by Lujo on Wed Dec 28, 2011 5:08 pm
Most of what Avatar said is what I'm saying about the whole thing, and is also the answer to Gorgon's "not agreeing with heavy changes".
25% resist monks would be useless in the game the way it is now, but the high end content is a bit of a cluster of imbalances pulling each other (and the power curve) way too high for any other strategies. And at the core of this is the fact that CYDSTEPP is a glyph. I could do a game design seminar on how wrong that thing is.
It's not a matter of one or two classes being able to use it, anyone who can use it can, for the purpose of fighting the boss, ignores HP as a resource for at least 2-3 attacks. A wizard with no glyphs can beat a hard dungeon off of "free" death protections from Taurog... And every boss has to take this into account. And it's blocking a whole bunch of other stuff from being discovered/viable. Hell, it's even a problem for players - high levlel animated armours are nigh untouchable for most classes, and a level full of them anywhere in Gaan'Telet would make it unbeatable in an instant.
Dwarves, for example, are underplayed because of this, and before the trisword rework, so were halflings. The only reason the Tri-sword ended up the way it is was that devs felt they need to tack on +3 dmg per pop to healing potions to make the halfling a viable race (and that in a game where +dmg items are stupidly hard to come by).
But think big! Imagine you could turn piety into a dmg bonus? You could turn Dracul into a piety farm (and you can, and I have), because if you can ignore HP, then 10 hp for 20 piety is no price at all. 20 piety for 10 hp? Which I don't need if i can make enough mana to push a button that lets me survive anything without mana burn? Realy?
Or a more concrete illustration, concerning the Fighter. His "one free death protection" spells this for me "if i prep a STR potion, I will start the level at lvl 3-7 depending on whether I can find a goat, bandit or medusa around". Just ONE death protection. The only reason that STR potions are not being nerfed as I'm typing this (or at least moved to wich lvl3) is that for some unknown reason there is a repeatable death protection glyph in the game as a feature. Seriously, I've been abusing the crap out of that thing ever since it came out, not sure if it was intended (Tiki Tooki fighter is hilarious).
What cydstepp really is is this: "A button that sayes - i don't care how hard the boss hits, and anyone with enough mana can use it". It's 100% physical alnd 100% magic dmg reduction for as many attacks as you can pay for. And it's also the reason 25% starting resists looks laughable, or why 50% max would look silly - it's only half the damage everything does, but as you can push a button and get 100% it doesn't even look good... And in reality, 50% dmg reduction with any sort of regen capability is unbelievably powerfull.
Cydstepp is a cheat, or rather, in any other game would be considered an exploit. The glyph, not the effect, but just one without a considerable price/limitations is powerfull (I'm not even sure how powerfull or balanced Namtar's ward is - it's inferior to cydstepp, so I somehow never prep it.) So, anything trying to compete with it (or surpass it) for players, or take it into account (for monsters) is going to be waaaay off any serious power curve.
And if they simply gave up on the damn glyph, made it an item with 3 charges, they could fix everything with light simultanious nerfs to monsters dmg/hp numbers (or scaling, or bosses, but at least Zombies and Animated Armors need fixing besides all this), upping HALPMEH's cost to 4 and removin the poison removal, making a "shield" glyph with -X dmg per level (1 or 2) that also removes poison and reigning in all the dmg resistance crap that was always out of hand. After that, everything that was slowly getting buffed to compete with the brokenness would become apparent and could be adjusted to a reasonable power curve (Trisword, Str potions, conversion rates, god knows how many othes smaller things).
Last edited by
Lujo on Wed Dec 28, 2011 5:32 pm, edited 1 time in total.
I almost got pwned by Shifty Brickwork!