Boost Mana

All things Desktop Dungeons

Re: Boost Mana

Postby Abraxas on Fri Dec 23, 2011 3:24 pm

If the problem is that the gnome's access to several mana potions makes the boon too powerful, how about changing the cost from mana potions to something else?
I think it wouldn't be too far from JJ's theme, and it would also be much fairer overall, to have it cost something like a glyph rather than a mana potion. Of course, the piety cost/mp bonus would have to be changed to account for that, and there would be a need for some way to choose which glyph to sacrifice (unless it was chosen at random, which is even more fitting for JJ, but way too steep)
That which is not dead may eternal lie, and with strange aeons even death may die.
User avatar
Abraxas
 
Posts: 132
Joined: Mon Dec 05, 2011 10:59 pm

Re: Boost Mana

Postby The Avatar on Fri Dec 23, 2011 3:43 pm

That, is an awesome idea! It destroys a random non-uncovered glyph, on the ground, in exchange for 3 mana! Or 4 mana!
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4453
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Boost Mana

Postby Darvin on Fri Dec 23, 2011 8:05 pm

I don't think JJ is that overpowered, he just seems overpowered because he is the only god with the ability to easily boost your MP

While I concur, I think the larger problem is that this boon is out of line with every boon, not just the ones that raise max MP.

This even eclipses the old Blood Power/Blood Tithe combo that Dracul had going on, which got removed because it was so bloody powerful (no pun intended). Unless you want to buff every other boon in existance to bring them up to this level, I don't think you can hold that position.


The cost for his mana/health boost should be lowered to 20+20. Boost mana should be +3 MP instead. Then you would need 4 mana potions and more piety to get 25 MP.

That doesn't change the fact that gnomes are still dominating the other classes, and in fact makes this much less appealing to a typical 4-potion adventurer who is sacrificing quite a bit more to access this.


I think it wouldn't be too far from JJ's theme, and it would also be much fairer overall, to have it cost something like a glyph rather than a mana potion...(unless it was chosen at random, which is even more fitting for JJ, but way too steep)

The problem I see with that is we already have a race that converts glyphs (and anything else) into max mana. This infringes too much on the elf. Also random would be way way too luck-based. The types of glyphs that spawn on the level are already one of the biggest random factors in the game, and making that more luck-based is unacceptable.
Last edited by Darvin on Sat Dec 24, 2011 4:38 am, edited 1 time in total.
User avatar
Darvin
 
Posts: 3129
Joined: Thu Jun 02, 2011 1:44 am

Re: Boost Mana

Postby The Avatar on Fri Dec 23, 2011 9:10 pm

Ugh, what to do...

It might be worth just changing Boost Mana and Boost Hp to completely different things.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4453
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Boost Mana

Postby Gorgon on Fri Dec 23, 2011 9:26 pm

So, instead of making it repeatable, make it a one-time boon. Make it cost 70 piety and give 5 MP / 25 HP and destroy 1 potion. It wouldn't benefit gnomes and halflings much more than other races.

The problem with this is that JJ would have no repeatable boon. I would just grab boost mana/health, chaos avatar, maybe last chance, then convert. The solution to this would be changing Last Chance to be repeatable.
User avatar
Gorgon
 
Posts: 281
Joined: Wed Aug 24, 2011 1:32 pm

Re: Boost Mana

Postby The Avatar on Fri Dec 23, 2011 9:29 pm

I can see that. That could work very well.
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
User avatar
The Avatar
 
Posts: 4453
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Previous

Return to Desktop Dungeons

Who is online

Users browsing this forum: Bing [Bot], Blovski, Google [Bot], Yahoo [Bot] and 1 guest