Difference between revisions of "Going Rogue"
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Latest revision as of 13:06, 17 January 2015
The Going Rogue dungeon is the 
 Rogue bronze challenge. It is a unique maze-like dungeon.
Preparations
None allowed.
Resources Available
You start the level with a single Wall Crusher. The dungeon always spawns the same five glyphs: two copies of 
 ENDISWAL, as well as one copy each of 
 BYSSEPS, 
 PISORF and 
 WEYTWUT. There are boosters and potions as normal. There are regular shops. There are no subdungeons or altars.
Special Rules
None.
Monsters
 Bandit: Curse Bearer
 Goblin: First Strike
 Minotaur: Knockback, Berserks 50%
 Serpent: Poisonous
Bosses
There are two bosses, though they both have identical stats:
Mr. Treshar (
 Bandit icon, Attack 46, Health 143, Poisonous, Mana Burn.
Lord Lüt (
 Bandit icon, Attack 46, Health 143, Poisonous, Mana Burn.
Strategy
Recommended race: 
 Orc or any.
This is a straight-up dungeon for the rogue. go for higher-level kills and build up enough momentum to take on the bosses. Watch out for the Poison and Mana burn. The glyphs found in the dungeon all help with navigation (and the WEYTWUT's slow effect helps against golins plus provides even more bonus experience). Because the monsters do low damage, the easiest choice is the 
 Orc Rogue.