Difference between revisions of "Gods"
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*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10% | *Boon: Dodging. 15 Piety- Enhance your dodge chance by 10% | ||
− | + | *Boon: Gold. 30 Piety- Gain a bonus of 40 gold | |
+ | *Boon: Poison. 60 Piety- Melee attacks become Poisonous | ||
+ | *Boon: First Strike. 80 Piety- Gain permanent first strike in battle | ||
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Revision as of 02:52, 18 June 2010
Gods work similarly to other roguelike games, each giving themed bonuses and penalties. No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god. Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet. Please note that due to the recent changes to how gods work, this page is very much a WIP.
God | Worship | Piety Rewards | Piety Penalties | <0 Piety Penalty | Options |
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Binlor Ironshield | Grants 5 additional maximum HP |
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Dracul | Reduce max health by 5. Set current health to 1 |
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Die |
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The Earthmother | Creates IMAWAL Glyph if it doesn't exist. |
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Glitterfinger | |||||
Glowing Guardian | |||||
Jehora Jeheyu, god of destruction |
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Mystera Annur | |||||
The Pactmaker |
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Taurog, the god of battle | Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn | Health is halved |
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Tikki Tooki |
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