bkteer wrote:i was thinking why not give potions a decay level that is indirectionally proportional to the wanderer's level? So in game everytime a potion is discovered, it would have a decay level above it. So lets say at level 1 if we were to find a potion, it would have a decay level of 10. So when 10 turns have passed, the potion would disappear. This counter will reset everytime the wanderer levels up.
So the decay level would effectively be (11-x) where x is the wander's level.
What would count as a turn: Player movement (if so, you'd never be able to pick up a potion at lvl 10), combat, an experience event?
I'm not convinced that adding an extra thing that players need to keep track of is the right way to solve this problem - stacking seems to deal with it well enough.