Weird, random issue: you can petrify Yin/Yang with IMAWAL. Doing so traps you in their subdungeon with no apparent way to escape, even if you subsequently ENDISWAL them.
xspeedballx wrote:How often do we misclick because we are bad at using our mouse? For me? Never.
I'm playing on a laptop with a touchpad. Many, many, many games have been lost due to what I attribute to hardware/software interface issues. Granted, that's more often "trying to drag a potion to the conversion button but I lose control of it because dragging is very difficult on a touchpad, and end up quaffing it which leads Glowing Guardian to trash my inventory, which is 99% equivalent to a game over" but the lack of precision on a touchpad does lead to misclicks on occasion. I just don't see the point of allowing it. There are already cases where the game prevents you from killing yourself - if you try to desecrate JJ, you'll get a warning with big red letters saying "this may kill you" and until the most recent update you weren't even allowed to quaff a mana potion as a Bloodmage if the HP cost would kill you. If it's okay to warn/prevent the player in those cases, why is it considered "fun" not to do so in any other case?
dislekcia wrote:Is there any particular reason that you're not using the game's fullscreen option (from the menu)? I ask because browser scaling is always going to result in resampling issues.
I don't use fullscreen because it's terribly ugly - and always has been. Playing in the browser window I consistently get a fixed 800 x 600 space, which seems to be the game's "native" resolution, and has always looked nice (until the latest update). Playing fullscreen results in stretching and distortion that's certainly no better since the update, and possibly worse (although since I rarely use fullscreen I can't say for sure).
I should note that my main concern at the moment, in non-fullscreen mode, is that the text has gotten I would guess about 2-3 pixels smaller. It was already pretty small, now it's in the "need to squint" zone.
gjaustin wrote:The main advantages of the Paladin are that you're guaranteed to start with HALPMEH and the 25% resists. Since he doesn't have to search/scum for the glyph, that lets you start fighting higher level monsters immediately. The resists are also important, since it basically lets you fight a monster 1 level higher than otherwise - if it doesn't one shot you, you can probably kill it.
True, but on a limited unlock profile you shouldn't have to do much scumming anyway. Although I also just realized that Mana Leak will weaken the Sorcerer's mana shield, not that that's a huge consideration.
Also, the RBS is a complete waste of space now that BICEPS will do the same thing after 5 hits (and continue to do so until the monster is at 0%, and it also targets magic resistance, and it doesn't incur the slow strike penalty, and as I've already noted but feel compelled to repeat a Wizard can cast it for free, even while mana burned
). Either tone down BICEPS (no more than 3% reduction, and only physical) and/or buff the RBS (35-40% piercing sounds fair to me given its penalty).