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QCF Design Community • View topic - Desktop Dungeons Test Build


Desktop Dungeons Test Build

All things Desktop Dungeons

Re: Desktop Dungeons Test Build

Postby Tinker on Thu Apr 09, 2015 3:20 pm

BUG with DAILIES: dedication bonus seems a bit off sync. Today, before attempting the daily, it told me dedication bonus is due in 5 attempts; then after finishing it, I got the message that I just received my bonus; though it tells me that my dedication bonus is due in 4 attempts.

BUG with game (I think it might also be a bug in the non-test version, but it's for sure a bug in the test version): If there are any non-undead monsters of equal or lower level, GG's deity interface will show the option to use Absolution as active. It can be clicked, and the Piety is deducted, and the cost increases. However, if there are only non-XP-valuable monsters, no Prayer Bead is added to the inventory, and no HP bonus occurs. I assume if there are no legal targets, the boon should not even be purchasable...

Potential BUG with the Test Build (I know this was different in the stable version), a prepped Crystal Ball seems to start with 10 charges instead of 0.
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Re: Desktop Dungeons Test Build

Postby Tinker on Fri Apr 10, 2015 4:29 pm

BUG with the dailies:

Ok, not sure what's the metaphysics behind the issue, but I ran into a bug today that prevented me from even playing.

I clicked "commence" from the Audit Zeppelin building, and it brought me into the prep selection screen. 4/10, half-dragon on southern swamp. I selected my preps, and clicked "Play". It was thinking for a while, but instead of loading up the level, I got the red error message in the text box at the bottom, something like "server could not be reached, please try again later". So I checked my internet connection, whether it disconnected or something, and since it seemed to be OK, I went back to the audit zeppelin, clicked "Commence" and picked up my preps again. However, when I wanted to click play (or maybe even clicked it, not sure if it was already greyed out), I got another error message: "you've already played today's daily"

So I checked the leaderboard, and it shows me with the möbius sign ("adventurer has not finished"), even though I never really started to play. I suspect that the server flags the attempt being started before the map actually loads up, so even though I never got to the map, I am registered as having attempted the map. Good news is that at least my preps show correctly (to what I wanted to take).

Anyone taking their streak even half seriously will be really mad when something like this happens... :(
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Re: Desktop Dungeons Test Build

Postby Astral on Sun Apr 12, 2015 10:30 pm

There's a really interesting bug with Compression Seal on Rats:
If you compress an item and fill your inventory you will be able to try and pick up small items from the ground or buy them from shops.

When you do this you instantly gain their effect, but the item will stay on the ground. If you convert something and pick this up, the item's effect will stack to 2X. Converting the small item does not remove the bonus you got on your 1st try picking it up.

This bug allows Rats to passively be immune to mana burn/poison without holding the wards, have up to 4 poison strike with VD, 2 mana/kill with Blue Bead etc.

You can only attempt to pick up small items once with full inventory, after that the option gets greyed out.
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Re: Desktop Dungeons Test Build

Postby dislekcia on Tue Apr 14, 2015 10:55 am

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Re: Desktop Dungeons Test Build

Postby dislekcia on Wed Apr 15, 2015 1:46 am

New version up!

Changelog is HUGE on this, so I'm just going to condense the main things:
-Don't panic if your new classes have gone away, there are quests to unlock the Zeppelin and the classes now. Have fun!
-You can no longer get weird races with the Rat Monarch on the PQI.

Full log in the spoiler.
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Re: Desktop Dungeons Test Build

Postby Darvin on Wed Apr 15, 2015 2:15 am

Sounds great! So... where exactly are the quests to unlock the Rat Monarch and Chemist? I'm not seeing them, and the old beta trick of entering and retreating from a dungeon didn't make anything appear.

Anyways, did today's daily and I liked the new header images. Much better than the non-descript stuff that was there before :-P
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Re: Desktop Dungeons Test Build

Postby dislekcia on Wed Apr 15, 2015 2:19 am

You should get notifications of the quests when they're available... You might need to get 1000 gold first to make the game think you should have a new Zeppelin if you've already got one.
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Re: Desktop Dungeons Test Build

Postby Darvin on Wed Apr 15, 2015 2:21 am

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Re: Desktop Dungeons Test Build

Postby Lujo on Wed Apr 15, 2015 2:31 am

Sweet Jesus that's a huge changelog!

These are plenty minor in the big picture compared to a big bunch of stuff but I just wanna give a whoop for seeing them fixed, especially considering all the work that went into everything else:

- Poison Strike effect now displays rank on icon.
- Added an effect to show which god you’re currently worshipping.
- Master, music and effect volumes are no longer saved on a per-profile basis, but are now saved to the device. The first time the game runs, all volumes will be set to maximum. (if this means what I think it means)
- Refreshment now displays mana gained from converting a glyph.

Whoo!

---

BUG: Avatars Codex graphic is now blue in the locker, but still the old purple in the tooltip

EDIT: Not even that, it's purple in the locker on the prep screen, but blue when viewed from the kindgom. Fabulous treasure is also blue on the tooltip and at the prep screen, and looks just like patches if you just view the guild from the kingdom. There's probably other similar stuff around.
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Re: Desktop Dungeons Test Build

Postby dislekcia on Wed Apr 15, 2015 3:16 am

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