|Tier 3 Class|
|Human Warlord, Elf Warlord, Gnome Warlord, Orc Warlord|
Warlords are veteran fighters who somehow haven't died yet and don't plan to do so any time soon. With the right balance of skill, courage and experience, these fearsome warriors can live through just about anything.
Note: trait grants you +30% attack bonus and reduces the resistances (both physical and magical) of the target of your next attack. This is identical to the effect of the BYSSEPS glyph.
Warlords love their CYDSTEPP glyph, but its high mana cost means they usually can only cast it one time during battle. With the expanded pool of an Elf Warlord, casting it one extra time is completely feasible. This also gives him more leeway to leverage utility glyphs in his attack routine. With the help of Mystera Annur he may even be able to use CYDSTEPP three times per battle.
Warlords get a bonus to their attack damage when they use mana potions, and gnomes have lots of mana potions. If there ever was an obvious combo, Gnome Warlord is it. You will likely want to utilize Jehora Jeheyu with this particular combo, as raising your max mana will take top priority.
Like the human, the Orc Warlord offers expanded damage output for a class that puts a lot of emphasis on physical attack power. Orcs will have a stronger early-game than humans, and with proper preparations will continue to outshine them even at high levels. Human Warlord is still viable when playing purist, but only on dungeons which feature a focus on high-level combat (such as Naga City). Orcs otherwise revel in the attack bonus boosts from this class.
The Warlord is one of the most powerful physical combat specialists in the game. By chaining repeated death protections, the Warlord can edge in up to three extra hits over other classes, taking down monsters powerful enough to be considered untouchable to other classes. Low hit point monsters such as Gorgon, Goat, and Warlock are the favoured prey of Warlords, who can level up extremely quickly from defeating higher-level monsters.
Warlords need to focus heavily on their offensive damage output, relying on CYDSTEPP to protect them from overwhelming enemy attacks. A Warlord can never have enough attack damage, and due to hit points matter little so long as he can just barely survive one attack. As a result, using preparations such as the extra attack boosts is a very good idea, and purchasing items such as the Trisword or Fine Sword to boost your base attack are very useful.
For race selection, the Human, Orc, Elf, and Gnome all make excellent choices for the Warlord. Humans and Orcs boost their attack damage, which Warlords desperately want. With their larger mana pool, an Elf can increase the number of consecutive death protections a Warlord can gain in battle without having to use potions. The Gnome allows the Warlord to benefit from trait from mana potions more frequently, although you will probably want to find a way to increase your maximum mana.
Namtar's Ward is one great item to prepare, since it gives one free death protection per level, which could make a huge difference in possibility of hunting the big foe or not.
Warlords benefit enormously from worshipping Glowing Guardian, Jehora Jeheyu and Mystera Annur. He also benefits enormously from the boons of Tikki Tooki, but may have trouble keeping his piety above zero with that deity. The Earthmother is also a good choice, especially as a late-game conversion: can be used several times, each time granting just enough mana to recast CYDSTEPP. When there is no GETINDARE, provides one more
When the Warlord gain +30% attack bonus when under 50% health, it is calculated after being hit if the monster hit first. In most cases it does not matter, but Warlord with GETINDARE sometimes suffer from it. When the prediction says it needs one more bare hit, the player might want to use GETINDARE, but then the attack bonus is lost due to the attack order, resulting a miscalculation and ruin the battle.
Similarly, when the enemy is pre-slowed, Warlord will lost +30% attack bonus from the first hit.