Difference between revisions of "EE:Bosses"
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Revision as of 01:53, 20 October 2022
List of all Extreme Edition bosses.
Random bosses
Currently only appear in Odd Depths as the random second boss of the dungeon.
Boss | Standard stats | Traits | Unlisted mechanics | Location |
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Odd Depths | |
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Odd Depths | |
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Corrupting Aura: 5 | Odd Depths | |
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Odd Depths |
Standard Bosses
Found in the standard dungeons of each region.
Boss | Standard stats | Traits | Unlisted mechanics | Location |
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Chaotic | Odd Depths | |
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Upon taking damage, grants all dungeon monsters ![]() |
Ancient Scrapyard |
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Deadman's Pass | |
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On melee strike, King Bogg steals your topmost item/glyph. If you have no big items, he instead takes all your small items at once (and full heals!) | Goblin Settlement |
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Corrupting Aura: 100 | Loses 5 points of Corrupting Aura every time it triggers. | Darkwood Fringes |
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When killing monsters, Lavavein gains +1 damage per level of the slain monster. | Hidden Workshop |
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When killing monsters, Goodusa gains physical and magical resistances equal to half of the slain monster's level. | Hidden Workshop |
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Permafrost Peak | |
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When taking damage, summons the Dragon Echo back to its side. | Forsaken Temple |
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Does not need to be killed to win. | Forsaken Temple |
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When taking damage, spawns a shield of Tainted Marsh plants in the 8 tiles adjacent to it, replacing any existing plant in those spaces. | Tainted Marsh |
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Spawns with 0 damage and no traits. When struck, gains the listed damage and traits. While in this state (and ONLY in this state), cutting down a plant will deal remove two of the three debuff traits (leaving its own respective type, ie Ensnare stays if you cut down a Tangling Tendril) and deal 40 damage to the boss. Cutting down further plants will have no effect until you damage the boss yourself, where it resets to having all traits. | Tainted Marsh |
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Goes through 3 random forms before turning into his final. Random forms add to Dalzak's stats/traits depending on what species they are, of a list of minotaur (+15% Berserk chance), Golem (+25% magic resist), Goo Blob (+25% physical resist), Gorgon (+33% Death-gaze) Dragonspawn (+max HP) and Goblin (+damage, First Strike). After 3 of these (they can repeat and stack) he goes into his 5th and final form, goat, which doubles his current HP. | Oasis Town |
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Must be killed back-to-back with its partner, once one is dead, the very next attack you do must finish the other one as well. | Frigid Battlefield |
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Must be killed back-to-back with its partner, once one is dead, the very next attack you do must finish the other one as well. | Frigid Battlefield |
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After 3 melee hits, the subdungeon corrupts him, moving him into form 2. (can be killed in this form with fireballs/extremely high damage though) | Shadow Bog |
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Keeps whatever HP the first form had as overheal, +205 extra on top. | Shadow Bog |
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If he has no Essence Drain stacks, then he will trigger Essence Drain on you the next time you strike him. | Trainquil Beach |
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Bewitch: 10, ![]() |
Tranquil Beach | |
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Tranquil Beach | |
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Bewitch: 1 | Spawns after Lorelei and Bluebeard are down. | Tranquil Beach |
Vicious bosses
Standard Vicious dungeon bosses, and their many forms/sub bosses.
Boss | Standard stats | Traits | Unlisted mechanics | Location |
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Splits into 2 on death, both halves with half the HP of the original. These two halves will then split again, and again, finally destroyed on the 4th iteration. The very last one awards EXP. | Flooded Foundry |
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Flooded Foundry | |
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Spawns a lvl10 golem every time you strike it or fireball it, from the following types: Golem, Golem Arbiter, Steel Golem, Sapphire Golem, Piloted Golem, Arcane Golem. | Flooded Foundry |
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Revives into Vessel of Lekon, transforming all monsters into Lekon's Chosen (if not already) and reshrouding them. Additionally, spawns 15 additional level 10 Chosen (also shrouded, randomly of phsyical or magical attack and undead status) around the dungeon. | Lekon's Table |
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At 75% health, begins warping to and consuming Chosen on every strike, gaining 3% physical and magical resist for each one eaten, but also putting three stacks of corrosion on himself. At 50%, begins spawning (shrouded) lvl10 chosen where he was standing before he leaves to eat another chosen elsewhere. At 25% health, will consume every chosen on the map at once, gaining resists and restoring HP (and NOT corroding himself!) for each one consumed. From this point on, he stops spawning goats. | Lekon's Table | |
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Crazed Regeneration, ![]() ![]() ![]() |
Soul bound to his 6 minibosses, every time one of them dies, Victroll loses an associated trait and takes 300 damage to max (and current) HP. | Troll Laboratory |
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Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Ensnare and 300HP from him. | Troll Laboratory |
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Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Essence Drain and 300HP from him. | Troll Laboratory |
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Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Crazed Regeneration and 300HP from him. | Troll Laboratory |
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Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Death Gaze and 300HP from him. | Troll Laboratory |
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Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Weakening Blow and 300HP from him. | Troll Laboratory |
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Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Retaliate: Fireball and 300HP from him. | Troll Laboratory |
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"Dies" and retreats to a subdungeon at 50% HP. | Phantom Citadel |
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Need to kill lvl 10 versions of Naga Frostblade, Naga Fireweaver, Naga Swampsoul, and Naga Shadowsire to begin fighting, retreats yet again to main dungeon when her 5th Death Protection shatters. | Phantom Citadel |
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When spawned, dungeon is wiped of all features and resources, except remaining blackspace. | Phantom Citadel |
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Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. 3 Death Protections per level. | Endless Blizzard |
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Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. | Endless Blizzard |
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Crazed regeneration, ![]() ![]() |
Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. | Endless Blizzard |
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Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. | Endless Blizzard |
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Miniboss. Listed with ruined camp stats, may be lower/higher depending on where encountered. Frostbite stacks with level. | Endless Blizzard |
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Riposte: 50% | Endless Blizzard | |
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At 75% health, cuts your max HP by 1/3rd. At 50%, cuts your max mana in half. At 25%, sets your damage bonus to 0%. | Endless Blizzard |
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On death, reset the subdungeon, and spawn The Dark Beneath in its place. | Exile's Path |
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On death, reset the subdungeon, and spawn The Dark Beneath in its place. | Exile's Path |
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On death, reset the subdungeon, and spawn The Dark Beneath in its place. | Exile's Path |
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On death, reset the subdungeon, and spawn The Dark Beneath in its place. | Exile's Path |
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Serrated Strike | Actual max health is 1, listed health is all overheal. Keeps all damage done to it when resetting subdungeon via Shadow death. | Exile's Path |
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On death, return player level to 1, wiping all level-up stats. | Abandoned Nest |
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Once struck, hides in an inaccessible tile and creates 8 clones in the room. Loses 1 death protection for each clone slain, dying on the eighth's destruction. | Abandoned Nest |
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Various | Copies the highest value your own HP and damage had reached during the dungeon run. Every clone has their own set of traits, and gain 1 death protection every time one of them dies. | Abandoned Nest |
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On spawn, turn all remaining monster into Mire Sludge, popcorn fodder with 1 damage and 1 HP. When another member of the trio is killed, inherits their 2 traits on top of its own. | Mire's Heart |
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On spawn, turn all remaining monster into Mire Sludge, popcorn fodder with 1 damage and 1 HP. When another member of the trio is killed, inherits their 2 traits on top of its own. | Mire's Heart |
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On spawn, turn all remaining monster into Mire Sludge, popcorn fodder with 1 damage and 1 HP. When another member of the trio is killed, inherits their 2 traits on top of its own. | Mire's Heart |
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When a DP would break, instead destroy an altar around the room and full-heal the boss. Traits differ depending on Blashphemer's worshipped god. As follows and in order: Mystera (Magic resist 75%) Binlor (Physical resist 75%, LOSE magic attack) Earthmother (Corrosive, Retaliate Fireball, room fills with Tainted Marsh plants) Glowing Guardian (Crazed regen), Jehora Jeheyu (curse bearer), Dracul (Undead, Bloodless, 774 HP (overheal past normal max)) Taurog (75% berserk, lose magic attack), Tikki Tooki (Weakening, riposte 1%). After the Tikki form is a default form with no special abilities, but when the first DP breaks... | Mire's Heart |
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Starts at 1HP. | Mire's Heart |
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Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress |
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Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress |
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Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress | |
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Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress |
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Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress |
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Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress |
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Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress |
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Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress |
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Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress |
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Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress |
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Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress |
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Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress |
Tentacle |
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Massive | Various stats and traits, comes in 3 waves. 3 of the 6 in a wave must be killed to advance, 3 waves of increasing difficulty. | Seaside Fortress |
The Storm Ruler |
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Loses 1000 HP when a tentacle dies, does not regenerate. 3x3 monster sprite. | Seaside Fortress |
Special Bosses
Unique bosses found in class challenges and Curious dungeons, and other misc places.
Boss | Standard stats | Traits | Unlisted mechanics | Location |
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Gains 999 damage and 9999 HP if struck when even a single monster is still alive in the dungeon. | Magician Bronze |