Difference between revisions of "Gods"
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− | Taurog, the god of battle | + | {| border="1" cellspacing="0" |
− | Gives attack bonuses for physical kills; penalizes for use of magic. | + | !God |
− | Good for physical combat specialists. | + | !Effect |
− | + | !Renouncement penalty | |
− | The Earthmother | + | !Remarks |
− | Rewards the act of petrification. | + | |- |
− | + | |'''Taurog, the god of battle''' | |
− | + | |Gives attack bonuses for physical kills; penalizes for use of magic. | |
− | Glowing Guradian | + | |? |
− | Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic. | + | |Good for physical combat specialists. |
− | Good when fighting many undead. | + | |- |
− | + | |'''The Earthmother''' | |
− | Binlor Ironshield | + | |Rewards the act of petrification. |
− | Gives stat bonuses for long-term loyalty and gold for mining. | + | |Floods the level in stone. |
− | + | |Good for gorgons. Renouncement can be used to the advantage of a transmuter. | |
− | Dracul | + | |- |
− | Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men. | + | |'''Glowing Guradian''' |
− | Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce. | + | |Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic. |
− | + | |? | |
− | Tikki Tooki | + | |Good when fighting many undead. |
− | Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness | + | |- |
− | + | |'''Binlor Ironshield''' | |
− | + | |Gives stat bonuses for long-term loyalty and gold for mining. | |
− | Jehora Jeheyu, god of destruction | + | |? |
− | Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life. | + | |? |
− | Good for units that do not rely on defensive magic for their survival. | + | |- |
− | + | |'''Dracul''' | |
− | Mystera Annur | + | |Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men. |
− | Reduces physical damage to 1 but provides additional maximum mana with every level up and on each kill. Attack power is returned | + | |? |
− | Good for wizards and bloodmages. | + | |Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce. |
− | + | |- | |
− | The Pactmaker | + | |'''Tikki Tooki''' |
− | Somewhat mysterious. Decreases stats when you begin to follow him. Provides additional experience for each kill, 1 max mana with each level up, and probably some other stuff. | + | |Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness. Also gives you one health potion. |
− | Good for assassins. | + | |If entertained (number of skillful kills?), Tikki Tooki will allow renouncing with no consequence; otherwise he will destroy your health potions. |
+ | |Good for rogues and assassins. | ||
+ | |- | ||
+ | |'''Jehora Jeheyu, god of destruction''' | ||
+ | |Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life. | ||
+ | |? | ||
+ | |Good for units that do not rely on defensive magic for their survival. | ||
+ | |- | ||
+ | |'''Mystera Annur''' | ||
+ | |Reduces physical damage to 1 but provides additional maximum mana with every level up and on each kill. | ||
+ | |Attack power is returned, but glyphs will break after use. | ||
+ | |Good for wizards and bloodmages. | ||
+ | |- | ||
+ | |'''The Pactmaker''' | ||
+ | |Somewhat mysterious. Decreases stats when you begin to follow him. Provides additional experience for each kill, 1 max mana with each level up, and probably some other stuff. | ||
+ | |Does nothing | ||
+ | |Good for assassins. | ||
+ | |} |
Revision as of 12:10, 11 March 2010
God | Effect | Renouncement penalty | Remarks |
---|---|---|---|
Taurog, the god of battle | Gives attack bonuses for physical kills; penalizes for use of magic. | ? | Good for physical combat specialists. |
The Earthmother | Rewards the act of petrification. | Floods the level in stone. | Good for gorgons. Renouncement can be used to the advantage of a transmuter. |
Glowing Guradian | Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic. | ? | Good when fighting many undead. |
Binlor Ironshield | Gives stat bonuses for long-term loyalty and gold for mining. | ? | ? |
Dracul | Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men. | ? | Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce. |
Tikki Tooki | Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness. Also gives you one health potion. | If entertained (number of skillful kills?), Tikki Tooki will allow renouncing with no consequence; otherwise he will destroy your health potions. | Good for rogues and assassins. |
Jehora Jeheyu, god of destruction | Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life. | ? | Good for units that do not rely on defensive magic for their survival. |
Mystera Annur | Reduces physical damage to 1 but provides additional maximum mana with every level up and on each kill. | Attack power is returned, but glyphs will break after use. | Good for wizards and bloodmages. |
The Pactmaker | Somewhat mysterious. Decreases stats when you begin to follow him. Provides additional experience for each kill, 1 max mana with each level up, and probably some other stuff. | Does nothing | Good for assassins. |