Difference between revisions of "Alpha:Races"
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− | * Health Powerups and the Dwarf's Glyph Conversion gives you 1 Max Health per Level. This means the bonus scales while you level up, your total bonus Max Health equals Level * (Dwarf Conversion + Health Powerups). This is NOT a percentage bonus. Buying a +10 Max Health item will not <span class="plainlinks">[http://thebeginnerslens.com/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;"> | + | * Health Powerups and the Dwarf's Glyph Conversion gives you 1 Max Health per Level. This means the bonus scales while you level up, your total bonus Max Health equals Level * (Dwarf Conversion + Health Powerups). This is NOT a percentage bonus. Buying a +10 Max Health item will not <span class="plainlinks">[http://thebeginnerslens.com/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;"></span>] increase the bonus from Health Powerups or Dwarf's Glyph Conversion, and likewise worshipping Dracul will not decrease the bonus. |
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− | In addition, 3 special races exist <span class="plainlinks">[http://www.bestpills4weightloss.com/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;"> | + | In addition, 3 special races exist <span class="plainlinks">[http://www.bestpills4weightloss.com/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;"></span>] as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game. |
Revision as of 15:35, 29 October 2011
Regular Races
There are seven regular races, each of which can convert glyphs (magic spells/skills) into a different permanent bonus.
Race | Converts glyphs to... | Unlock | Strategy |
---|---|---|---|
Human | +10% Damage Bonus | Start | Great for beginners and Rogues/Berserkers |
Elf | +2 Maximum Mana | Start | Amazing Wizards. |
Dwarf | +1 Max Health per level* | Start | Good for fighters and monks. Decent all-around. |
Halfling | +1 Healing Potion | Start | Great for many challenge missions, and for thieves. |
Gnome | +1 Mana Potion | Start | Great for thieves. |
Goblin | +5 Experience (+10 gold pre v0.2) | Defeat the Crypt challenge with any race. | Extra experience at will makes leveling up to heal much easier. Good for Assassins. |
Orc | +2 Base Damage (+5 experience pre v0.2) | Defeat the Library challenge with any race. | Good for classes with high damage bonuses, like Rogues and Berserkers. |
- Health Powerups and the Dwarf's Glyph Conversion gives you 1 Max Health per Level. This means the bonus scales while you level up, your total bonus Max Health equals Level * (Dwarf Conversion + Health Powerups). This is NOT a percentage bonus. Buying a +10 Max Health item will not increase the bonus from Health Powerups or Dwarf's Glyph Conversion, and likewise worshipping Dracul will not decrease the bonus.
In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.
Race | Converts glyphs to... | Unlock |
---|---|---|
Gorgon | +5% Death Gaze | Beat Snake Pit with a Monk |
Vampire | +5% Lifesteal | Beat Crypt with an Assassin |
Half-dragon | +20% Knockback damage | Beat Library with a Warlord |