit). After that Rat nonsense, and staring at another pointless Creeplight, I guess I felt like I might as well play some actuall DD at some point.

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Then I noticed that after the Shifty Brickwork gobbo the PQI changed to this, and I was missing the tinker here, so I wanted to do it, but had to do the rat and the chemist somewhere before that, so I did it now:

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Was kinda tricky, tbh, couldn't find anythign useful for a longish time an had to kill popcorn just to move around. But then I had Pissorf on an orc and found the boss and that was that.

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And then the PQI actually hit a chemist I wanted to do, so I still couldn't do the flaming rainbow Creeplight (even if I felt like it which I didn't), so I went and did my last non VGT vampire (as far as I can tell):

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And I had a grand ole time! I played this guy somewhat straight, fireballs, potins, big damage and health, dings, no bloodcows (can't for the life of me remember how you do that), and it would've been very tight down below if I didn't pull some shennanigans with converting stuff and got enough lifesteal to deal with various avatars which got me a much needed ding.

The Lost Lekon sub is awesome for a Vampire (no wonder it's very likely to spawn for him) - lifesteal fodder and blood pools galore :) Also, Martyr wraps were very handy too.

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Now there's a Purist Human Chemist in Ick Swamp looking at me and I want to do it but I got stuff that needs doing , and if I did it I'd feel compelled to do a Rat somewhere too, so I'll just leave it for later and maybe update this post maybe start the next one with it tommorrow.
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Re: Next batch - 12 more :) + any more i do today!

Postby Tinker on Wed Apr 22, 2015 4:31 pm

"Thinker", just without the "ache".
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Re: Next batch - 12 more :) + any more i do today!

Postby Lujo on Wed Apr 22, 2015 5:09 pm

Last edited by Lujo on Wed Apr 22, 2015 5:18 pm, edited 2 times in total.
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