Yeah, I doubt we'd be able to make a sequel to DD TBH. I know that sounds like I'm being a buzzkill, but things are very different now... Nandrew moving on really made new DD stuff difficult indeed. We did okay with the Enhanced Edition content, but it took me way longer than it would have taken him to make the Rat and Chemist playable.
I'm also still really unsure what else we could do in the play space... I mean, yes there are wrinkles in the classes or items that *miiiiiight* be fun to explore, but the game now feels pretty complete. Most people still don't get too far in it, so adding even more stuff they'll never see seems like a bad idea. One thing I wish I could do is update the graphics to get away from our resolution snafu. But hey, the game is there and redoing all the art wouldn't be a sequel and would never make enough people interested to pay for the time it would take, so it'll stay a dream

New QCF stuff so far has been in very different genres. Picked up a Vive, so I made a golf prototype to test a portal idea I'd been knocking around for a few months. There's also a weird take on Arkanoid that I've been messing with for like a decade now, new version of that seemed to get some attention a week ago, so maybe I'm on to something.
... I realise this is not helping when talking in a topic about stuff similar to DD. My bad.