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QCF Design Community • View topic - *SPOILERS* Dailies Thread


*SPOILERS* Dailies Thread

All things Desktop Dungeons

Re: *SPOILERS* Dailies Thread

Postby Vemb on Mon Jan 11, 2016 9:25 am

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Re: *SPOILERS* Dailies Thread

Postby Zazzlegut on Mon Jan 11, 2016 12:27 pm

Took me forever to find the fireball glyph. Pretty much just had Goo left to deal with by the time I found it hiding in the last patch of black space, but probably didn't really need it anyway. So many ways to do damage today.
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Re: *SPOILERS* Dailies Thread

Postby Tinker on Mon Jan 11, 2016 12:37 pm

"Thinker", just without the "ache".
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Re: *SPOILERS* Dailies Thread

Postby Darvin on Mon Jan 11, 2016 4:46 pm

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Re: *SPOILERS* Dailies Thread

Postby Tinker on Mon Jan 11, 2016 8:03 pm

"Thinker", just without the "ache".
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Re: *SPOILERS* Dailies Thread

Postby Vemb on Mon Jan 11, 2016 10:02 pm

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Re: *SPOILERS* Dailies Thread

Postby Darvin on Mon Jan 11, 2016 10:28 pm

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Re: *SPOILERS* Dailies Thread

Postby ~'(^ + ^)'~ on Tue Jan 12, 2016 12:25 am

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Re: *SPOILERS* Dailies Thread

Postby Darvin on Tue Jan 12, 2016 12:47 am

Uh oh... that sounds like a streak ender. The blood of many goats will be sacrificed upon the hallowed stones of the grotto grim this day.

If the first person to die of starvation could post a screenshot of the scenario, that would be greatly appreciated. I've already taken the fall on Goatperson more than I'd like (in fact, level 1 starvation was how my previous streak ended). One way or another, though, I have to make my run in the next 7 hours or risk not being able to do so at all.
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Re: *SPOILERS* Dailies Thread

Postby The Tapir on Tue Jan 12, 2016 4:19 am

So... Goat in Grimm's Grotto. Fun times. Dragonshield prep with the platemail spawn made tanking the firstborn's hits easy, while also granting more from conversions and protections from GG. Managed unstoppable at the cost of feeling parched due to accidentally leveling out of GG into EM.

Overall, was nowhere near as hard as I expected, since there were enough low level enemies around the spawn to make exploration easy.
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