Ask QCF a question

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Re: Ask QCF a question

Postby TheLogan on Thu Jul 07, 2011 8:13 pm

already preparing the rope ;)
Kidding, people are usually quite supportive =)
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Re: Ask QCF a question

Postby bkteer on Fri Jul 08, 2011 5:00 pm

dislekcia wrote:
bkteer wrote:will we be able to set up a countdown timer on when the eta of the beta is? Gives us something to look forward to :)


I might be able to do something like that, but I'm paranoid about testing... There's really so much game to test that I know something's going to break as the timer is on 5 minutes or whatever and then everyone's going to lynch us :(


no we won't since it's just beta :D

and hey we don't mind if there are flaws in the beta since we can post our findings here.
That way the finished product will be able to be finished that much earlier.
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Re: Ask QCF a question

Postby shteev on Tue Jul 12, 2011 10:19 pm

Hiya!
The design of Desktop Dungeons is a truly beautiful thing <3

Couple of questions:

What's the deal with carrying over total gold from the last game? We all just do a couple of dummy runs to gain cash before a proper run, don't we? A mechanical and rather tedious task, I feel! I mean, the Factory is pretty hard, and you *need* that cash, right? Or, maybe other players who are better than me don't need the cash, and they can make do with starting with 10-25 cash, in which case... why make magic items which cost 120? Please don't tell me that this 'exploit' is supposed to be kept in check by 'gentlemanly play' or 'house rules', I'll be so disappointed!

Also... any chance that the Gauntlet can have different levels for each different character? Or is that not something people would want? Personally I don't really want to find that I destroy the Gauntlet with the powerful X class, and then find I have no viable challenge left in the game with the less powerful Y class. (I do appreciate that the structure of the Gauntlet may change or disappear in full version, but if it's there, can it work like this plz??)
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Re: Ask QCF a question

Postby zeemeerman2 on Fri Jul 22, 2011 9:19 pm

Hi there,

I just discovered the wonderous world of Minecraft (I'm a late-bloomer, aren't I?) (no really, I knew about it, but now gave it a go and fell in love with it)
Is there any chance we'll see a mixup of Desktop Dungeons and Minecraft?
Playing a Desktop Dungeons mod in Minecraft, using the ENDISWALL glyph instead of a pickaxe in Minecraft, using redstone traps in Desktop Dungeons, able to play on the Peaceful setting in Desktop Dungeons, ...

Just kidding, but only half. Any chance of mixing things up a bit?

Lastly, a nonMinecraftian quesion:
Will we see any further content patches after the game release?
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Re: Ask QCF a question

Postby Wolff on Sat Jul 23, 2011 4:10 pm

^^Someone doesn't understand what goes into making a game.

*goes home and whips up a clone of DD including RTS elements from SC2, classes from WoW, and areas from Bioshock* Profits - Man game making sure is easy!
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Re: Ask QCF a question

Postby Jedit on Sun Jul 24, 2011 10:58 pm

shteev wrote:What's the deal with carrying over total gold from the last game? We all just do a couple of dummy runs to gain cash before a proper run, don't we? A mechanical and rather tedious task, I feel! I mean, the Factory is pretty hard, and you *need* that cash, right? Or, maybe other players who are better than me don't need the cash, and they can make do with starting with 10-25 cash, in which case... why make magic items which cost 120?


So everyone can beat the game eventually. Being cock-blocked out of part of the game forever is no fun. But if you're not skilled enough to beat the game without those items, it takes longer.

The only problem I have with the existing system is that it takes too much longer without the Goblin. Yes, the race with its original ability was never used except for gold-grinding, but there's nothing wrong with gaining the ability to grind gold faster as an unlockable reward. I wouldn't mind seeing the ability re-introduced - perhaps as an ability on a "super-Tinker" class that additionally grants 5 or 10 gold whenever a glyph is converted.

Hmmm, thoughts on that:

NEW CLASS: Master Trader

Unlocked by completing a normal dungeon using a Tinker without spending gold.

Abilities
VALUE FOR MONEY: Whenever a glyph is converted, gains 10 gold in addition to the racial benefit
LOOSE CHANGE: Gold piles contain 1 more gold than normal

Third ability I'm not sure would be best of these two possibilities:

CAVEAT EMPTOR: Can convert a non-potion item to gain 10 gold

or

WHOLESALE DESTRUCTION: Whenever an item is bought from a shop, a free BURNDAYRAZ is cast on the nearest enemy.

The first ability is more focused on the class as a gold generator, but I kind of like the second more for the humour value and also to stop the Master Trader just being a pre-change Goblin Tinker with a free racial.
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Re: Ask QCF a question

Postby zeemeerman2 on Mon Aug 01, 2011 10:18 pm

From this point, the beta started.
Just to make a clarification for the ones who later visit this thread, to know where in time the beta started.

Moving on:
- How can I get back to the first tutorial once I finished playing the first one. Only the second version is on the map screen...
- Player Name at the top right, instead of the actual name. Work in progress?
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Re: Ask QCF a question

Postby zeemeerman2 on Mon Aug 01, 2011 11:12 pm

Could you rename the building Church to Temple?
A church is actually a place where Christians pray.
A temple is more general and can be used in any religion, including fantasy game religions.
Just something that bothers me...
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Re: Ask QCF a question

Postby dislekcia on Tue Aug 02, 2011 1:15 am

zeemeerman2 wrote:Could you rename the building Church to Temple?
A church is actually a place where Christians pray.
A temple is more general and can be used in any religion, including fantasy game religions.
Just something that bothers me...


It becomes a temple later on - we tried to make sure that it was a very unspecified faith throughout... I mean, "Priest" is pretty much a giveaway, but few people had problems with that. I'll see what we can do, we get where you're coming from.
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Re: Ask QCF a question

Postby Jaxzar on Tue Aug 02, 2011 6:46 am

Just a small question about the alpha (changes between version 0.15 and 0.21).

I really, really liked that Goblins converted stuff into gold, and Orcs got experience. Now Goblins get experience, and Orcs are now just like humans. Or am I missing something? Seems fine the way it was before. The only reason I can think to change either one of those is to give the Goblins something more unique, since the Tinker is already kind of a goldmonger. Or was it to make gold farming more difficult? I just don't see why that particular change was made.

Maybe it's just me being stubborn and wanting to enjoy the no-cursor-craziness in v0.21 with the older system of Goblins-gold and Orcs-XP. (the cursor thing always bugged me, in fact on my old computer it actually made the game lag)
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