Difference between revisions of "Gods"

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Taurog, the god of battle:<br>
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{| border="1" cellspacing="0"
Gives attack bonuses for physical kills; penalizes for use of magic.<br>
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!God
Good for physical combat specialists.<br><br>
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!Effect
 
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!Renouncement penalty
The Earthmother:<br>
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!Remarks
Rewards the act of petrification.<br>
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|-
Good for gorgons. Floods the level in stone upon renouncement. Renouncement can be used to the advantage of a transmuter.<br><br>
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|'''Taurog, the god of battle'''
 
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|Gives attack bonuses for physical kills; penalizes for use of magic.
Glowing Guradian:<br>
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|?
Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic.<br>
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|Good for physical combat specialists.
Good when fighting many undead.<br><br>
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|-
 
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|'''The Earthmother'''
Binlor Ironshield:<br>
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|Rewards the act of petrification.
Gives stat bonuses for long-term loyalty and gold for mining.<br><br>
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|Floods the level in stone.
 
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|Good for gorgons.  Renouncement can be used to the advantage of a transmuter.
Dracul:<br>
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|-
Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men.<br>
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|'''Glowing Guradian'''
Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce.<br><br>
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|Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic.
 
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|?
Tikki Tooki:<br>
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|Good when fighting many undead.
Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness, also gives you one health potion.<br>
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|-
Good for rogues and assassins. If entertained (number of skillful kills?), Tikki Tooki will allow renouncing with no consequence; otherwise he will destroy your health potions.<br><br>
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|'''Binlor Ironshield'''
 
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|Gives stat bonuses for long-term loyalty and gold for mining.
Jehora Jeheyu, god of destruction:<br>
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|?
Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life.<br>
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|?
Good for units that do not rely on defensive magic for their survival.<br><br>
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|-
 
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|'''Dracul'''
Mystera Annur:<br>
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|Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men.
Reduces physical damage to 1 but provides additional maximum mana with every level up and on each kill. Attack power is returned if denounced, but renouncing will cause glyphs to break after use.<br>
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|?
Good for wizards and bloodmages.<br><br>
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|Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce.
 
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|-
The Pactmaker:<br>
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|'''Tikki Tooki'''
Somewhat mysterious. Decreases stats when you begin to follow him. Provides additional experience for each kill, 1 max mana with each level up, and probably some other stuff.<br>
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|Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness. Also gives you one health potion.
Good for assassins. Does nothing upon renouncement.
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|If entertained (number of skillful kills?), Tikki Tooki will allow renouncing with no consequence; otherwise he will destroy your health potions.
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|Good for rogues and assassins.
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|-
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|'''Jehora Jeheyu, god of destruction'''
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|Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life.
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|?
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|Good for units that do not rely on defensive magic for their survival.
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|-
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|'''Mystera Annur'''
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|Reduces physical damage to 1 but provides additional maximum mana with every level up and on each kill.
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|Attack power is returned, but glyphs will break after use.
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|Good for wizards and bloodmages.
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|-
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|'''The Pactmaker'''
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|Somewhat mysterious. Decreases stats when you begin to follow him. Provides additional experience for each kill, 1 max mana with each level up, and probably some other stuff.
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|Does nothing
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|Good for assassins.
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|}

Revision as of 12:10, 11 March 2010

God Effect Renouncement penalty Remarks
Taurog, the god of battle Gives attack bonuses for physical kills; penalizes for use of magic. ? Good for physical combat specialists.
The Earthmother Rewards the act of petrification. Floods the level in stone. Good for gorgons. Renouncement can be used to the advantage of a transmuter.
Glowing Guradian Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic. ? Good when fighting many undead.
Binlor Ironshield Gives stat bonuses for long-term loyalty and gold for mining. ? ?
Dracul Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men. ? Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce.
Tikki Tooki Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness. Also gives you one health potion. If entertained (number of skillful kills?), Tikki Tooki will allow renouncing with no consequence; otherwise he will destroy your health potions. Good for rogues and assassins.
Jehora Jeheyu, god of destruction Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life. ? Good for units that do not rely on defensive magic for their survival.
Mystera Annur Reduces physical damage to 1 but provides additional maximum mana with every level up and on each kill. Attack power is returned, but glyphs will break after use. Good for wizards and bloodmages.
The Pactmaker Somewhat mysterious. Decreases stats when you begin to follow him. Provides additional experience for each kill, 1 max mana with each level up, and probably some other stuff. Does nothing Good for assassins.