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QCF Design Community • View topic - Desktop Dungeons Test Build


Desktop Dungeons Test Build

All things Desktop Dungeons

Re: Desktop Dungeons Test Build

Postby Lujo on Wed Apr 15, 2015 3:56 am

I've unlocked the rat, but "Rat Monarch overhauled" - he seems to be the same. The tooltip sayes lower health and mana and doesn't mention damage, but his damage is still the same as it was (even though it's not mentioned anywehre).

EDIT: Found the Chemist. You might want to change his intro text about the "al" bit, it's inadvetedly quite offensive to any arab, as it makes it sound like using their original name for something they kinda discovered and systemized, "Al" being "The" in arabic, makes it less scientific. And they're quite proud of coming up with quite a bit of it. If it wasn't bastardized Al Chemist would be "The Chemist", except stupid period appropriate europeans thought it was one word and sucked at it early on, which is why now Alchemist is synonimous with fiddling with chemisty in ways which don't have much scientific merit. Alchemy simply means "the science/knowledge of chemicals", wasn't the people who named it who went around trying to do silly things with lead. Not kidding.

The Rat intro was great and charming, props for that one, but do consider what I said about the chemist intro. This isn't just insulting to rural jihad-happy koran-thumping arabs (who probably won't ever play DD), this is inadvertedly insulting/racist to perfectly fine run-of-the-mill/educated arabs who just might.
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Re: Desktop Dungeons Test Build

Postby Lynzkar on Wed Apr 15, 2015 5:06 am

Balanced dagger, Avatar's Codex, Amulet of Yendor & Gloves of Midas has incorrect colour schemes when you open the locker from the guild. (but not when you go on an adventure)

Edit : Beating a dungeon with Rat Monarch or chemist does not apear to be registered

And when you prep Jehora, the inventory hotkeys are misslabeled (still activated by the correct hotkey though)
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Re: Desktop Dungeons Test Build

Postby Tinker on Wed Apr 15, 2015 9:51 pm

I get frequent crashes under the new build. Like this one during today's Daily:

Image

If I click "Report", it goes back to the game. Bit scary, though, and it can happen several times during the game (usually when I'm dragging or converting an inventory item).
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Re: Desktop Dungeons Test Build

Postby Lynzkar on Thu Apr 16, 2015 5:02 am

I am the king of the rats now! Bow before me, peasants.
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Re: Desktop Dungeons Test Build

Postby dislekcia on Thu Apr 16, 2015 10:31 am

Crash reports appreciated, we've fixed that issue and will probably do an update later today.
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Re: Desktop Dungeons Test Build

Postby Astral on Thu Apr 16, 2015 10:16 pm

Did the text fonts in trait icons change? They seem greyer and less distinct than before.
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Re: Desktop Dungeons Test Build

Postby Tinker on Thu Apr 16, 2015 10:51 pm

"Thinker", just without the "ache".
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Re: Desktop Dungeons Test Build

Postby dislekcia on Fri Apr 17, 2015 12:51 am

Quick build update to fix the issues people were finding recently.

Note that savegames opened in the test version won't load wonderfully on the Steam version right now. This will change come Monday. Sorry about that.

(Edit: Quick poll, who uses the radial menu these days? I find it really useful after the overhaul)
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Re: Desktop Dungeons Test Build

Postby Darvin on Fri Apr 17, 2015 3:48 am

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Re: Desktop Dungeons Test Build

Postby fall_ark on Fri Apr 17, 2015 5:51 am

I wasn't able to repeat this, but when aiming my BURNDAYRAZ at some of the mosnters at the bottom of the map, sometimes the Glyph description tab will pop out automatically. I'll see if this happens again and record a video or a gif.
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