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Gods work similarly to other roguelike games, each giving themed bonuses and penalties. While some penalties are more trivial to avoid or withstand than others, every god has the ability to substantially improve a dungeon run given proper planning. When you play with gods, however, you play with fire — it is up to the player to wield it against the enemy rather than against herself in the form of harsh and avoidable punishments.

All classes except for Class: Goatperson Goatperson begin without a religion, and must visit an altar to join a religion (except for Class: Vampire Vampire, who cannot join a religion). Each dungeon has up to three altars, each assigned to a randomly-selected god among those unlocked. Stepping on the altar will display a brief flavor text description and the option to begin worship if you have not selected a god yet. It is also possible to change religions mid-run through the (religious) Conversion mechanic (explained below), allowing the player to take boons from multiple gods while avoiding penalties.

Relatively new players can experiment with gods in a punishment-free setting using a Class: Paladin Paladin, once unlocked. Intermediate-to-advanced practice with gods can be had by using the challenging Class: Goatperson Goatperson class, whose mandatory polytheism forces the player away from comfort picks and instead teaches them how to plan actions around religious conversions.

Some lesser divinities can infrequently be encountered in subdungeons. These only differ from other subdungeons thematically, as they do not otherwise function as a god in the same broad mechanical sense as the 9 major deities.

Piety and Altars

Piety is the spiritual equivalent of gold. You start with 0 Piety, and can never have less than 0. You can never have more than 100 Piety saved up, so any gains beyond this are wasted.

The number of altars in a standard dungeon depends on your kingdom. Initially, no altars will spawn. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3 gods, one altar will spawn. With 4-8 gods, two altars will spawn. If you unlock your ninth god, you will have all three altars spawn.

Each altar has a 3x3 square of sparkles centred on it, coloured-coded according to the deity of the altar. You should learn the colours, as these give advance notice of which deity is present. Each sparkle disappears when stepped on, giving +1 piety (regardless of your current religious status).

If you are currently following a god, you can desecrate the altar of any other god (except for the Pactmaker's altar, which can never be desecrated). Doing so gains 30 piety (-10 for each subsequent desecration) and three indulgences, but you will suffer a punishment from the god whose altar you smashed, and the smashed altar will become unusable. The punishments vary from irrelevant to disastrous depending on the god and your overall strategy.

The principal way to gain piety is by performing actions your current god approves of. If you perform a disapproved action, however, your god will 'fine' you a certain amount of piety. If you have indulgences, he/she will take off one of those in preference to fining you in piety, so it's a good idea to time your desecrations so that the indulgences allow you to avoid heavy fines. If you do not have any indulgences, nor enough piety to pay the fine, you will suffer your god's punishment (the Class: Paladin Paladin is exempt from this).

The Pactmaker uses Piety a little differently from the other gods. Whenever you perform the action associated with your Pact, the Pactmaker will try to take away the necessary Piety and give you the associated benefit. If you cannot afford the Piety cost, the Pactmaker won't deduct any piety and won't give you the benefit, but there is no punishment and the Pact remains active.

You must return to your god's altar in order to request boons from them. On some maps, you will need to be careful about getting cut off from the altar.

Initial worship and conversion

You can only follow one god at a time, and at the start, you are not following any god. (Note: The Pactmaker cannot be followed, but you can take one of its Pacts regardless of whether or not you are following a god.)

If you are not currently following any god, you can start following a god at his/her altar. Depending on the god, you will receive an initial worship bonus in the form of piety and sometimes a free glyph.

If you are already following a god, and you are not a Class: Paladin Paladin or Class: Goatperson Goatperson, you can convert to another god with an intact altar (even a god you previously abandoned). You need at least 50 piety in the bank to convert, and you lose half of whatever you have when you convert. Converting does not give any of the initial worship benefits.

Main Gods

The Pactmaker.png

The Pactmaker

Initial Worship




Preparation Penalty


Likes Dislikes Boons



God boon: Scholar's Pact Scholar's Pact
Whenever you level up: -10 Piety, sets current HP to 150% of your max HP and casts Glyph: BYSSEPS BYSSEPS on you
God boon: Warrior's Pact Warrior's Pact
Whenever you kill a monster without Trait: No Experience No Experience: -3 Piety, +1 Max HP
God boon: Alchemist's Pact Alchemist's Pact
Whenever you drink a health or mana potion: -4 Piety, +3 XP
God boon: Body Pact Body Pact
Whenever a monster without Trait: No Experience No Experience damages you: -4 Piety, Grant Trait: Physical resist Physical resist +1% and Trait: Magic resist Magic resist +1%
God boon: Spirit Pact Spirit Pact
Whenever you convert an item or glyph: -5 Piety, +15 bonus conversion points
God boon: Consensus Consensus
Effect: +50 Piety, -50 max Piety

Binlor Ironshield.png

Binlor Ironshield

Initial Worship
  • Free Glyph: PISORF PISORF
  • +1 Piety per 10 revealed tiles on the main dungeon level
  • Lose 50% resistances
Preparation Penalty
  • Erodes 30% of the level's walls
Likes Dislikes Boons
  • Destroy a wall/petrified monster: +5 Piety
  • Gain a level: -10 Piety
  • Cast Glyph: IMAWAL IMAWAL on an empty square: -5 Piety
God boon: Stone Soup Stone Soup Single use
Cost: 35 Piety
Effect: Spawns Glyph: ENDISWAL ENDISWAL near the altar
God boon: Stone Skin Stone Skin Multiple use
Cost: 15 Piety
Effect: Destroys 3 nearby wall segments
+3% Trait: Magic resist Magic resist
3 ranks of Trait: Stone skin Stone skin
God boon: Stone Form Stone Form Single use
Cost: 25 Piety
Effect: Destroys 10 nearby wall segments
Grant Trait: Stone form Stone form
+5% Trait: Magic resist Magic resist
God boon: Stone Fist Stone Fist Single use
Cost: 40 Piety
Effect: Destroys 20 nearby wall segments
+50% Trait: Knockback Knockback damage
+5% Trait: Magic resist Magic resist
God boon: Stone Heart Stone Heart Multiple use
Cost: 10 Piety
Effect: Destroys 15 nearby wall segments
lower all enemy Resistances on current dungeon level by 5%
+3% Trait: Magic resist Magic resist



Initial Worship
  • +2 Piety for each killed non-Trait: Undead Undead enemy
Preparation Penalty
  • 25% of enemies are bloodless
Likes Dislikes Boons
  • Attack with Trait: Life steal Life steal (once per monster, xp-valuable only): +1 Piety
  • Kill a non Trait: Undead Undead monster: +2 Piety
  • Drink a blood pool: +1 Piety per stack of God boon: Blood Tithe Blood Tithe
  • Kill an Trait: Undead Undead monster: -5 Piety
God boon: Blood Curse Blood Curse Single use
Cost: Increases level by 1 (no stat increase, no HP/MP fill, cannot be chosen at L10)
Effect: +20 Piety
God boon: Blood Tithe Blood Tithe Multiple use
Cost: 10 (+15) Piety
Effect: Grants Trait: Sanguine Sanguine 5%, or boosts +5% to Trait: Sanguine Sanguine if you already have it, - 5 Max HP, +1 Base damage
God boon: Blood Hunger Blood Hunger Multiple use
Cost: 20 (+25) Piety
Effect: Trait: Life steal Life steal +1, -20% to maximum resistances, +1 Base damage
God boon: Blood Shield Blood Shield Single use
Cost: 40 Piety
Effect: Trait: Physical resist Physical resist +15%, Trait: Magic resist Magic resist +15%
God boon: Blood Swell Blood Swell Multiple use
Cost: 20 (+10) Piety
Effect: Restore all HP, +1 Trait: Cursed Cursed

The Earthmother.png

The Earthmother

Initial Worship
  • applies 5 layers of Trait: Corrosion Corrosion to your character
Preparation Penalty
  • Plant creation rate from boons is doubled
Likes Dislikes Boons
  • Cast Glyph: IMAWAL IMAWAL on an enemy: +10 Piety
  • Cast Glyph: IMAWAL IMAWAL on a plant: +5 Piety
  • Kill a plant: -15 Piety
God boon: Plantation Plantation Multiple use
Cost: 5 Piety
Effect: Grows a plant on each visible bloodstain, and gain 5 Piety for each plant grown in this manner
God boon: Clearance Clearance Multiple use
Cost: 5 (+5) Piety
Effect: Removes 10 plants and restores 1 Mana for each removed plant.
God boon: Greenblood Greenblood Multiple use
Cost: 5 (+3) Piety
Effect: Every monster on this dungeon level is inflicted with 1 point of Trait: Corrosion Corrosion, spawns 3 random plants and removes one layer of Trait: Cursed Cursed.
God boon: Entanglement Entanglement Multiple use
Cost: 5 Piety
Effect: Every monster on this dungeon floor is Trait: Slowed Slowed, spawns 5 random plants
God boon: Vine Form Vine Form Multiple use
Cost: 5 (+3) Piety
Effect: Grants you +4 to your maximum hit points, 1 point of Trait: Damage Reduction Damage Reduction, spawns 2 plants

Glowing Guardian.png

Glowing Guardian

Initial Worship
  • +5 Piety per level
  • Removes all glyphs and items from your inventory
Preparation Penalty
  • Greatly reduces per-level piety gain from consecutive level up (3+3n to 0+2n)
Likes Dislikes Boons
  • Gain a level: 3 (+3) Piety (piety reward increases for each consecutive level-up without converting to another religion)
  • Convert a large item, glyph, or potion: +5 Piety
  • Convert a small item (including small glyphs): +2 Piety
  • Kill an XP-valuable undead monster: +1 Piety
  • Burnt Offering (kill a monster that has Trait: Burning Burning applied): +1 Piety
  • Inflict Trait: Poisoned Poisoned status on a monster: -10 Piety
  • Activate Glyph: BLUDTUPOWA BLUDTUPOWA: -20 Piety and activation of glyph fails
God boon: Humility Humility Single use
Cost: 15 Piety
Effect: Lowers current level by 1; has no effect on base attack, maximum hit points, or experience
God boon: Absolution Absolution Multiple use
Cost: 2 (+2) Piety
Effect: Removes one monster of your level or lower from the game (exception: Trait: Undead Undead, monsters on different dungeon levels, bosses), gain +4 Max HP and a Item: Prayer Bead Prayer Bead
God boon: Cleansing Cleansing Multiple use
Cost: 10 (+0) Piety
Effect: Removes Trait: Mana Burned Mana Burned and Trait: Poisoned Poisoned status, as well as 1 layer each of Trait: Weakened Weakened and Trait: Corrosion Corrosion status, and your next attack is a Trait: Consecrated Strike Consecrated Strike. Also receive a Item: Prayer Bead Prayer Bead
God boon: Protection Protection Multiple use
Cost: 10 (+5) Piety
Effect: Restores 35% of your maximum health and mana; has no effect on Trait: Mana Burned Mana Burned and Trait: Poisoned Poisoned status; Also receive a Item: Prayer Bead Prayer Bead
God boon: Enlightenment Enlightenment Single use
Cost: 100 Piety
Effect: Enchants all Item: Prayer Bead Prayer Beads in inventory, and gain +1 Max HP, +1% bonus damage, +1 XP and +10 Conversion Points per bead converted. Also removes all layers of Trait: Cursed Cursed and grants +5 Max MP

Jehora Jeheyu.png

Jehora Jeheyu

Initial Worship
  • Random  Piety based on your level
  • Free Glyph: WEYTWUT WEYTWUT glyph
  • 50% chance of reducing your health to 1 and mana to 0, and reducing bonus damage, max health and max mana by 33%
Preparation Penalty
  • Removes one inventory slot from the player
Likes Dislikes Boons
All of the following effects may randomly grant 2-4 Piety or cause Jehora Jeheyu to randomly punish you (no piety loss)
  • Discover a monster while exploring (plants excluded)
  • Kill an XP-valuable enemy
  • Dodge an attack
  • Convert an item or glyph
On minor punishment
randomly inflicts Trait: Poisoned Poisoned, Trait: Mana Burned Mana Burned, Trait: Weakening Weakening, Trait: Corrosion Corrosion debuffs, or sets your health to 1
God boon: Petition Petition Single use
Cost: 45 Piety
Effect: Jehora Jeheyu stops randomly punishing you
God boon: Last Chance Last Chance Single use
Cost: all remaining Piety
Effect: Grants a chance to fully restore your health and mana; probability improves if you have more piety
God boon: Boost Health Boost Health Multiple use
Cost: 20 + 25n Piety, 1 Item: Health Potion Health Potion
Effect: Increases your maximum health by 20
God boon: Boost Mana Boost Mana Multiple use
Cost: 20 + 25n Piety, 1 Item: Mana Potion Mana Potion
Effect: Increases your maximum mana by 3
God boon: Chaos Avatar Chaos Avatar Single use
Cost: 80 Piety
Effect: Increases your current level by 1, granting a full heal and mana restore, grants +100 conversion points, removes all Trait: Weakening blow Weakening blow and Trait: Corrosion Corrosion from your character, and reduces the physical and Trait: Magic resist Magic resistance of all monsters on the current level by 20%

Mystera Annur.png

Mystera Annur

Initial Worship
  • +1 Piety for each glyph cast
  • all monsters on all dungeon floors gain 15% to both physical and Trait: Magic resist Magic resist
Preparation Penalty
  • Slows piety gain by 25%
Likes Dislikes Boons
  • Cast a glyph: +1 Piety per 2 mana spent
  • Get afflicted with Trait: Mana burned Mana burned :- remaining Mana in Piety
God boon: Magic Magic Multiple use
Cost: 5 (+20) Piety
Effect: Gain 1 maximum mana
God boon: Refreshment Refreshment Single use
Cost: 50 Piety
Effect: Every time you convert a glyph, 50% of your maximum mana is restored (25% while not actively worshipping Mystera)
God boon: Flames Flames Single use
Cost: 20 Piety
Effect: Your attack bonus decreases by 50%, but the Glyph: BURNDAYRAZ BURNDAYRAZ glyph deals 1 additional damage per level
God boon: Weakening Weakening Multiple use
Cost: 30 (+0) Piety
Effect: -10% magic resistance to player and all monsters on the current dungeon floor
God boon: Mystic Balance Mystic Balance Single use
Cost: 60 Piety
Effect: Mana costs of all spells are increased or decreased towards the value of "5" by 2 points.



Initial Worship
  • +2 Piety for each killed enemy.
  • -40% bonus damage and enemies gain 10% Magic resist.
  • -10% bonus damage and enemies gain 10% Magic resist, for converting one of his gear
Preparation Penalty
Likes Dislikes Boons

Kill an enemy: +4 Piety.

Kill a Trait: Magical attack Magical attack enemy: +8 Piety.

Convert a glyph: +10 Piety.

Use a glyph: -2 Piety per use.

Convert Taurog's Equipment: Instant punishment.

God boon: Taurog's Blade Taurog's Blade Single use
Cost: 20 Piety, -1 Max Mana
Effect: Spawn Item: Skullpicker Skullpicker (+5 Base Damage) near the altar, +5% attack bonus
God boon: Taurog's Shield Taurog's Shield Single use
Cost: 25 Piety, -1 Max Mana
Effect: Spawn Item: Wereward Wereward (Trait: Damage Reduction Damage Reduction: 5) near the altar, +5% attack bonus
God boon: Taurog's Helm Taurog's Helm Single use
Cost: 25 Piety, -1 Max Mana
Effect: Spawn Item: Gloat Gloat (Trait: Magic resist Magic resist: +15%) near the altar, +5% attack bonus
God boon: Taurog's Armour Taurog's Armour Single use
Cost: 25 Piety, -1 Max Mana
Effect: Spawn Item: Will Will (Trait: Physical resist Physical resist: +15%) near the altar, +5% attack bonus
God boon: Unstoppable Fury Unstoppable Fury Multiple use
Cost: 20 (+10) Piety
Prerequisite: Must be equipped with all of Taurog's equipment
Effect: Grants Trait: Death Protection Death Protection

Tikki Tooki.png

Tikki Tooki

Initial Worship
Preparation Penalty
  • All damage taken will incur a piety penalty.
Likes Dislikes Boons
  • Kill an XP-valuable enemy who is lower-level than you: +5 Piety.
  • Dodge an attack from any enemy: +3 Piety
  • Take more than one hit from a monster: -3 Piety per hit
  • Trigger a death protection: -10 Piety
God boon: Tribute Tribute Multiple use
Cost: 15 gold
Effect: Gain 10 Piety
God boon: Tikki's Edge Tikki's Edge Multiple use
Cost: 25 (+25) Piety
Effect: Grants you Trait: Learning Learning, gaining +1 additional experience from all kills, grants 10 Gold Pile Icon 18.png
God boon: Dodging Dodging Single use
Cost: 25 Piety
Effect: Increases your chance to Trait: Dodge Dodge by 10%, grants 10 Gold Pile Icon 18.png
God boon: Poison Poison Multiple use
Cost: 15 (+10) Piety
Effect: Grants you 1 level of Trait: Poisonous Poisonous
God boon: Reflexes Reflexes Multiple use
Cost: 35 Piety, 1 Item: Health Potion Health Potion
Effect: Spawn one Item: Reflex Potion Reflex Potion & Item: Quicksilver Potion Quicksilver Potion near the altar.

Choose your Deity

  • God: Binlor Ironshield Binlor Ironshield: Binlor works as a source of knockback melee damage, temporary physical damage resistance, and permanent magic damage resistance, and is quite easy to farm piety with. He grants a free Glyph: PISORF PISORF on worship, which also makes him a popular "glyph magnet" as a preparation. You can also get Glyph: ENDISWAL ENDISWAL from him for 35 Piety, or can pick one up if it spawns — or you can prep Item: Bear Mace Bear Mace to help farm his piety. Constantly requesting God boon: Stone Skin Stone Skin and/or God boon: Stone Heart Stone Heart will allow you to rack up a great amount of magic resistance. Binlor is also a good desecration target, as long as you don't care about your resistances, and if you're going to spam God boon: Stone Skin Stone Skin, you don't mind his punishment even if you're worshiping him.
  • God: Dracul Dracul: Dracul is a good selection for most melee classes, due to how much health refills he can bring to the table. He can grant you Trait: Life steal Life steal, Trait: Sanguine Sanguine, or even a full heal via God boon: Blood Swell Blood Swell. Unfortunately, he doesn't really like you using other forms of healing, like Glyph: HALPMEH HALPMEH or Glyph: CYDSTEPP CYDSTEPP — it takes a bit of practice to combine him with folks who like to use those. He doesn't like you using healing potions, either, but he likes you converting those, which paradoxically makes him a fine Deity for Race: Halfling Halfling if you want quick piety with him (great for a Halfling Badge: Feeling Parched Feeling Parched). The other reason he's useful is for if God boon: Blood Shield Blood Shield, which stacks extremely well with other forms of damage resistance while not taking up an item slot, and he's a key player in resist stacking strategies. Both glass cannon builds and big health builds can make good use out of overhealing with his lifesteal, too, and Race: Dwarf Dwarf can get great mileage out of everything he provides.
  • God: The Earthmother The Earthmother: A very useful deity whatever your plan is, and a great source of piety. Her free Glyph: IMAWAL IMAWAL glyph will both give you piety and help you level up faster, and God boon: Vine Form Vine Form will let you get more out of the XP bonus by letting you fight higher level enemies with less effort. God boon: Plantation Plantation allows you to get 100 Piety extremely easily, and also allow for seemingly endless spam of God boon: Clearance Clearance, which can be an equivalent to having several Item: Keg of Mana Keg of Mana. It can also be used to convert to another deity. God boon: Entanglement Entanglement is multi purpose — bonus experience on every monster, protection from enemy first strike and retaliation, and it's cheap to spam just to put plants on the map. The Earthmother's altar is an easy desecration target, since a single Item: Burn Salve Burn Salve negates her punishment.
  • God: Glowing Guardian Glowing Guardian: A powerful deity for every class except Class: Bloodmage Bloodmage and Class: Assassin Assassin, or Item: Trisword Trisword/Item: Alchemist Scroll Alchemist Scroll builds. Worship him as early as possible to get the most piety out of him. God boon: Absolution Absolution is deceptively powerful, allowing you to gain a ton of max HP, although it costs 1/5 of an item slot and some potential XP. God boon: Enlightenment Enlightenment can be used to your advantage, providing a nice bonus to everything, plus a complete curse wipe. Unfortunately, he hates potions, and converting in and out of him isn't a great option. Also, he gives piety for converting things and leveling, and Race: Goblin Goblins convert things for leveling, so they make ideal GG worshipers.
  • God: Jehora Jeheyu Jehora Jeheyu: He rewards almost anything you do, but sometimes he will inflict a random small punishment instead until you get God boon: Petition Petition from him. In return for this bit of inconvenience, he provides very cheap stat boosts. Grab God boon: Petition Petition to end his punishments as soon as possible, and burn a potion or whatever to get to LV2 and enjoy the great boosts, quality refills, and also the handy Glyph: WEYTWUT WEYTWUT which lets you explore any map easily. Desecrating him is somewhat risky. A desecration can either severely reduce your total health, mana, and damage, or just give you free piety. Desecrate only when desperate, or feel lucky. Also a great god for a Race: Goblin Goblin, as they can take all his punishments at LV1 and just convert something to get rid of most of them, and they can get a lot of mileage out of his stat boosts, and you can get great mileage out of Race: Halfling Halflings and Race: Gnome Gnomes as well.
  • God: Mystera Annur Mystera Annur: Mystera works well for most Glyph: BURNDAYRAZ BURNDAYRAZ spellcaster builds (even when your character isn't one, because worshiping Mystera turns anyone into one). God boon: Magic Magic is a free mana point, and another one each time you can afford it. God boon: Refreshment Refreshment provides roughly 5-6 Mana Potions worth of mana, so saving glyphs for mana replenishment is often crucial for getting the most out of her. God boon: Mystic Balance Mystic Balance allows for 5 MP fireballs and 8 MP CYDSTEPPs, although it fares poorly with other cheaper glyphs. God boon: Flames Flames bump your effective caster level at levels 4 and 8 for dedicated casters and God boon: Weakening Weakening can fully negate one of the few obstacles to fireball spam if used a bunch. Don't worship her if the dungeon is full of magical monsters or mana burners unless you know what you're doing; in most other cases, she's supremely easy to play and powerful. Also, don't desecrate her unless you know you have a way around her punishment.
  • God: The Pactmaker The Pactmaker: Works differently than other deities and can be worshipped at the same time as another deity. The Pactmaker offers 5 pacts which decrease your piety, but give you god effects when certain things happen. If you cannot pay the piety because you have no other god, nothing happens. If you have a god, but can't pay the piety, you do not invoke the god's punishment. You can also use God boon: Consensus Consensus for an instant piety boost or for converting out of another deity. Works well with "piety farms" like God: The Earthmother The Earthmother and God: Taurog Taurog, as well as the Item: Stone Sigil Stone Sigil. Always keep in mind that you can't take the powerful God boon: Consensus Consensus if you take another pact before, but you can still take another pact if you take Consensus first.
  • God: Taurog Taurog: Taurog is a good source of piety, and benefits classes that beg for physical damage, especially the Class: Berserker Berserker and the Class: Monk Monk. However, the mana penalty can be crippling and his boons will fill your inventory and prevent you from purchasing other items from shops. With Taurog, you can either worship him full-time and abuse God boon: Unstoppable Fury Unstoppable Fury or grab a few of his items and convert out of him before the MP penalty cripples you. He rewards converting glyphs, so front-loaded guys like Race: Orc Orc, or the melee-happy Race: Halfling Halfling make good Badge: Warmonger Warmonger melee-only builds with him because they can dump all their glyphs to get a lot of his stuff in their inventory early. He's also good for melee types going Badge: Miser Miser as he doesn't leave too much room for other items anyway.
  • God: Tikki Tooki Tikki Tooki: Good choice as a later game deity, as he enjoys you slaying lower level monsters, but a big no for tanks. That said, if you can just hop in with a tank and grab God boon: Dodging Dodging and maybe a hit of God boon: Tikki's Edge Tikki's Edge then get out, he's great — the more hits you can tank, the more potential dodges, you just have to get out of TT worship first. His prep penalty looks harsh, but just promotes optimal play on spellcasters and glass cannon types — and God boon: Tikki's Edge Tikki's Edge stacking is great with spellcasters while each hit of God boon: Reflexes Reflexes gives you two powerful potions almost anyone can find a use for. When playing for a lot of Tikki's Edge benefits, save some low level monsters. God boon: Poison Poison isn't particularly powerful outside of very specific builds, but the first shot basically pays for itself. A nice thing about Tikki Tooki is that his boons give you gold, so you can afford buying powerful items or potions and abusing gold-consuming items like the Item: Crystal Ball Crystal Ball. Just don't prep him with Glyph: CYDSTEPP CYDSTEPP users whatever you do, he doesn't like that. On plant maps, he can give you a lot of piety for dodging plant hits.

Lesser divinities

Some other divinities can be encountered in subdungeons. You can sometimes interact, or even worship them.

  • The metal spider, in the Metal Spider Temple, who will reward you if you abandon some life.
  • The mighty lost Lekon, who likes you to kill goats.