Miscellaneous Questions Topic

All things Desktop Dungeons

Re: Miscellaneous Questions Topic

Postby choongmyoung on Sat Sep 24, 2016 5:05 pm

So it was a small glitch... huh.
choongmyoung
 
Posts: 227
Joined: Sun Aug 23, 2015 1:53 pm

Re: Miscellaneous Questions Topic

Postby zayyeh on Thu Sep 29, 2016 12:30 pm

choongmyoung wrote:The Avatar boss in the Demonic Library seems to spawn ???s when the burning stack pops.
Does anyone know whether he spawns them when you are outside of the arena, attacking other monster to pop the burning stack?
And if he spawns them, can you get into the arena when he spawns a ??? on the dungeon stair? (Too lazy to experiment myself)


Enemies can't be spawned on occupied tiles like dungeon stairs. That means, that if there would be only 4 unoccupied tiles left + dungeon stair, The Avatar would spawn only 4 mimics.
We made an expansion and it is awesome. Download over at ddmod.weebly.com.
User avatar
zayyeh
 
Posts: 181
Joined: Wed Jan 27, 2016 9:20 am

Re: Miscellaneous Questions Topic

Postby choongmyoung on Sat Nov 18, 2017 2:28 pm

I'm editing the wiki nowadays, and doing some experiments when needed.

First, I found out that some dungeon difficulties or monster stats% are not correct.
* SMM's attack is around 64.2% versus normal, not 64% nor 65% (48 in normal dungeons and 77 with VT, try to calculate yourself)
* Cursed Oasis' difficulty is around 114.5%, not 114% nor 115%. (Cursed Dragon has 546 health without VT and 954 with VT) And even more, it's 114.7% based on his attack. (86, 120)
* The Labyrinth's difficulty is calculated to be 125% based on Rex's attack (82 without VT, 105 with VT) but 130% based on Rex's health (412 without VT, 636 with VT). It's even more complicated because based on what you use, you get 129.2% to 129.9% and not 130%, but there's contradiction that no difficulty modifier can explain all of the stats.
* The first two forms of Namtar have 476 health. They have 636 health on VT so it's certain that they have 100% health stat, but If the difficulty is set to 150% they should have 477 health not 476. Is the difficulty 149.9% or something?
* and many more...
What's wrong with this? Maybe VT does not set 160% attack and 200% health? Is rounding on and off messing around? (My calculation is based on rounding off once after all the calculations, I didn't experimented about berserk mechanism) It's quite certain that Rex's attack (82) is weirdly low, it should be around 84 to 85. I'm confused.

Second, JJ's first worship random piety bonus seems like it's based on your current level. It seems like the maximum piety you can get is ((your level)^2 - 1). Is there anyone who knows the minimum piety? Anyone knows exact mechanism?
Based on my experiments, you get 0 piety at lv1, 2-3 piety at lv2, 6-8 piety at lv3, 11-15 piety at lv4, 18-24 piety at lv5, .... It may look like 75% of the max is the minimum piety you'll get, but I was once given 35 piety at lv7.
choongmyoung
 
Posts: 227
Joined: Sun Aug 23, 2015 1:53 pm

Re: Miscellaneous Questions Topic

Postby zayyeh on Sat Nov 18, 2017 5:19 pm

Let me asnwer on Jehora question for now:

You get level^2 x random(0.7,1), where random(0.7,1) is a random value between 0.7 and 1. The value gets rounded down after all the calculations.
We made an expansion and it is awesome. Download over at ddmod.weebly.com.
User avatar
zayyeh
 
Posts: 181
Joined: Wed Jan 27, 2016 9:20 am

Re: Miscellaneous Questions Topic

Postby The Avatar on Sat Nov 18, 2017 5:30 pm

I'm almost certain that it truncates instead of rounding. Furthermore, although I forget if this is the case (did all this math awhile ago), it may truncate twice since it does the modifier math separately for monsters and difficulties.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
User avatar
The Avatar
 
Posts: 4670
Joined: Mon Sep 12, 2011 8:52 pm

Re: Miscellaneous Questions Topic

Postby choongmyoung on Sat Nov 18, 2017 6:31 pm

zayyeh wrote:You get level^2 x random(0.7,1), where random(0.7,1) is a random value between 0.7 and 1.

Ah, oh, yes, it makes sense. Does it returns 0.7 or 1 at extreme cases? It seems it never returns 1 but it might be the case where returning exact 1.0000 is almost impossible.

The Avatar wrote:I'm almost certain that it truncates instead of rounding. Furthermore, although I forget if this is the case (did all this math awhile ago), it may truncate twice since it does the modifier math separately for monsters and difficulties.


Oh, mistake on my language- I was talking a truncating. My original guess [(base stat) × (monster-specific stat%) × (difficulty modifier%) → truncate] was wrong. Okay, thiking about it-

Guess: (base stat) × (monster-specific stat%) → truncate → (difficulty modifier%) → truncate?
SMM(VT): 75×65% → 48 → 48×160% → 76 nope
Rex(VT): 75×87.5% → 65 → 65×160% → 104 nope
Rex(normal): 75×87.5% → 65 → 65×130% → 84 nope

Guess: (base stat) × (difficulty modifier%) → truncate → (monster-specific stat%) → truncate?
SMM(VT): 75×160% → 120 → 120×65% → 78 nope
Rex(VT): 75×160% → 120 → 120×87.5% → 105 okay (87.5% attack is calculated based on this actually)
Rex(normal): 75×130% → 97 → 97×87.5% → 84 nope

Not only the Rex's attack, but truncating is not even able to explain Namtar's first two forms, which have 476 health. 315 multiplied by 150% is exactly 477. And SMM's attack% is surely not 65% nor 64% but in between. I'm still confused.
choongmyoung
 
Posts: 227
Joined: Sun Aug 23, 2015 1:53 pm

Re: Miscellaneous Questions Topic

Postby zayyeh on Sat Nov 18, 2017 6:37 pm

What is the difference between rounding down and truncating assuming we talk about positive numbers?
We made an expansion and it is awesome. Download over at ddmod.weebly.com.
User avatar
zayyeh
 
Posts: 181
Joined: Wed Jan 27, 2016 9:20 am

Re: Miscellaneous Questions Topic

Postby SparklingFire on Sun Nov 19, 2017 12:22 pm

It's the same thing. I guess he didn't notice the word down after rounding in your sentence.
SparklingFire
 
Posts: 3
Joined: Tue Oct 31, 2017 5:21 pm

Re: Miscellaneous Questions Topic

Postby zayyeh on Sun Nov 19, 2017 1:29 pm

choongmyoung wrote:
zayyeh wrote:You get level^2 x random(0.7,1), where random(0.7,1) is a random value between 0.7 and 1.

Ah, oh, yes, it makes sense. Does it returns 0.7 or 1 at extreme cases? It seems it never returns 1 but it might be the case where returning exact 1.0000 is almost impossible.

Yes, it does.
We made an expansion and it is awesome. Download over at ddmod.weebly.com.
User avatar
zayyeh
 
Posts: 181
Joined: Wed Jan 27, 2016 9:20 am

Re: Miscellaneous Questions Topic

Postby Unidentified Tower on Tue Nov 21, 2017 5:14 am

When an item in my inventory has a green name, does that mean "This is taken from a locker, you won't get gold for selling it at the end of the dungeon and you'd better bring it back unless you want to pay to replace it"?
Unidentified Tower
 
Posts: 12
Joined: Mon Nov 20, 2017 9:45 pm

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: AvovA17, Bing [Bot] and 3 guests