Difference between revisions of "Gods"
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− | Taurog, the god of battle: | + | Taurog, the god of battle:<br> |
− | Gives attack bonuses for physical kills; penalizes for use of magic. | + | Gives attack bonuses for physical kills; penalizes for use of magic.<br> |
− | Good for physical combat specialists. | + | Good for physical combat specialists.<br><br> |
− | The Earthmother: | + | The Earthmother:<br> |
− | Rewards the act of petrification. | + | Rewards the act of petrification.<br> |
− | Good for transmuters and gorgons. | + | Good for transmuters and gorgons.<br><br> |
− | Glowing Guradian: | + | Glowing Guradian:<br> |
− | Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic. | + | Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic.<br> |
− | Good when fighting many undead. | + | Good when fighting many undead.<br><br> |
− | Binlor Ironshield: | + | Binlor Ironshield:<br> |
− | Gives stat bonuses for long-term loyalty and gold for mining. | + | Gives stat bonuses for long-term loyalty and gold for mining.<br> |
− | Dracul: | + | Dracul:<br> |
− | Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men. | + | Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men.<br> |
− | Good for vampires and physical combat specialists. Proceed with caution when serving this God. | + | Good for vampires and physical combat specialists. Proceed with caution when serving this God.<br><br> |
− | Tikki Tooki: | + | Tikki Tooki:<br> |
− | Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness. | + | Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness.<br> |
− | Good for rogues and assassins. | + | Good for rogues and assassins.<br><br> |
− | Jehora Jeheyu, god of destruction. | + | Jehora Jeheyu, god of destruction.<br> |
− | Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life. | + | Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life.<br> |
Good for units that do not rely on defensive magic for their survival. | Good for units that do not rely on defensive magic for their survival. |
Revision as of 02:43, 11 March 2010
Taurog, the god of battle:
Gives attack bonuses for physical kills; penalizes for use of magic.
Good for physical combat specialists.
The Earthmother:
Rewards the act of petrification.
Good for transmuters and gorgons.
Glowing Guradian:
Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic.
Good when fighting many undead.
Binlor Ironshield:
Gives stat bonuses for long-term loyalty and gold for mining.
Dracul:
Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men.
Good for vampires and physical combat specialists. Proceed with caution when serving this God.
Tikki Tooki:
Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness.
Good for rogues and assassins.
Jehora Jeheyu, god of destruction.
Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life.
Good for units that do not rely on defensive magic for their survival.