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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby Ara on Fri Feb 10, 2012 2:57 am

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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Fri Feb 10, 2012 1:56 pm

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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Fri Feb 10, 2012 2:17 pm

Ok, consider all bugs up to here logged and known. Thanks everyone :)

Still annoyed at the rendering crashes. Wish we knew what was going on there...
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Fri Feb 10, 2012 3:52 pm

Couple weird text issues that, as far as I can tell, just started this morning. Chunky, pixelated text on the main kingdom screen and text alignment issues on the dungeon completion screen (on a completed dungeon, the regen and XP tallies overlap with the list of monster kills).
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Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Fri Feb 10, 2012 4:10 pm

The first time you hit a monster with Poison + Burning Strike, the poison effect doesn't seem to stick.

The monster seems to be poisoned every subsequent hit however.
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Re: Bug reports (Spoilers ahoy!)

Postby Halion on Fri Feb 10, 2012 4:43 pm

Clicking on the church from the kingdom screen only shows available preps, not the classes that live there (Other class buildings show both).
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Re: Bug reports (Spoilers ahoy!)

Postby Halion on Fri Feb 10, 2012 4:53 pm

Alchemist's Scroll has incorrect small reminder text (+6 instead of +10).
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Re: Bug reports (Spoilers ahoy!)

Postby Halion on Fri Feb 10, 2012 5:15 pm

Switching between Fullscreen and Windowed mode removes text from many buttons on the Kingdom screen.
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Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Fri Feb 10, 2012 6:18 pm

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Re: Bug reports (Spoilers ahoy!)

Postby fall_ark on Fri Feb 10, 2012 6:41 pm

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