Difference between revisions of "Gods"
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|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn | |Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn | ||
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− | | | + | *Kill an enemy - +2 Piety |
+ | *Kill an enemy that uses magical attack - +5 Piety | ||
+ | |Use a rune: -5 Piety | ||
|Health is halved | |Health is halved | ||
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Revision as of 03:56, 18 June 2010
Gods work similarly to other roguelike games, each giving themed bonuses and penalties. No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god. Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet. Please note that due to the recent changes to how gods work, this page is very much a WIP.
God | Worship | Piety Rewards | Piety Penalties | <0 Piety Penalty | Options |
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Binlor Ironshield | Grants 5 additional maximum HP |
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Reduce resistances by 10% |
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Dracul | Reduce max health by 5. Set current health to 1 |
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Die |
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The Earthmother | Creates IMAWAL Glyph if it doesn't exist. |
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Glitterfinger | |||||
Glowing Guardian | |||||
Jehora Jeheyu, god of destruction |
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Mystera Annur | |||||
The Pactmaker |
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Taurog, the god of battle | Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn |
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Use a rune: -5 Piety | Health is halved |
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Tikki Tooki |
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All enemies gain first strike |
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