Alpha:Mana
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Mana is used for casting spells. You start with no spells, and must find the spell glyphs in the dungeon.
Contents
Mana and Spells
- In order to learn a spell after you've found it, you must click it in the "on ground" slot, and it will appear in your spell slots.
- Casting a spell on a monster does NOT trigger a combat exchange.
- Glyphs that aren't very useful to you should be converted by dragging them into the conversion
icon. This will give you a benefit depending upon your race. Humans get more attack power, for example.
- Some gods may praise or take swift retribution for conversion of some glyphs once you've chosen them as your diety. Taurog will give +5 peity for each conversion while The Glowing Guardian will renounce you for destroying HALPMEH.
- Glyphs that aren't very useful to you should be converted by dragging them into the conversion
Mana Gain
Mana is regenerated as you explore the dungeon at a rate of 1 MP / 1 tile. This can be affected by several means:
- Some Monsters (Vampire, Bandit) and even gods (Taurog) can inflict Mana Burn. Mana Burn prevents you from regenerating your mana whilst uncovering unexplored areas but can be cured by using a mana potion, the "Sign of the spirits" item, or by leveling (Research info required: will buying a mana burn immunity charm (Soul Orb) cure it?
- The BLUDTUPOWA glyph increases mana gain to 2 MP / 1 tile while active.
Mana Capacity
Most classes start with a 10 mana point pool, this can be increased or decreased by several factors:
- Gods can increase or decrease your mana capacity.
- Picking up Mana Powerups
will increase the explorer's capacity by one, there exists 3 of these in each dungeon (4 for the Thief)
- Converting Glyphs as the Elf race will increase MP capacity by 2.
- Items can play a large role in increasing or decreasing the explorer's capacity as well. The high level "Magician's moonstrike" will increase it by 15 but renders melee combat useless.
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