by xspeedballx on Tue Jan 10, 2012 4:50 pm
There were some comments in multiple threads that refer to the "tri-sword" problem. While thinking about it I may have come up with the beginnings of a solution to solve it. All three incarnations have been broken for various reasons. However, we are talking about a "tri" sword after all. Why not it have functionality similar to all of them, as in three swords behaving differently.
It would:
Provide 1 base damage per level.
Provide 1 base damage per health potion(or any potion?)
Provide 1 base damage per empty inventory slot.(Though this could be adjusted to some other mechanic).
This would provide some benefit to everyone, but some clever play to get all benefits.