I don't think JJ is that overpowered, he just seems overpowered because he is the only god with the ability to easily boost your MP
While I concur, I think the larger problem is that this boon is out of line with every boon
, not just the ones that raise max MP.
This even eclipses the old Blood Power/Blood Tithe combo that Dracul had going on, which got removed because it was so bloody powerful (no pun intended). Unless you want to buff every other boon in existance
to bring them up to this level, I don't think you can hold that position.
The cost for his mana/health boost should be lowered to 20+20. Boost mana should be +3 MP instead. Then you would need 4 mana potions and more piety to get 25 MP.
That doesn't change the fact that gnomes are still dominating the other classes, and in fact makes this much less appealing to a typical 4-potion adventurer who is sacrificing quite a bit more to access this.
I think it wouldn't be too far from JJ's theme, and it would also be much fairer overall, to have it cost something like a glyph rather than a mana potion...(unless it was chosen at random, which is even more fitting for JJ, but way too steep)
The problem I see with that is we already have a race that converts glyphs (and anything else) into max mana. This infringes too much on the elf. Also random would be way way
too luck-based. The types of glyphs that spawn on the level are already one of the biggest random factors in the game, and making that more luck-based is unacceptable.