by Tinker on Mon Apr 13, 2015 10:31 pm
Few more (pretty random) tidbits...
- Earthmother is unsurprisingly brutal with the Rat. +health/DR, bonus XP for the snipes, extra global corrosion to boot - nuff said. (Just noting it because finally I tested it.)
- The single most critical resource for the Rat seems to be Health. So much that I can see an argument to prep Health Boosters on some maps even with the Mystera build. Obviously, items that boost that resource, like Amulet of Health, Hero's Helm, Alchemist's Scroll, Troll Heart, and the boons (Vine Form, Humility, Boost Health) all work well here.
- Alternative is Resists. Though I wouldn't lock an inventory slot up with the Dragon Shield unless it was a VGT attempt for example.
- Knockback - PISORF or not - works wonders. A single prepped (or found) Bear Mace can often mean that you can i) hit a high-health monster a few times to rack up corrosion stacks and move it next to another, higher level, lower health monster; and ii) slap the corroded monster into the uncorroded one (as base damage is negligible, you'll do probably exactly same amount of damage to both). To be honest, this part makes me wonder whether it should be re-thought how Corrosion interacts with Knockback, maybe each monster could get their own damage based their own stacks... Dunno. Coincidentally, this bit also allows you to do things like an L1 bosskill with only a bit of health boosts / resists.
- If I'd have to pick the best deities for the Rat I'd probably pick JJ (bar boosts) and Binlor (knockback), but TEM, Mystera and Dracul are also awesome.
- I'm having a blast prepping fun little one-shot items that don't take up inventory space during the game. Like Crumbling Ward (just pop it for the one-time piety boost on Tile 1 - actually used this prep for my DI, DL and HGT wins), Cracked Soul Orb (get the layer of DP and then convert it), Titan Guitar (demolish walls, scare monsters).
"Thinker", just without the "ache".