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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby MTaur on Thu May 07, 2015 3:03 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Astral on Thu May 07, 2015 4:50 pm

I can confirm what Tinker says, had the same issue on my Gorgon VGT run when I was killing the dancing blade. Was super annoying.
Somebody spilled raspberry juice all over the place!
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Re: Bug reports (Spoilers ahoy!)

Postby Lynzkar on Thu May 07, 2015 9:04 pm

Soul Orb is looking snazzy on the "Hello, gnomes!" page
Image
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Re: Bug reports (Spoilers ahoy!)

Postby Dwarf on Thu May 07, 2015 9:41 pm

Just tried the tinker silver challenge. Was surprised to learn there is a special rule "no conversion possible". Nothing informs us about that, maybe it should be written when you select the challenge (or have a scroll item explaining stuff, like for the thief or rogue challenges)
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Sat May 09, 2015 4:40 pm

I got the "finished with all the classes" award after getting my 18th class badge. However, I still have 3 classes I haven't done the dungeon with. I guess the +2 classes given by the EE are not yet considered for the "half of the classes" and "all the classes" rewards.
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Sat May 09, 2015 10:04 pm

I'm experiencing annoying bugs with the new interface. Often clicking triggers a very different effect than what I expect. It's almost as if a shadow drawer would be present, completely transparent. I often end up using a potion when I want to click "go" to ascend/descend via stairs. I use 1x windowed mode.

EDIT: Case in point:

Image

I clicked a *mana potion*. Why does my character attack Blah-blah? I dig the Citizen Kane reference but I'm *not okay* with having to restart a vicious map just because DD assumes that by clicking the Mana Potion I really intended to attack the boss. It's not fun. :cry:
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Re: Bug reports (Spoilers ahoy!)

Postby MTaur on Sun May 10, 2015 1:53 am

I always have to wait to see what the cursor is doing any time the mouse gets anywhere near the inventory. Just a simple brief hover over BURNDAYRAZ can bring up a tooltip that doesn't want to go away. This can happen even when I'm just trying to click BURNDAYRAZ in the first place. Nope, can't click the glyph, have to manually dismiss the tooltip first! I used to be able to click a bit faster and just know that the game was going to do what I wanted it to do, but I haven't known that since the update.

At least in my case, the different cursor modes do what they're supposed to once I manage to coerce the interface into the appropriate glyph casting mode (or lack thereof). The mana potion thing sounds horrible...
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Sun May 10, 2015 9:31 am

"Thinker", just without the "ache".
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Sun May 10, 2015 11:39 am

The drawer thing is fixed on our side, should be patching next week.
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Sun May 10, 2015 4:02 pm

"Thinker", just without the "ache".
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