Difference between revisions of "Alpha:Races"
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| !Strategy | !Strategy | ||
| |- | |- | ||
| − | |  | + | | Human | 
| | +10% Damage Bonus | | +10% Damage Bonus | ||
| | Start | | Start | ||
| | Great for beginners and Rogues/Berserkers | | Great for beginners and Rogues/Berserkers | ||
| |- | |- | ||
| − | |  | + | | Elf | 
| | +2 Maximum Mana | | +2 Maximum Mana | ||
| | Start | | Start | ||
| | Amazing Wizards. | | Amazing Wizards. | ||
| |- | |- | ||
| − | |  | + | | Dwarf | 
| | +1 Max Health per level* | | +1 Max Health per level* | ||
| | Start | | Start | ||
| | Good for fighters and monks. Decent all-around. | | Good for fighters and monks. Decent all-around. | ||
| |- | |- | ||
| − | |  | + | | Hafling | 
| | +1 Healing Potion | | +1 Healing Potion | ||
| | Start | | Start | ||
| | Great for many challenge missions, and for thieves. | | Great for many challenge missions, and for thieves. | ||
| |- | |- | ||
| − | |  | + | | Gnome | 
| | +1 Mana Potion | | +1 Mana Potion | ||
| | Start | | Start | ||
| | Great for thieves. | | Great for thieves. | ||
| |- | |- | ||
| − | |  | + | | Goblin | 
| | +10 gold | | +10 gold | ||
| | Defeat the [[Crypt]] challenge with any race. | | Defeat the [[Crypt]] challenge with any race. | ||
| | Natural fit for tinkers. Goblin Wizards are useful for farming gold. | | Natural fit for tinkers. Goblin Wizards are useful for farming gold. | ||
| |- | |- | ||
| − | |  | + | |Orc | 
| | +5 experience | | +5 experience | ||
| | Defeat the [[Library]] challenge with any race. | | Defeat the [[Library]] challenge with any race. | ||
Revision as of 03:36, 8 December 2010
Regular Races
There are seven regular races, each of which can convert glyphs (magic spells/skills) into a different permanent bonus.
| Race | Converts glyphs to... | Unlock | Strategy | 
|---|---|---|---|
| Human | +10% Damage Bonus | Start | Great for beginners and Rogues/Berserkers | 
| Elf | +2 Maximum Mana | Start | Amazing Wizards. | 
| Dwarf | +1 Max Health per level* | Start | Good for fighters and monks. Decent all-around. | 
| Hafling | +1 Healing Potion | Start | Great for many challenge missions, and for thieves. | 
| Gnome | +1 Mana Potion | Start | Great for thieves. | 
| Goblin | +10 gold | Defeat the Crypt challenge with any race. | Natural fit for tinkers. Goblin Wizards are useful for farming gold. | 
| Orc | +5 experience | Defeat the Library challenge with any race. | Extra experience at will makes leveling up to heal much easier. Good for Assassins. | 
- Health Powerups and the Dwarf's Glyph Conversion gives you 1 Max Health per Level. This means the bonus scales while you level up, your total bonus Max Health equals Level * (Dwarf Conversion + Health Powerups). This is NOT a percentage bonus. Buying a +10 Max Health item will not increase the bonus from Health Powerups or Dwarf's Glyph Conversion, and likewise worshipping Dracul will not decrease the bonus.
In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.
| Race | Converts glyphs to... | Unlock | 
|---|---|---|
| Gorgon | +5% Death Gaze | Beat Snake Pit with a Monk | 
| Vampire | +5% Lifesteal | Beat Crypt with an Assassin | 
| Half-dragon | +20% Knockback damage | Beat Library with a Warlord | 
