Alpha:Glyphs
>{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable" |- style="background-color: #EEEEEE" !Image !Glyph !Cost (Mana) !Effect |-
||APHEELSIK (Poison - "I feel sick") |5 |Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack anything. Undead are immune.
- Unlocked by completing a normal game as an Assassin
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||BLUDTUPOWA (Blood Magic - "Blood to power") |0 |Enable to revoke health regeneration and boost mana regeneration by 1tile.
- Unlocked by completing a normal game as a Blood Mage
|-
||BURNDAYRAZ (Fireball - "Burn their ass") |6 |Hits a monster with a fireball, causing 4 points of damage per player level. |-
||BYSSEPS (Power Strike - "Biceps") |2 |Player gets +30% damage bonus for next physical attack only. |-
||CYDSTEPP (Protection from Death - "Sidestep") |10 |The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.
- Unlocked by completing a normal game as a Warlord
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||ENDISWAL (Passwall - "End this wall") |8 |Destroys a section of wall. |-
||GETINDARE (First Strike - "Get in there") |3 |Player gets first strike status for next physical attack only. |-
||HALPMEH (Heal - "Help me") |3 |Restores 3 points of health per player level and cures poison status.
- Unlocked by completing a normal game as a Paladin
|-
||IMAWAL (Flesh to Stone - "I'm a wall") |5 |Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc. |-
||LEMMISI (Clairvoyance - "Let me see") |3 |Fully reveals 3 random unexplored tiles. As a result, you'll usually regain as much or more mana than you spent casting it. |-
||PISORF (Teleport Monster - "Piss off") |10 |Teleports a monster to a random empty tile. |-
||WEYTWUT (Teleport Self - "Wait what?") |6 |Teleports the player to a random empty tile. |-
||WONAFYT (Summon Monster - "Wanna fight") |6 |Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster or tile exists. |}