Going Rogue

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Rogue Bronze.PNG

The Going Rogue dungeon is the Class: Rogue Rogue bronze challenge. It is a unique maze-like dungeon.

Preparations

None allowed.

Resources Available

You start the level with a single Wall Crusher. The dungeon always spawns the same five glyphs: two copies of Glyph: ENDISWAL ENDISWAL, as well as one copy each of Glyph: BYSSEPS BYSSEPS, Glyph: PISORF PISORF and Glyph: WEYTWUT WEYTWUT. There are boosters and potions as normal. There are regular shops. There are no subdungeons or altars.

Special Rules

None.

Monsters

Monster: Bandit Bandit: Curse Bearer

Monster: Goblin Goblin: First Strike

Monster: Meat Man Meat Man

Monster: Minotaur Minotaur: Knockback, Berserks 50%

Monster: Serpent Serpent: Poisonous

Bosses

There are two bosses, though they both have identical stats:

Mr. Treshar (Monster: Bandit Bandit icon, Attack 46, Health 143, Poisonous, Mana Burn.

Lord Lüt (Monster: Bandit Bandit icon, Attack 46, Health 143, Poisonous, Mana Burn.

Strategy

Recommended race: Race: Orc Orc or any.

This is a straight-up dungeon for the rogue. go for higher-level kills and build up enough momentum to take on the bosses. Watch out for the Poison and Mana burn. The glyphs found in the dungeon all help with navigation (and the WEYTWUT's slow effect helps against golins plus provides even more bonus experience). Because the monsters do low damage, the easiest choice is the Class: Rogue Orc Rogue.