gjaustin wrote:I agree - especially now that the Vampire unlock quest has been moved to Vicious Halls of Steel. I still haven't beaten that level at all, much less with three classes.
I think they should probably also have quest lines of their own to encourage you to actually use them.
xspeedballx wrote:In my oh so humble opinion difficult unlocks should provide one of two things:
A powerful reward that would have made that difficult unlock easier(so a above the curve class, item, spell, etc.)
A unique experience different than the process to date, does not necessarily have to be balanced just fun and unique(reverse plants vs zombies comes to mind, or Tofu mode in RE2 comes to mind).
Single player games scream for these sort of things. Because if you give broken things after completing the hardest objectives then you are just giving pudding in the sand box(eww gross WOO MIXED METAPHORS!)
My biggest dream from the monster classes since alpha was for them to be introduced to D&D Third Edition where they could get classes! Conceptually it would be cool that after picking a monster race they could pick a class, and they get 1 predetermined ability of that class that complements them. This is a humongous amounts of design so I don't expect it but there would be a lot of fun in it.
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