
Anyway. Seeing how more often than not I get top XP in the Dailies, I thought I'd share how I'm doing it, because it's not rocket science (I guess if someone was to really go crazy with XP, it would be more complex, but it's surprising how many top spots can be snatched without really understanding how things work... which I don't claim to, by the way, and I would totally love someone to explain what's the real optimal xp-maxing strat considering all the many-many variables like slow, petrification, learning, etc.).
So here goes...
Rule #1: optimal monster to kill is one that gets you as close as possible to a level-up - it doesn't matter, which. In practice it means that you ought to pick the highest level monster you can kill, in a way that - considering all modifiers like slow, petrification, learning, etc - you get as close as possible to the next level-up threshold. Now, if you don't have petrification, then unless you're playing on an easy map (or a Rat


Rule #2: never, ever, go for L+2 kills. Either go for an L+3+ kill (i.e. pick a monster who is at least 3 levels above you), or go for an L+1 kill (so pick a monster that is one level higher than you). The math behind this is simple - you get 2 bonus XP for L+1 kill and 4 bonus XP for L+2 kill, but if you level-up, then the former L+1 monsters become equal-level monsters (no bonus XP), and the L+2 monsters become L+1 monsters (2 bonus XP). So you're better off picking off the L+1 monsters than going for the (most likely more resource-intensive) L+2 monsters, because once you've leveled up, most likely the bonus XP you can still gain from this group of monsters will zero out. That said, this is mostly a fall-back option, I do advocate going for L+3-5 kills as long as possible...

Rule #2.5: if you have the Balanced Dagger... You should never ever go for L+1 or L+2 kills. Go for L+3+ or L+0 kills primarily. No explanation needed....

Rule #3: slow every monster (duh). I'm not even doing it always, I tend to kill the first 4-5 monters unslowed. This is because on the "critical path" getting bonus XP will screw you up, and well you can adjust the kill-chain to accommodate this, but I'm usually not having enough presence of mind to do so, so I just avoid slow for the first 4-5 levels. But I do tend to slow every monster I can who is not on the short-list of leveling kill candidates.
Rule #4: use IMAWAL if you know how to. I generally auto-convert it, because it's just too complex for my little brain to comprehend. But I'm sure it can give you a lot of bonus XP if you're smart enough to use it.
Rule #5: know your killchains. So I made two post-its, one for normal case, and one for the L2->1 Humility, and have it available to stick on my screen whenever I'm playing a Daily. They go like this:
Normal killchain (i.e. no Humility):
L1 -> L4 monster (-> L2, 7/10)
L2 -> L5 monster (-> L3, 10/15)
L3 -> L7 monster (-> L4, 17/20)
L4 -> L8 monster (-> L5, 18/25)
L5 -> L10 monster (->L6, 25/30)
L6 -> L10 monster (->L7, 19/35)
...then just go for higher-level kills.
Humility killchain:
L1 -> L4 monster (-> L2, 7/10)
---take Humility to get back to L1---
L1(h) -> L4 monster (-> L2(h), 9/15)
L2(h) -> L6 monster (-> L3(h), 14/20)
L3(h) -> L8 monster (-> L4(h), 24/25) * this is a very tight kill. you're exactly 1 XP below threshold. If you have any Learning or slowed any of the previous monsters, this will screw you over, so pick a lower-level monster instead.
L4(h) -> L8 monster (-> L5(h), 21/30)
L5(h) -> L10 monster (-> L6(h), 23 / 35)
...then just go for higher-level kills.
Rule #6: Avoid level-up catapults unless you need it against the boss. Yeah. I know that the first couple of dozen hours of game-play are spent to master tricks like the level-up catapult. Which is really-really awesome. And it can save runs. But it doesn't help maximizing XP. So you have a choice to make. If the boss is a toughie, then by all means go for it. Otherwise, just be happy that this technique is at your fingertips, and avoid it...

Rule #7: Altar-juggling. Ok, this is where it gets messy. Normally there are 5 parts to the altar-juggling, though not all 5 will be present in every run.
* Part I: Binlor / Mystera / JJ -> join one of these guys if they're around; get some nice boons from them; all this is to boost survivability. Not strictly needed for XP-maxing, just to boost power.
* Part II: GG -> convert to GG and get Humility. Do this still at L1/2. You need this to get the more beneficial kill-chain.
* Part III: TT -> convert to TT as early as you can without risking your win, and get as many shots of Learning as possible.
* Part IV: JJ -> finish in JJ and take Chaos Avatar. Take it when you're (as close as possible to) zero XP in you current level, with not enough XP left on the board to level you up.
* Part V: Alchemist's Pact (Pactmaker): take it; take Consensus with it if needed; drink all your potions to get lots of bonus XP.
If Part V doesn't prevent you from doing earlier parts, you can move it up the chain, but if you're like me, you'll often end up messing things up, and not be able to take Chaos Avatar (for example).
Now, I know ~'(^ + ^)'~ will shout "yeah, but Earthmother", but I don't really use her, not even for the IMAWAL. I just dread the map-clogging aspect too much. Plus, I have no clue how to use IMAWAL effectively. So I just skip it, do my thing, and hope it's good enough...

Now, you may notice I'm not mentioning Dracul... Or Taurog... Or the afore-(not-)mentioned Earthmother... Don't get me wrong, I think these three are awesome deities (especially Earthmother I totally adore in a non-Daily run). I totally get Earthmother's IMAWAL being awesome. And Dracul and Taurog being awesome in their own right. It's just that I'm assuming you have enough skill to use the abundance of resources available on any map to land your kills, and you can expend boons primarily on maxing the XP. It's not always the case. But if you go heavily into Dracul for example, you're likely not power-leveling.
Note, I don't advocate spending expendables early in the run. You can very reasonably go for L+3-4 kills without quaffing potions or similar. It's just about finding the "sweet spot" - which does take a couple of hundred runs, methinks, to really "tune in" to DD's wavelength, but once you're there, the whole balancing act (blackspace / permanents / expendables / piety / etc.) becomes more natural and efficient.
Anyway, I'm half hoping someone smart will go all mathsy (William? Vemb? Darvin? Smuglapse? fall_ark? ~'(^ + ^)'~? anyone?


