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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Fri Sep 02, 2011 4:48 pm

Dead with 5 HP left? I did have 5 lifesteal. The combat prediction said 'safe', although I did attack twice in a row so it might not have updated - but the initial combat prediction showed me with more than 1/2 HP remaining after the first strike, so I assumed I would have enough for two hits. (Although I've learned that the HP bar in the combat prediction is not always reliable when you have lifesteal.)

EDIT: More combat prediction weirdness. After attacking the Burn Viper was, indeed, killed, but it used up my death protection to do so. I think maybe this is due to some weirdness with lifesteal?
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Re: Bug reports (Spoilers ahoy!)

Postby GG Crono on Sat Sep 03, 2011 5:43 pm

I can't complete the Complicated Tasks Pt. 3 quest. I ran through it twice, making sure to fulfill the conditions of the quest both times, but nothing happened once I finished it.
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Re: Bug reports (Spoilers ahoy!)

Postby joehonkie on Sat Sep 03, 2011 7:29 pm

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Re: Bug reports (Spoilers ahoy!)

Postby DalaranJ on Sat Sep 03, 2011 7:29 pm

The subdungeon level up crash bug still occurs at the berserker camp.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Sat Sep 03, 2011 9:50 pm

The "Stone Skin" icon on your character's portrait now incorrectly reports resistance that exceeds the maximum (e.g. after 10 castings it says 100% phys resist, and it will continue to increase past 100% without apparent cap), although the phys resist icon reports the correct value.

Transmuters are not displayed in the "classes completed with" info on the map. (And if I could make a suggestion, showing which medals have been earned on each map would be a nice feature.)

*EDIT: This may be intentional, but BLUDTOPOWA does not give Transmuters mana regen. The description of the glyph ("Toggled to remove health regeneration, instead gaining 1 extra mana per revealed block.") and the class ability ("Mana regeneration starts at zero") makes it sound like they should be able to use it to remove health regen but gain 1 MP regen per block. I would suggest either allowing them that +1 mana regen, or changing the description of the Earth Focus to something like "cannot regenerate mana by exploration."
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Re: Bug reports (Spoilers ahoy!)

Postby aguydude on Sun Sep 04, 2011 12:42 am

"An old man dressed in strange garb" in Havendale bridge offered me a quest. Moving back onto his tile and clicking the "Talk" button did not cause him to talk.
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Re: Bug reports (Spoilers ahoy!)

Postby aguydude on Sun Sep 04, 2011 1:44 am

After beating the final transmuter quest, I was permitted to add the rock heart to my locker more than once (by adding it to my locker, closing the locker, then opening it again).

Not sure I should really consider this a bug, but it's pretty lame when the boss of Havendale Bridge spawns directly behind the troll, thus completely blocking the path.
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Re: Bug reports (Spoilers ahoy!)

Postby FDru on Sun Sep 04, 2011 2:49 am

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Re: Bug reports (Spoilers ahoy!)

Postby TheJohns on Sun Sep 04, 2011 3:51 am

Just bought the game today, and I'm still stuck at the "City Expansion" quest. I beat them 3-4 times already.
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Re: Bug reports (Spoilers ahoy!)

Postby Joshua on Sun Sep 04, 2011 3:59 am

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