Err I just read the "throw Lujo a bone to make him go on endlessly" and the "discuss it vs Burndayraz" posts, and I'm kind of getting tired of disussing it with Tinker because she seems to think Burndayraz needs defending or legitimizing and I get the feeling that I'm banging my head against the wall (she might too).
Here's the comparison, and there's no "me" in it and it's got nothing to do with my preferences or recent binges or anything, except I did playtest it a lot - this is just considerations and I wouldn't ever write it like this on the wiki:
Burndayraz is in most circumstances stictly inferior to Pissorf in almost any category you'd care to name. I don't want to put that on the wiki, because it seems to me to not be an intentional thing in all aspects.
- Burndayraz costs 6 mana and does 4 damage per level + burning, and applies the burning regen debuff. That's all it does.
- Pissorf costs 4 mana and does half your base damage to two things, totaling at about 2X(5/2) per level, so about the same as Burndayraz. It also destroys walls so you can move around the map, and move the monsters around. It also evades all abilities on monsters including any abilities meant to hinder either spellcasting or phyisical attacks (magical, or physical resistance, blink, whatever) except in rare cases where both your targets have some form of relevant protection.
What follows from this is -
Now if it was "always an option, but never the best option" it would even make some sense in regards to comparing it to Fireball, but it's not worse than fireball, it's better than it because:
Then it gets even better:
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Right, so pissorf wins in terms of everything, cost, pool, opportunity costs, reliablity (in terms of what it's naturally good against), what does fireball even have going for it?
You need fewer casts of fireball to kill an individual monster which is vulnerable to fireballs and you don't mind where the monster is standing.
The standing part
But fireballs do in fact do more damage to a single target which don't have relevant protections. However:
--- So if you take 2 random shmoe's with just 12 mana pools and have one throw Fireball and the other throw Pissorff, then ding/schadenfraude to refill (anyone can do that), and empty that pool, what you get is:
And where it gets bizzare is
In short, fireballs are a complete joke compared to Pissorf unless you go out of your way to make them sorta legit, but the ammount of stuff it takes to make Fireballs legit in comparison is rocket science compared to just even bothering to play an actual spellcaster using Pissorff instead of using any old thing with 16 mana and maybe Crystal Ball.
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However, using Pissorf does require you understanding 3 things -
Fireball, in a sense, has a niche application - it helps you deal with stuff that you can't position, and if you really need to burst down/finish off one guy, and in the few situations where a map is made knockback proof (like the last floor of Gaan'Telet).
Other than that it's just there for really careful and good players to busy themselves with and show off how they managed to, IDK, beat VT Naga City with it, as a self imposed challenge. Or for very very very specific builds which work with it's specific plugs. One such thing is what Tinker likes doing, another would be what I like doing and that is stacking Whurgarble on a resists stacker regen fighter so burning bumps both melle and magic hits (often also involves Martyr Wraps).
And it has it's own uses as the default magic damage source, always spawning glyph, regen fighting helper, low-unlock prep, easy DP removal via burning etc. Or if you want to avoid the difficult to avoid bugged part of Pissorff for personal prefference reasons. But in terms of raw power, applicability and stuff, Pissorff (especially currently) leaves it very far in the dust.
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All of this makes objective sense, but how it came to be might also make sense if
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So anyway, that's probably facts right there, how much of this if anything being on the wiki makes sense - beats me. Right now, with the "goes through phsyical resistance" thing, making a comparison to Burndayraz makes no sense, because there's little non-subjective point to Burdayraz, tbh. Any "use glyph instead of melee" situation can be solved by either Pissorf or Burndayraz, except most "can't use glyph, use melee" situations are currently still "use the cheaper, stronger glyph instead of burndayraz OR melee, OR use the cheaper, stronger glyph in addition to melee".
Only tangible pro to using Burndayraz (besides regen fighting) is if you don't understand how Pissorff works (which is sorta legit what with the tooltip and requiring you to understand dings) or for variety, or when you can't position monsters. Use fireball rather than Pissorff when you feel like it? Use either when you're bored with the other? Use either depending on what the PQI sets you up with? Use fireball when you feel like prepping a god other than Binlor? Use fireball with gnomes because they are sorta more fun to play that way, power and logic be damned? Use fireball to get to lvl 4 then go PoS stuff? Use fireball all the time since it's always there if you want to just spike one guy? Use Pissorf to ding while you kill one boss then fireball the other guy if they spawned each in his own corner? Use fireball to make that blinker move somewhere else where you can PoS it properly? "Prep" for PoS, run into Mystera, swap, pick 2-3 mana up, use both? Make love not war, who cares?