Extreme East Spoiler and Discussion Thread

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Re: Extreme East Spoiler and Discussion Thread

Postby maya on Fri Jan 05, 2018 2:41 am

I do not know if this intentional or not but in troll laboratory you can imawall any level ten creature (not the boss) and he will keep his effect (even if you decide to endiswall that creature turned wall) but you can also use a slayer's wand on those creatures and it removes the effect from the boss. this could allow any class to do 400+ damage with 1 item at level 1 twice (once if prepped and once if they find the item in the undead kennel subdungeon). further testing needs to be done on wand of binding.

if this not I think I know a solution. all you have to do is make it that the sub bosses are actually considered bosses and when the main boss is killed you can drop the max health and damage of these sub bosses to 1 (or even drop dmg to 0 as deathgaze man would still kill from the single dmg)

edit: further testing is complete and it appears that the wand of binding will do a similar effect to that of the slayer wand except an animated armor will appear and it does NOT have to be killed for the boss to be harmed.
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Re: Extreme East Spoiler and Discussion Thread

Postby General_Milky on Fri Jan 05, 2018 5:38 am

Bug, or "feature?" Probably bug, actually. That would make Slayer Wand pretty much an auto-prep there, though then again auto-preps aren't exactly uncommon when it comes to Vicious (Bear mace for Vicious Steel, Transmutation Seal for Dragon Isles, ANY god for Naga City, Whupaz for VGT...)

I actually really like Troll Lab, actually. I just finished a casual run of it earlier today as Sorcerer and really enjoy it as a concept, even if I think a few of the sub-bosses are certainly more attractive to gun for than others. The one that gives him Poisonous as a trait, in specific. Considering he has Fast Regen by default, using blackspace at all vs Victroll seems like a bad idea, hence, Poisonous barely means anything. Mana Burn would be a much more pressing trait. Retaliate Fireball guy also seems very skippable, but I can at least see a reason to go for it on certain classes. Everyone else is better off just using other glyphs instead, over sinking resources in dealing with the miniboss first.
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Re: Extreme East Spoiler and Discussion Thread

Postby The Avatar on Fri Jan 05, 2018 7:12 am

Yeah, bug. Welp, better to catch these pre-patch than post-patch, although we'll probably have to figure out some odd fix to have them be non-required bosses, or just kill them on Victroll's death.

That's a good point on the poisonous. I really don't mind them being mildly uneven, as long as there are circumstances where you definitely want one gone (a la Retaliate: Fireball). However I'll probably go weakening over Mana Burn, as that makes the soul orb a bit too good of a find (to the point of being a requirement for some classes, as it was when VGT Horatio had Mana Burn). Also, weakening is interesting because makes the quest a bit more of a challenge for the Vampire along with just generally nerfing melee for the dungeon (which is currently almost always better than spellcasting here).
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Re: Extreme East Spoiler and Discussion Thread

Postby maya on Fri Jan 05, 2018 10:40 am

general milky

the problem I mainly see with slayer wand being this powerfull is that firstly most of the time you make a sacrifice to take one of those preps, bear mace makes you take into consideration positioning of your and enemies, transmutation seal can be replaced with a binlor prep or nullified by the find of endiswall, the whupaz takes up a small item space in VGT which limits other options earlier and alters are almost always a mandatory prep as well (unless your a vampire but he special).

secondly is that your sub dungeon can swing major presence in your favor because undead kennel contains a slayer wand and another subdungeon contains a wand of binding (which effectively does the same job) effectively giving you 600+ free dmg which is unheard for many subdungeons and can cause very polarizing dungeons.

on a side note I wanna see someone pull off some stupid shenanigans with the crazed regen subboss as a rat monarch as it could be a really unique startergy (I highly doubt it will amount to anything but still would be really funny)
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Re: Extreme East Spoiler and Discussion Thread

Postby Vemb on Sat Jan 06, 2018 3:56 pm

I found a bug.

Or alternatively you can knockback Elisssa Ahau into ghost of Elisssa Ahau. I didn't try hitting the "ghost" because I didn't want to risk a crash.

I don't remember if the srike that "killed" the first form needed knockback damage to kill, but the stairs appeared on the spot it was standing and the wall behind broke. The "ghost" was on the exact spot where the wall broke.

Otherwise I have been enjoying new content. I haven't played much with the new badge, but it is really interesting (I very much like the new names for the curious maps, that is small and objectively insignificant feature but it is very cool). The Heretic is very interesting class and I'm not exactly sure how to play it well.

Special mention to the Protective Blessing, it's really pain to deal with and nicely blunts PISSORF. I have too many times accidentally moved enemy into protection area wrecking my plans in the process.
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Re: Extreme East Spoiler and Discussion Thread

Postby General_Milky on Sun Jan 07, 2018 1:27 am

Speaking of bugs, I am having trouble getting Unstoppable in Deadman's Pass. Probably because of the no-experience undead not counting as "killed" if they spawn as 8 or higher.
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Re: Extreme East Spoiler and Discussion Thread

Postby maya on Sun Jan 07, 2018 8:44 am

i can say that I just ran deadman's pass as a human warlord acquiring unstoppable and feeling parched (leaving with more than 20 potions 15 being mana potions). unstoppable is possible you might just have to kill the level 8 and 9 undead wizard/thief/warrior/priest. if you find this hard warlord did wonders for me.
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Re: Extreme East Spoiler and Discussion Thread

Postby General_Milky on Sun Jan 07, 2018 9:22 am

I've been, though. As in. I've been clearing the map, and the badge isn't unlocking. I have a feeling that if all my level 8's and 9's are exp-valuable standard monsters it'd be awarded, but I've yet to be able to test that. I think the special undead are messing with the monster count.
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Re: Extreme East Spoiler and Discussion Thread

Postby The Avatar on Sun Jan 07, 2018 6:16 pm

There's a solid chance of that. I remember back when the quest for Ancient Scrapyard required unstoppable you had to kill all the level 8/9s before the boss No Exp'd them. Then again I always assumed that the issue was you wouldn't be able to get enough level 8/9 kills recorded if they got no exp'd early. I'd try both killing everything and not killing any of the No Exp 8/9s. If neither works I'll take a closer look, and either way the patch should fix it up to work with regularity.
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Re: Extreme East Spoiler and Discussion Thread

Postby General_Milky on Sun Jan 07, 2018 7:58 pm

I finally got it, the trick seemed to be killing the no exp high levels FIRST, then mopping the exp valuable ones last. In other words, I think all that needs to be done is the last level 8+ kill needs to be exp valuable, ending it with a special undead doesn't correctly set the flag that everything died.
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