neongrey wrote:Speaking of the Rock Garden and the smuggler tunnels, I just went in with that setup... and when I entered the smuggler tunnel, in the lower left-hand corner, I saw a plant sitting there, perfectly exposed. In the same spot on the main map was just a wall.
We've since fixed that little issue (happened on all maps where plants are part of the spawn pool ). Thanks to the folks who spotted this, there were several independent reports on it.
Dunno if it's in the online update yet, but no worries -- doesn't affect gameplay too much, mainly just there to look weird
el_devo wrote:Found another oddity with the dungeon setup. Take a look at this image. You can see through the bloodstains that all of the enemies were concentrated in the lower-left. Thought I would show you in case it helps tweak your dungeon generation code
Thanks, I know what's causing that and it's a quirk of that particular dungeon. Gotta go adjust some values now ...