Full version and iPad

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Full version and iPad

Postby Wizard.EXE on Thu Nov 10, 2011 7:05 pm

LOVING this game, and can't wait to be able to play it on my iPad during my hours of commute on transit. I was wondering if you were planning (or if Unity supports) taking full advantage of iPad, or if it will just be a standard iPhone app that can be double-scaled on the iPad. Keep up the good work, you guys rock!
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Re: Full version and iPad

Postby dislekcia on Sat Nov 12, 2011 11:33 pm

Yup, we'll be making an iPad native version of the game.
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Re: Full version and iPad

Postby The Avatar on Sun Nov 13, 2011 1:09 pm

iPhone too? (Pleeeeeease!)
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Re: Full version and iPad

Postby dislekcia on Wed Nov 16, 2011 12:11 pm

The Avatar wrote:iPhone too? (Pleeeeeease!)


I cannot fathom the logic that would make us do all the effort of rejigging the interface to work with touch devices and be resolution independent, and then NOT make versions of the game for every device we could export to.
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Re: Full version and iPad

Postby The Avatar on Wed Nov 16, 2011 12:13 pm

I know, I just don't have an iPad. And I don't want to get one.
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Re: Full version and iPad

Postby jjflash on Fri Nov 18, 2011 1:47 am

in the ipad version how will you move?
or do i need to find out for myself?
i...cannot...die...
regards,
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Re: Full version and iPad

Postby gjaustin on Sat Nov 19, 2011 5:19 pm

jjflash wrote:in the ipad version how will you move?
or do i need to find out for myself?


I'd assume you would just tap the square you want to move to.
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Re: Full version and iPad

Postby dislekcia on Sat Nov 19, 2011 5:49 pm

You'll tap to move. I'll probably add zooming for accuracy concerns :)

Yes, attacking will not be just a single tap.
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