Difference between revisions of "Gods"
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| − | Taurog, the god of battle | + | {| border="1" cellspacing="0" |
| − | Gives attack bonuses for physical kills; penalizes for use of magic. | + | !God |
| − | Good for physical combat specialists. | + | !Effect |
| − | + | !Renouncement penalty | |
| − | The Earthmother | + | !Remarks |
| − | Rewards the act of petrification. | + | |- |
| − | + | |'''Taurog, the god of battle''' | |
| − | + | |Gives attack bonuses for physical kills; penalizes for use of magic. | |
| − | Glowing Guradian | + | |? |
| − | Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic. | + | |Good for physical combat specialists. |
| − | Good when fighting many undead. | + | |- |
| − | + | |'''The Earthmother''' | |
| − | Binlor Ironshield | + | |Rewards the act of petrification. |
| − | Gives stat bonuses for long-term loyalty and gold for mining. | + | |Floods the level in stone. |
| − | + | |Good for gorgons. Renouncement can be used to the advantage of a transmuter. | |
| − | Dracul | + | |- |
| − | Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men. | + | |'''Glowing Guradian''' |
| − | Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce. | + | |Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic. |
| − | + | |? | |
| − | Tikki Tooki | + | |Good when fighting many undead. |
| − | Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness | + | |- |
| − | + | |'''Binlor Ironshield''' | |
| − | + | |Gives stat bonuses for long-term loyalty and gold for mining. | |
| − | Jehora Jeheyu, god of destruction | + | |? |
| − | Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life. | + | |? |
| − | Good for units that do not rely on defensive magic for their survival. | + | |- |
| − | + | |'''Dracul''' | |
| − | Mystera Annur | + | |Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men. |
| − | Reduces physical damage to 1 but provides additional maximum mana with every level up and on each kill. Attack power is returned | + | |? |
| − | Good for wizards and bloodmages. | + | |Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce. |
| − | + | |- | |
| − | The Pactmaker | + | |'''Tikki Tooki''' |
| − | Somewhat mysterious. Decreases stats when you begin to follow him. Provides additional experience for each kill, 1 max mana with each level up, and probably some other stuff. | + | |Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness. Also gives you one health potion. |
| − | Good for assassins. | + | |If entertained (number of skillful kills?), Tikki Tooki will allow renouncing with no consequence; otherwise he will destroy your health potions. |
| + | |Good for rogues and assassins. | ||
| + | |- | ||
| + | |'''Jehora Jeheyu, god of destruction''' | ||
| + | |Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life. | ||
| + | |? | ||
| + | |Good for units that do not rely on defensive magic for their survival. | ||
| + | |- | ||
| + | |'''Mystera Annur''' | ||
| + | |Reduces physical damage to 1 but provides additional maximum mana with every level up and on each kill. | ||
| + | |Attack power is returned, but glyphs will break after use. | ||
| + | |Good for wizards and bloodmages. | ||
| + | |- | ||
| + | |'''The Pactmaker''' | ||
| + | |Somewhat mysterious. Decreases stats when you begin to follow him. Provides additional experience for each kill, 1 max mana with each level up, and probably some other stuff. | ||
| + | |Does nothing | ||
| + | |Good for assassins. | ||
| + | |} | ||
Revision as of 12:10, 11 March 2010
| God | Effect | Renouncement penalty | Remarks |
|---|---|---|---|
| Taurog, the god of battle | Gives attack bonuses for physical kills; penalizes for use of magic. | ? | Good for physical combat specialists. |
| The Earthmother | Rewards the act of petrification. | Floods the level in stone. | Good for gorgons. Renouncement can be used to the advantage of a transmuter. |
| Glowing Guradian | Gives protection from poison, and rewards the slaying of undead; dislikes the use of unholy magic. | ? | Good when fighting many undead. |
| Binlor Ironshield | Gives stat bonuses for long-term loyalty and gold for mining. | ? | ? |
| Dracul | Rewards killing with up to 30% lifesteal. Deducts maximum health when recruiting, punishes the killing of undead, detests holy spells and holy men. | ? | Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce. |
| Tikki Tooki | Rewards displays of skills (killing an enemy in normal combat without taking damage) by curing ailments and increasing nimbleness. Also gives you one health potion. | If entertained (number of skillful kills?), Tikki Tooki will allow renouncing with no consequence; otherwise he will destroy your health potions. | Good for rogues and assassins. |
| Jehora Jeheyu, god of destruction | Rewards damage taken with increased health and damage dealt with increased attack power. Removes first strike and punishes the use of magic to protect own life. | ? | Good for units that do not rely on defensive magic for their survival. |
| Mystera Annur | Reduces physical damage to 1 but provides additional maximum mana with every level up and on each kill. | Attack power is returned, but glyphs will break after use. | Good for wizards and bloodmages. |
| The Pactmaker | Somewhat mysterious. Decreases stats when you begin to follow him. Provides additional experience for each kill, 1 max mana with each level up, and probably some other stuff. | Does nothing | Good for assassins. |