Drew wrote:Will their be more outdoor levels? (forests,jungles,deserts)
Yes. We've got at least two of those pencilled in already, possibly a few more. The new tilesets are a really nice way to inject a lot of variety into the game.
Drew wrote:The thief seemed a tad overpowered to me in the freeware version. Any plans to change that?
The Thief is a good all-round character. As far as I know there haven't been any balance changes to that class for a while now. Of all the 12 initial classes, the one we've messed with the most is the Wizard.
Something else relevant here is that character balance has had another wrinkle added to it with the Inventory: Every character has 6 slots, but they come in unique combinations of physical and magical (or both) slots. The Wizard can only carry one physical item, but can carry more glyphs than anyone else. That ends up making quite a difference in the mid to late game as players have to start deciding what they want to do with the items they have available.
Link to the artists site?
It was linked in the first answer: http://www.lurksoft.com