Difference between revisions of "User:Wojo"

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:What is in all the different subdungeons?
 
:What is in all the different subdungeons?
  
:And lemme know what you post? Cuz I'm progressing pretty damn slowly through these dungeons labeled "Hard". It's Taking me hours of playthroughs to beat them. ----  [[User:Wojo|Wojo]] 06:32, 15 October 2011 (UTC)
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:And lemme know what you post? Cuz I'm progressing pretty damn slowly through these dungeons labeled "Hard". It's Taking me tons of playthroughs to beat them. ----  [[User:Wojo|Wojo]] 06:32, 15 October 2011 (UTC)
 
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:How do you get past a dragon's magically barricaded treasure hold? Do you need to somehow beat the impossibly strong dragon boss elsewhere?
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:And don't even get me started on the "VICIOUS" level difficulty missions... ---- [[User:Wojo|Wojo]] 18:54, 15 October 2011 (UTC)
 
:And don't even get me started on the "VICIOUS" level difficulty missions... ---- [[User:Wojo|Wojo]] 18:54, 15 October 2011 (UTC)
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I, Crawly McCrawlsa, solemnly say... The Viscous missions are TOO DIFFICULT.
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I've managed to get to the final final dragon boss in her lair after killing all her gaurds, but with no items or even enough health to attack her once.
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And the naga city?
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Here's PROOF of how far I've gotten on this impossible friggin mission. TOO HARD AAAG. Killed 5 bosses in a row. Had at least 2 left to go still. The Goat of 1 hit killing, and the uber naga with an added 5 levels of death protection onto his already insane stats. Viscous difficulty missions need nerfing imho.
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[[File:IMPOSSIBLE.jpg]]

Revision as of 09:21, 6 November 2011

Anyone want to start putting up some information about the beta somewhere?

Some great info would be on:
  • How to unlock new classes (are the 6 special classes playable in beta?!?).
  • Strategies for beating "Hard" dungeons.
Strategies for beating the new boss monsters like:
  • Herr, Derr, and Herp the Foreman. (Magma Mines) Opposite immunities and 3 bosses instead of 2 or 1.
  • Ssseth the naga. (Ick Swamp) Crazy high health and weakens.
  • The Stone and Earth Guardians. (Rock Garden) Opposite immunities.
  • Anoobis. (Creeplight Ruins) Reviving minions.
  • Stheno. (Hexx Ruins) Prevents mid-fight levelups against boss.
  • Tower of Goo and the Super Meat Man. (The Slime Pit) Minions reduce immunities, cause corrosion, and either have high health or physical resistance.
  • Getanadafix. (Druid Grove)
What the heck should I spend all my money on since I can't seem to upgrade anything else?
Is the sword that stacks base damage on level up better than the sword that adds 1% bonus damage per kill?
What reward is there for killing Yin and Yang?
What is in all the different subdungeons?
And lemme know what you post? Cuz I'm progressing pretty damn slowly through these dungeons labeled "Hard". It's Taking me tons of playthroughs to beat them. ---- Wojo 06:32, 15 October 2011 (UTC)
And don't even get me started on the "VICIOUS" level difficulty missions... ---- Wojo 18:54, 15 October 2011 (UTC)

I, Crawly McCrawlsa, solemnly say... The Viscous missions are TOO DIFFICULT. I've managed to get to the final final dragon boss in her lair after killing all her gaurds, but with no items or even enough health to attack her once.

And the naga city? Here's PROOF of how far I've gotten on this impossible friggin mission. TOO HARD AAAG. Killed 5 bosses in a row. Had at least 2 left to go still. The Goat of 1 hit killing, and the uber naga with an added 5 levels of death protection onto his already insane stats. Viscous difficulty missions need nerfing imho.

IMPOSSIBLE.jpg