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QCF Design Community • View topic - [Wiki Class Discussion] Berserker


[Wiki Class Discussion] Berserker

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Re: [Wiki Class Discussion] Berserker

Postby Darvin on Sat May 16, 2015 11:14 pm

I'd like to clarify something: a lot of the information on the wiki may be very old. Orcs were completely reworked at one point, they used to have 1+1 base attack bonus for 120 CP (that is, the first conversion threshold gave you 1 base attack, the second 2, the third 3, and so on). This meant that humans could actually surpass orcs for damage even at very low levels if you weren't converting much.

Orcs really needed to get above 600 CP to even be worth consideration. Back in the day, gold was way scarcer in purist runs; most dungeons had only one boss so there was no second trophy to redeem and you started with 0 gold if you went purist. As a result, purists basically had to go in with the presumption that they would never see more than 400 CP from converting four out of five of the glyphs. This made Orcs useless for purist runs, as humans completely outclassed them at these low CP levels.


With that history lesson out of the way, Orcs are now generally better than humans for Berserkers. Dungeons where hitting level 10 is unavoidable (VGT and Naga City in particular) that cause you to lose the higher-level-enemy attack bonus are the only places where human makes sense over Orc for Berserkers now.

Not sure what Gnome Berserker does that Halfling Berserker doesn't. Seems like one of those PQI-exclusive combos. Elf Berserker is dependent on Mystera to be useful, and not so much outside of that.
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Re: [Wiki Class Discussion] Berserker

Postby Lynzkar on Sun May 17, 2015 6:35 am

Only reason I like halflign berserker over gnome berserker is that the berserker, likes normal attacks over spell casting. And halfling allows you to do more basic attacks, while gnome allows more glyphs
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Re: [Wiki Class Discussion] Berserker

Postby Blovski on Sun May 17, 2015 8:26 am

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Re: [Wiki Class Discussion] Berserker

Postby Blovski on Sun May 17, 2015 10:41 am

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Re: [Wiki Class Discussion] Berserker

Postby Tinker on Sun May 17, 2015 3:58 pm

"Thinker", just without the "ache".
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Re: [Wiki Class Discussion] Berserker

Postby Astral on Sun May 17, 2015 5:10 pm

To the Goblin Berserker's credit he has the easiest time reaching Enlightenment with relatively high number of beads. That will give him some extra boost in all around everything. Also he can be more liberal with early game absolutions than the rest. Btw, when playing the Goblin Berserker I tend to take Humility early instead of saving it for late. This allows me to reach 'lvl 11' so the loss of %att is offset by additional base damage, not to mention my regeneration stays higher for a better attrition.
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Re: [Wiki Class Discussion] Berserker

Postby Tinker on Sun May 17, 2015 7:27 pm

"Thinker", just without the "ache".
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Re: [Wiki Class Discussion] Berserker

Postby Blovski on Sun May 17, 2015 8:46 pm

My favourite Berserker trick is the GG conversion for super-late Humility in Naga City. Always a delight.

Difficult question on the deities - I really don't know. I mean, deity synergies are kind of crucial but I think deity interactions are a particular place where it's difficult not to enumerate everything to a point of redundancy. I think that there's an argument for instead lightly touching on deities in the relevant race/strategy sections, as we'll really have to mention Drac/Taurog/GG/Binlor/PM under any talk of resist stacking, Mystera for Elves etc. I.e. I think it'd encourage more understanding to show the deity within the context of the strategy rather than the other way around.

but if the general mood is for a deity section, I'm up for that.

Main thing is not to get to a 'Vine Form is good for Berserkers because health is good and lets you hit things like higher level magic users' level of detail that, if you've seen the Paladin page, you'll know I'm all too capable of :oops: ;)
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Re: [Wiki Class Discussion] Berserker

Postby Tinker on Mon May 18, 2015 4:40 am

"Thinker", just without the "ache".
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Re: [Wiki Class Discussion] Berserker

Postby lieronet on Tue May 19, 2015 2:49 pm

On the fighter page, I retooled the layout to have a noteworthy notes section, and actually wanted to know how everyone else felt about having sub-headings for gods, items, and preps. I'm torn between thinking it would clutter the pages and thinking it would be very nice to have, as well as bringing more structure to the wiki. Thoughts?
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