It would need to be quite a bit weaker, or have a drawback. Otherwise Monks get a disproportionately huge buff. Maybe have it reflect back to you 1/2 the damage it does, seeing as it is a flaming sword after all (either unresistable or subject to your magic resist).
Wow. We all want to burn stuff, but neglect the fact that we'd get burned. Ironic.
But yeah, 3 damage per level, but 1 damage per level to you. (Okay maybe that's a bit harsh, but 30 damage per shot if you take 10 extra could be a fair trade.) And it would have to be unresistable, or berserkers would go crazy.
I don't have a problem with Berserker getting a better deal than other classes, since physical resist opponents are such a raw deal for them. For everyone else, if you really put in the effort I see no reason why you shouldn't get to reap the benefits.
TigerKnee wrote:As for that suggested version, part of me is scared that 3 damage per level, even with the drawback is essentially old Tri-sword levels of pain.
Although we really could use some sort of DMG boosting item apart from being forced into conversion races to boost that stat. +1 per level would do wonders (might be too good). +5 fixed magic damage would also be fine (hell, +DMG is so scarce right now that the +4 is lockerable).
"Sorcerers Shield Stick", or SSS for short: Gives +X Magic Damage where X is your actual mana and the cap is at Y*LVL.
You can have at most a Y0 Damagebonus, but you have to think about the order in which you want to use your mana, you have to raise your cap in order to get the full bonus and it doesn't scale in bonusdamage%. I'd suggest to set Y=3 but this is open to debate.