IGF Judge Feedback

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IGF Judge Feedback

Postby GoatBot on Thu Jun 23, 2011 4:26 pm

Discussion - IGF Judge Feedback
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Re: IGF Judge Feedback

Postby Chuffy on Thu Jun 23, 2011 9:12 pm

Nice feedback there.

Looking forward to getting the beta (paid up 'Support the Devs' version). When is the Beta being released?
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Re: IGF Judge Feedback

Postby Kouriozan on Thu Jun 23, 2011 10:23 pm

Nice!
But you totally worth thoses feedback, you're awesome (and your game too :D )
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Re: IGF Judge Feedback

Postby flap on Fri Jun 24, 2011 5:11 am

Chuffy wrote:Nice feedback there.

Looking forward to getting the beta (paid up 'Support the Devs' version). When is the Beta being released?


They said a while ago that beta testing might start in july. They need time to add some content, and July has 31 days. So it could be still a few good weeks away.
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Re: IGF Judge Feedback

Postby Shiryo on Fri Jun 24, 2011 6:24 am

It definitely deserves that praise. Well done, so happy that you guys won that design award!

Been playing the alpha nearly nonstop to tide me over until the beta is ready. :p
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Re: IGF Judge Feedback

Postby nerka99 on Sat Jun 25, 2011 7:22 am

Ok since you guys promised i preordered :P
Now im waiting for native linux version or at least one that will work under WINE ;)
Can't wait for beta :geek:
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Re: IGF Judge Feedback

Postby dislekcia on Sun Jun 26, 2011 2:15 pm

nerka99 wrote:Ok since you guys promised i preordered :P
Now im waiting for native linux version or at least one that will work under WINE ;)
Can't wait for beta :geek:


When Unity supports Linux, we'll have a version out for that the next day! In the meantime there might be something interesting coming regarding the alpha and OS compatibility, but that's not my project, so I can't really talk about it.

Has anyone got experience with Unity windows binaries and WINE?
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Re: IGF Judge Feedback

Postby zeemeerman2 on Mon Jun 27, 2011 7:31 am

Well, I found this:
We don't test Unity against Wine, so this is defenitely going to be an uphill battle. It looks like Wine doesn't support some windows calls that we make. A less-friction way would be to either use something like subversion for versioning, or to run your CI server on osx.
Source: http://answers.unity3d.com/questions/10 ... -wind.html
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Re: IGF Judge Feedback

Postby dislekcia on Mon Jun 27, 2011 3:12 pm

zeemeerman2 wrote:Well, I found this:
We don't test Unity against Wine, so this is defenitely going to be an uphill battle. It looks like Wine doesn't support some windows calls that we make. A less-friction way would be to either use something like subversion for versioning, or to run your CI server on osx.
Source: http://answers.unity3d.com/questions/10 ... -wind.html


That seems to be about using Unity as a development environment on Linux, not Unity's compiled games.
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Re: IGF Judge Feedback

Postby zeemeerman2 on Tue Jun 28, 2011 12:20 am

Oh, it is? My bad. (^_^;)
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