Difference between revisions of "EE:Bosses"

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(Vicious bosses)
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|[[Seaside Fortress]]
 
|[[Seaside Fortress]]
 
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= Special Bosses =
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Unique bosses found in class challenges and Curious dungeons, and other misc places.
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse:collapse"
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|- style="background-color: #EEEEEE"
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!Boss
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!Standard stats
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!Traits
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!Unlisted mechanics
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!Location
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|[[File:Human Theif.png]] Admin Fizzzz?
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|{{tinystats|60|317}}
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|{{t|First Strike}}, {{t|Magical attack}}
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|Gains 999 damage and 9999 HP if struck when even a single monster is still alive in the dungeon.
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|[[Magician Bronze]]
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|-

Revision as of 01:53, 20 October 2022

List of all Extreme Edition bosses.

Random bosses

Currently only appear in Odd Depths as the random second boss of the dungeon.

Boss Standard stats Traits Unlisted mechanics Location
Goblin Monster Icon.png Lurr

Attack 75 Health Points 318

Trait: First Strike First Strike, Ensnare: 10 Odd Depths
Wraith Monster Icon.png Soul of Frost

Attack 48 Health Points 318

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: Curse Bearer Curse Bearer, Trait: Physical resist Physical resist 50%, Frostbite: 10 Odd Depths
Meat Man Monster Icon.png Diogenes

Attack 48 Health Points 874

Corrupting Aura: 5 Odd Depths
Dragon Spawn Monster Icon.png Prodigal Son

Attack 75 Health Points 477

Trait: Magical attack Magical attack, Trait: Poisonous Poisonous, Unstable Odd Depths

Standard Bosses

Found in the standard dungeons of each region.

Boss Standard stats Traits Unlisted mechanics Location
Human Transmuter.png Sign Painter

Attack 75 Health Points 397

Chaotic Odd Depths
Golem Monster Icon.png The Forgotten One

Attack 75 Health Points 1431

Trait: Magical attack Magical attack, Trait: Blinks Blinks, Trait: Berserks Berserks 50% Upon taking damage, grants all dungeon monsters Trait: No Experience No Experience. All monsters slain after this point reduce The Forgotten One's max and current HP by a number equal to the slain monster's own max HP. Ancient Scrapyard
Human Tinker.png Victor Deadman

Attack 90 Health Points 1272

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: First Strike First Strike, Trait: Death Protection Death Protection Deadman's Pass
Goblin Monster Icon.png King Bogg

Attack 90 Health Points 556

Trait: First Strike First Strike, Trait: Physical resist Physical resist 20%, Trait: Magic resist Magic resist 20% On melee strike, King Bogg steals your topmost item/glyph. If you have no big items, he instead takes all your small items at once (and full heals!) Goblin Settlement
Imp Monster Icon.png Star Eater

Attack 90 Health Points 477

Corrupting Aura: 100 Loses 5 points of Corrupting Aura every time it triggers. Darkwood Fringes
Golem Monster Icon.png Lavavein

Attack 50 Health Points 570

Trait: First Strike First Strike, Unstable When killing monsters, Lavavein gains +1 damage per level of the slain monster. Hidden Workshop
Goo Blob Monster Icon.png Goodusa

Attack 90 Health Points 570

Trait: Death-gaze Death-gaze 100% When killing monsters, Goodusa gains physical and magical resistances equal to half of the slain monster's level. Hidden Workshop
Dragon Spawn Monster Icon.png Frozen Dragon

Attack 34 Health Points 1044

Trait: Magical attack Magical attack, Trait: Magic resist Magic resist: 35%, Frostbite: 10 Permafrost Peak
Warlock Monster Icon.png The Great One

Attack 97 Health Points 515

Trait: Undead Undead, Trait: Magical Attack Magical Attack When taking damage, summons the Dragon Echo back to its side. Forsaken Temple
Dragon Spawn Monster Icon.png Dragon Echo

Attack 63 Health Points 750

Trait: No Experience No Experience, Trait: Bloodless Bloodless, Trait: Blinks Blinks Protective Blessing: 100% Does not need to be killed to win. Forsaken Temple
NamtarCultist.png Illarianix

Attack 90 Health Points 285

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: Magical attack Magical attack, Trait: Death Protection Death Protection 10, Chaotic When taking damage, spawns a shield of Tainted Marsh plants in the 8 tiles adjacent to it, replacing any existing plant in those spaces. Tainted Marsh
Dragon Spawn Monster Icon.png Lost Dragonspawn

Attack 63 Health Points 570

Trait: Physical resist Physical resist 50%, Currupting Aura: 10, Ensnare: 1, Bewitch: 1 Spawns with 0 damage and no traits. When struck, gains the listed damage and traits. While in this state (and ONLY in this state), cutting down a plant will deal remove two of the three debuff traits (leaving its own respective type, ie Ensnare stays if you cut down a Tangling Tendril) and deal 40 damage to the boss. Cutting down further plants will have no effect until you damage the boss yourself, where it resets to having all traits. Tainted Marsh
Human Sorcerer.png Cheiftain Dal'Zak

Attack 86 Health Points 182

Trait: Magical attack Magical attack (loses this depending on form), Trait: Berserks Berserks 50%, Trait: Revives Revives (into random forms) Goes through 3 random forms before turning into his final. Random forms add to Dalzak's stats/traits depending on what species they are, of a list of minotaur (+15% Berserk chance), Golem (+25% magic resist), Goo Blob (+25% physical resist), Gorgon (+33% Death-gaze) Dragonspawn (+max HP) and Goblin (+damage, First Strike). After 3 of these (they can repeat and stack) he goes into his 5th and final form, goat, which doubles his current HP. Oasis Town
Naga Monster Icon.png Memory of the East

Attack 65 Health Points 295

Trait: No Experience No Experience, Trait: Magic resist Magic resist: 75%, Trait: Death Protection Death Protection 5, Frostbite: 10, Protective Blessing: 50% Must be killed back-to-back with its partner, once one is dead, the very next attack you do must finish the other one as well. Frigid Battlefield
Naga Monster Icon.png Memory of the South

Attack 65 Health Points 295

Trait: No Experience No Experience, Trait: Physical resist Physical resist: 75%, Trait: Weakening blow Weakening blow, Trait: Retaliate: Fireball Retaliate: Fireball, Protective Blessing: 50% Must be killed back-to-back with its partner, once one is dead, the very next attack you do must finish the other one as well. Frigid Battlefield
Blood Snake Monster Icon.png Nidhoggr

Attack 63 Health Points 927

Trait: Weakening blow Weakening blow, Trait: Corrosive Corrosive: 1, Riposte: 35% After 3 melee hits, the subdungeon corrupts him, moving him into form 2. (can be killed in this form with fireballs/extremely high damage though) Shadow Bog
Burn Viper Monster Icon.png Nidhoggr

Attack 63 Health Points 1

Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Corrosive Corrosive: 1, Serrated Strike Keeps whatever HP the first form had as overheal, +205 extra on top. Shadow Bog
Zombie Monster Icon.png Bluebeard

Attack 48 Health Points 1030

Trait: Undead Undead, Trait: Bloodless Bloodless, Essence Drain: 50% If he has no Essence Drain stacks, then he will trigger Essence Drain on you the next time you strike him. Trainquil Beach
Gorgon Monster Icon.png Lorelei

Attack 242 Health Points 257

Bewitch: 10, Trait: Revives Revives (into form 2) Tranquil Beach
Rusalka Monster Icon.png Lorelei (form 2)

Attack 125 Health Points 515

Trait: Magical attack Magical attack, Serrated Strike Tranquil Beach
They'hi Eff

Attack 101 Health Points 515

Bewitch: 1 Spawns after Lorelei and Bluebeard are down. Tranquil Beach

Vicious bosses

Standard Vicious dungeon bosses, and their many forms/sub bosses.

Boss Standard stats Traits Unlisted mechanics Location
Goo Blob Monster Icon.png Prototype 1

Attack 52 Health Points 222

Trait: No Experience No Experience, Trait: Magical attack Magical attack, Trait: Blinks Blinks, Unstable, Trait: Revives Revives Splits into 2 on death, both halves with half the HP of the original. These two halves will then split again, and again, finally destroyed on the 4th iteration. The very last one awards EXP. Flooded Foundry
Golem Monster Icon.png Prototype 3

Attack 52 Health Points 555

Trait: Physical resist Physical resist: 60% Trait: Magic resist Magic resist: 60% Flooded Foundry
Rusalka Monster Icon.png Jealous Apprentice

Attack 60 Health Points 596

Trait: Physical resist Physical resist: 50%, Trait: Magical attack Magical attack, Chaotic Spawns a lvl10 golem every time you strike it or fireball it, from the following types: Golem, Golem Arbiter, Steel Golem, Sapphire Golem, Piloted Golem, Arcane Golem. Flooded Foundry
Human Priest.png The Sacrifice

Attack 112 Health Points 357

Trait: Magical attack Magical attack, Trait: First Strike First Strike, Trait: Physical resist Physical resist: 33% Trait: Death Protection Death Protection: 3, Revives into Vessel of Lekon, transforming all monsters into Lekon's Chosen (if not already) and reshrouding them. Additionally, spawns 15 additional level 10 Chosen (also shrouded, randomly of phsyical or magical attack and undead status) around the dungeon. Lekon's Table
Human Goatperson.png Vessel of Lekon

Attack 75 Health Points 1309

At 75% health, begins warping to and consuming Chosen on every strike, gaining 3% physical and magical resist for each one eaten, but also putting three stacks of corrosion on himself. At 50%, begins spawning (shrouded) lvl10 chosen where he was standing before he leaves to eat another chosen elsewhere. At 25% health, will consume every chosen on the map at once, gaining resists and restoring HP (and NOT corroding himself!) for each one consumed. From this point on, he stops spawning goats. Lekon's Table
Frozen Troll Monster Icon.png Victroll Trollenstein

Attack 95 Health Points 1801

Crazed Regeneration, Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Death-gaze Death-gaze: 100% Trait: Weakening blow Weakening blow, Ensnare: 1, Essence Drain: 100% Soul bound to his 6 minibosses, every time one of them dies, Victroll loses an associated trait and takes 300 damage to max (and current) HP. Troll Laboratory
Frozen Troll Monster Icon.png Trollenstein's Monster

Attack 85 Health Points 595

Trait: No Experience No Experience, Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: Berserks Berserks 75%, Ensnare: 1 Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Ensnare and 300HP from him. Troll Laboratory
Wraith Monster Icon.png The Mouth

Attack 78 Health Points 416

Trait: No Experience No Experience, Trait: Magical attack Magical attack, Trait: Undead Undead, Essence Drain: 50% Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Essence Drain and 300HP from him. Troll Laboratory
Druid Monster Icon.png The Blood

Attack 112 Health Points 416

Trait: No Experience No Experience, Trait: Magical attack Magical attack, Crazed Regeneration Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Crazed Regeneration and 300HP from him. Troll Laboratory
Gorgon Monster Icon.png The Eyes

Attack 112 Health Points 416

Trait: No Experience No Experience, Trait: First Strike First Strike, Trait: Death-gaze Death-gaze: 100% Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Death Gaze and 300HP from him. Troll Laboratory
Goblin Monster Icon.png The Claws

Attack 112 Health Points 380

Trait: No Experience No Experience, Trait: First Strike First Strike, Trait: Weakening blow Weakening blow Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Weakening Blow and 300HP from him. Troll Laboratory
Djinn Monster Icon.png The Mind

Attack 100 Health Points 416

Trait: No Experience No Experience, Trait: Magical attack Magical attack, Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Death Protection Death Protection: 5 Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Retaliate: Fireball and 300HP from him. Troll Laboratory
Warlock Monster Icon.png Elisssa Ahau (part 1)

Attack 115 Health Points 888

Trait: Magic resist Magic resist: 50%, Trait: Magical attack Magical attack, Trait: Weakening blow Weakening blow, Trait: Death Protection Death Protection: 10 "Dies" and retreats to a subdungeon at 50% HP. Phantom Citadel
Naga Monster Icon.png Elisssa Ahau (part 2)

Attack 115 Health Points 445

Trait: Physical resist Physical resist: 25%, Trait: Magic Immune Magic Immune, Trait: Weakening blow Weakening blow, Trait: Death Protection Death Protection: 10, Protective Blessing: 25% Need to kill lvl 10 versions of Naga Frostblade, Naga Fireweaver, Naga Swampsoul, and Naga Shadowsire to begin fighting, retreats yet again to main dungeon when her 5th Death Protection shatters. Phantom Citadel
Naga Monster Icon.png Elisssa Ahau (part 3)

Attack 78 Health Points 888

Trait: Berserks Berserks 50%, Trait: Death Protection Death Protection: 10 When spawned, dungeon is wiped of all features and resources, except remaining blackspace. Phantom Citadel
Doom Armour Monster Icon.png Doom Armour (Endless Blizzard)

Attack 120 Health Points 127

Trait: Berserks Berserks 50%, Trait: Death Protection Death Protection 30, Chaotic Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. 3 Death Protections per level. Endless Blizzard
NamtarVampire.png Soul Sucker (Endless Blizzard)

Attack 144 Health Points 444

Trait: Undead Undead, Trait: Retaliate: Fireball Retaliate: Fireball, Essence Drain: 50% Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. Endless Blizzard
Minotaur.png Nameless Beast (Endless Blizzard)

Attack 120 Health Points 508

Crazed regeneration, Trait: Weakening blow Weakening blow, Trait: Blinks Blinks Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. Endless Blizzard
Naga Monster Icon.png Naga Fireweaver (Endless Blizzard)

Attack 72 Health Points 381

Trait: Physical resist Physical resist: 50%, Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Corrosive Corrosive: 1, Unstable Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. Endless Blizzard
Frozen Troll Monster Icon.png Frozen Troll (Endless Blizzard)

Attack 20 Health Points 317

Trait: Magical attack Magical attack, Trait: Magic resist Magic resist: 30%, Trait: Physical resist Physical resist: 30%, Trait: Cowardly Cowardly, Frostbite: 25 Miniboss. Listed with ruined camp stats, may be lower/higher depending on where encountered. Frostbite stacks with level. Endless Blizzard
Orc Crusader.png Balder

Attack 48 Health Points 825

Riposte: 50% Endless Blizzard
Wraith Monster Icon.png Cocyteon

Attack 50 Health Points 2700

Trait: Magical attack Magical attack, Frostbite: 1, Corrupting Aura: 1 At 75% health, cuts your max HP by 1/3rd. At 50%, cuts your max mana in half. At 25%, sets your damage bonus to 0%. Endless Blizzard
Animated Armour Monster Icon.png Wanton Shadow

Attack 123 Health Points 297

Trait: Corrosive Corrosive: 1, Trait: Physical resist Physical resist: 25%, Trait: Magic resist Magic resist: 25% On death, reset the subdungeon, and spawn The Dark Beneath in its place. Exile's Path
Goat Monster Icon.png Envious Shadow

Attack 93 Health Points 386

Trait: Undead Undead, Trait: Physical resist Physical resist: 50%, Trait: Death-gaze Death-gaze: 100% On death, reset the subdungeon, and spawn The Dark Beneath in its place. Exile's Path
Ratling Monster Icon.png Festering Shadow

Attack 56 Health Points 565

Trait: Physical resist Physical resist: 50%, Trait: Weakening blow Weakening blow, Trait: Corrosive Corrosive: 1 On death, reset the subdungeon, and spawn The Dark Beneath in its place. Exile's Path
NamtarCultist.png Eternal Shadow

Attack 75 Health Points 476

Trait: Physical resist Physical resist: 25%, Trait: Undead Undead, Trait: Bloodless Bloodless Trait: Corrosive Corrosive: 1, Trait: Death Protection Death Protection 6 On death, reset the subdungeon, and spawn The Dark Beneath in its place. Exile's Path
Gorgon Monster Icon.png The Dark Beneath

Attack 75 Health Points 3174

Serrated Strike Actual max health is 1, listed health is all overheal. Keeps all damage done to it when resetting subdungeon via Shadow death. Exile's Path
Ratling Monster Icon.png Spy'dir Le'egg

Attack 40% Health Points 125%

Trait: No Experience No Experience, Corrupting Aura: X (double level) On death, return player level to 1, wiping all level-up stats. Abandoned Nest
Ratling Monster Icon.png Wih'doh Qu'ween

Attack 0 Health Points 1

Trait: Death Protection Death Protection 8 Once struck, hides in an inaccessible tile and creates 8 clones in the room. Loses 1 death protection for each clone slain, dying on the eighth's destruction. Abandoned Nest
Human.png Clones

Attack ??? Health Points ???

Various Copies the highest value your own HP and damage had reached during the dungeon run. Every clone has their own set of traits, and gain 1 death protection every time one of them dies. Abandoned Nest
Gnome Monk.png Champion of Decay

Attack 89 Health Points 357

Trait: Retaliate: Fireball Retaliate: Fireball, Bewitch: 3 On spawn, turn all remaining monster into Mire Sludge, popcorn fodder with 1 damage and 1 HP. When another member of the trio is killed, inherits their 2 traits on top of its own. Mire's Heart
Elf Priest.png Champion of Discord

Attack 89 Health Points 357

Trait: Berserks Berserks: 50%, Corrupting Aura: 10 On spawn, turn all remaining monster into Mire Sludge, popcorn fodder with 1 damage and 1 HP. When another member of the trio is killed, inherits their 2 traits on top of its own. Mire's Heart
Goblin Paladin.png Champion of Filth

Attack 89 Health Points 357

Trait: Fast regen Fast regen, Ensnare: 3 On spawn, turn all remaining monster into Mire Sludge, popcorn fodder with 1 damage and 1 HP. When another member of the trio is killed, inherits their 2 traits on top of its own. Mire's Heart
Cursed Dragon Monster Icon.png The Blasphemer

Attack 82 Health Points 516

Trait: Magical attack Magical attack, Trait: Death Protection Death Protection: 5 When a DP would break, instead destroy an altar around the room and full-heal the boss. Traits differ depending on Blashphemer's worshipped god. As follows and in order: Mystera (Magic resist 75%) Binlor (Physical resist 75%, LOSE magic attack) Earthmother (Corrosive, Retaliate Fireball, room fills with Tainted Marsh plants) Glowing Guardian (Crazed regen), Jehora Jeheyu (curse bearer), Dracul (Undead, Bloodless, 774 HP (overheal past normal max)) Taurog (75% berserk, lose magic attack), Tikki Tooki (Weakening, riposte 1%). After the Tikki form is a default form with no special abilities, but when the first DP breaks... Mire's Heart
Rusalka Monster Icon.png The Blasphemer (form 2)

Attack 82 Health Points 516

Trait: Magical attack Magical attack, Trait: Death Protection Death Protection: 4, Corrupting Aura: 100 Starts at 1HP. Mire's Heart
Human Fighter.png Seafolk Infantry

Attack 78 Health Points 190

Trait: Revives Revives (Into itself, with half health) Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Thief.png Seafolk Sneak

Attack 93 Health Points 224

Trait: Cowardly Cowardly Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Priest.png Seafolk Initiate

Attack 78 Health Points 257

Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Wizard.png Seafolk Librarian

Attack 109 Health Points 190

Trait: Magical attack Magical attack Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Berserker.png Seafolk Officer

Attack 94 Health Points 231

Trait: Magic resist Magic resist: 50%, Trait: Berserks Berserks: 75% Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Rogue.png Seafolk Infiltrator

Attack 141 Health Points 190

Trait: First Strike First Strike Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Monk.png Seafolk Acolyte

Attack 70 Health Points 231

Trait: Physical resist Physical resist: 50%, Trait: Fast regen Fast regen Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Sorcerer.png Seafolk Spellweaver

Attack 94 Health Points 231

Trait: Magical attack Magical attack, Trait: Retaliate: Fireball Retaliate: Fireball Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Warlord.png Seafolk Hero

Attack 145 Health Points 214

Trait: Death Protection Death Protection: 5 Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Assassin.png Seafolk Strategist

Attack 100 Health Points 273

Trait: Poisonous Poisonous, Trait: Mana Burn Mana Burn, Trait: Blinks Blinks Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Paladin.png Seafolk Cardinal

Attack 112 Health Points 392

Trait: Physical resist Physical resist: 25% Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Bloodmage.png Seafolk Necromancer

Attack 134 Health Points 273

Trait: Magical attack Magical attack, Trait: Curse Bearer Curse Bearer, Trait: Blinks Blinks Trait: Life steal Life steal: 99% Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Tentacle

Attack ??? Health Points ???

Massive Various stats and traits, comes in 3 waves. 3 of the 6 in a wave must be killed to advance, 3 waves of increasing difficulty. Seaside Fortress
The Storm Ruler

Attack 999 Health Points 9999

Trait: Death-gaze Death-gaze: 999%, Massive Loses 1000 HP when a tentacle dies, does not regenerate. 3x3 monster sprite. Seaside Fortress

Special Bosses

Unique bosses found in class challenges and Curious dungeons, and other misc places.

Boss Standard stats Traits Unlisted mechanics Location
File:Human Theif.png Admin Fizzzz?

Attack 60 Health Points 317

Trait: First Strike First Strike, Trait: Magical attack Magical attack Gains 999 damage and 9999 HP if struck when even a single monster is still alive in the dungeon. Magician Bronze