There are a total of 117 items in Desktop Dungeons. Out of these, 74 are lockerable using the Guild's lockers, and as such can be taken into dungeon runs as an extra preparation. The in-game Codex lists 112 items (5 of the items do not have a Codex entry). Note that the codex erroneously tracks progression against 114 items, so a fully explored kingdom will list 112/114 items in the codex. Kingdoms started before March 2015 will most likely only list 109/114 items, as the release of the Enhanced Edition wiped all previous Codex entries, and three of the items are tied to early-game quests that can only be encountered during the beginner quests.
There are up to 38 items that can show up in the dungeon shops. These items belong to one of three shop item groups:
- all 8 Basic Items are available as soon as Bazaar is unlocked, and remain to be the most frequently encountered item type even later on;
- the 22 Quest Items only become available once they are individually unlocked through their respective quests, and are normally rarer than the Basic Items;
- the 8 Elite Items become available as a batch once Bazaar is upgraded to Level 3, though normally remain quite rare finds.
Bazaar offers preparations that can alter the chances of each item group showing up in the shops.
For more information on the shop algorithm, check out the Shop Spawn page.
Items Available in Shops
These 8 items are available in shops once you find the Gate Scroll and build the first level of Bazaar in your kingdom. They can be put in your Guild Locker.
The following 22 items are available in the shops once you unlock them by completing either their respective quests present on the Adventuring Map, their associated Puzzle Packs, or their respective Silver Class Challenges. You can increase your chance of finding them in shops afterwards using the "Quest Items" preparation from the Lvl 2 Bazaar building.
|Piercing Wand||BURNDAYRAZ reduces enemy resistance by 3% (Cannot go below 0%)||Double Take||13||30||2.3|
|Rock Heart||Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed ( ENDISWAL or knockback)||Bonus Bravery: Slime Pit||14||60||4.3|
|Dragon Soul||Free cast chance: 15%, prevents you from entering the cursed realm in the Cursed Oasis (a prepared Dragon Soul will not prevent this)||Bonus Bravery: Oasis, also dropped by the Cursed Shade in the Cursed Oasis||23||50||2.2|
|Fire Heart||Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%)||Ice and Fury||20||12||0.6|
|Crystal Ball||Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5||The Realm's Finest||15||50||3.3|
|Witchalok Pendant||Grants a layer of Stone skin when casting BURNDAYRAZ; small item||Halflings, Ho!||19||30||1.6|
|Battlemage Ring||BURNDAYRAZ deals +1 damage per level (+25% damage)||Minecraft]]||25||20||0.8|
|Hero's Helm||+5 HP, +1 MP, +2 base damage||Confidence||18||50||2.8|
|Platemail||-2 Damage Reduction per character level; your attacks are Slowed||Toe-to-Toe||23||40||1.7|
|Whurrgarbl||Your physical attacks apply Burning effect like BURNDAYRAZ||Again! Again!||15||45||3.0|
|Trisword||+2 base damage; Gain +5 decaying base damage whenever you drink a potion (capped at +7 total)||Terror Grows||12||35||2.9|
|Balanced Dagger||Grants 2 bonus experience every time you kill an equal-leveled enemy; small item||The Metal Age||12||44||3.7|
|Gloves of Midas||Gain +1 gold every time you kill an XP-valuable monster||Wrath of Midas||10||45||4.5|
|Venom Dagger||Poisons the enemy for 2 poison per character level each hit; small item||Creeplight Contract||16||50||3.1|
|Stone Sigil||Gain +1 Piety whenever you kill an XP-valuable monster; small item||The Evil Zombie||14||30||2.1|
|Martyr Wraps||Your attacks apply a stack of Corrosion; everything visible (including you) gains 1 corrosion on level-up||Way of the Open Fist||15||45||3.0|
|Agnostic Collar||Prevents deity punishment for desecration||Honour and Glory||25||50||2.0|
|Mage Plate||Gain +1 MP and -5% bonus damage per uneven character level (starting at the first)||Malfunctionarium||20||40||2.0|
|Blue Bead||Gain +1 MP whenever you kill an XP-valuable monster; small item||Damp Darkness||5||10||2.0|
|Vampiric Blade||+1 Life steal||Bloodsoaked Blade||25||50||2.0|
|Viper Ward||Immune to poison; small item||Complete "Hello, halflings!" introduction puzzles||16||65||4.0|
|Soul Orb||Immune to Mana Burn; small item||Complete "Hello, gnomes!" introduction puzzles||16||65||4.0|
The Following 8 items become available in shops after you upgrade the Bazaar building in your kingdom to lvl 3. You can increase the odds of finding them in shops by using the "Elite Items" preparation. They can be placed in your Guild Locker after a run, and some can be found in various subdungeons, taken out and lockered "out of order".
|Keg of Health||Obtain 3 healing potions when used||Shops (Elite), or El Potion Loco subdungeon which can be found in the North. If you kill the Goblin before using the Wand of Splosion, he drops it.||25||70|
|Keg of Mana||Obtain 3 mana potions when used||Shops (Elite)||25||70|
|Elven Boots||+3 max mana, +15% magic resistance||Shops (Elite) or the Graveyard subdungeon, after you kill the lvl 5 Zombie who appears after you check the tombstones.||35||50|
|Dwarven Gauntlets||+20% bonus damage, +2 max HP on level up||Shops (Elite) or spending 50 piety in the Brandonnn subdungeon, which appears in the East.||35||50|
|Amulet of Yendor||Grants +50 XP when used||Shops (Elite)||45||100|
|Orb of Zot||Provides 5 health and 3 mana when carried. When activated, the orb is consumed and every enemy on the current level will have its maximum health (not current health) reduced by 50%||Shop (Elite)||45||100|
|Alchemist Scroll||Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level)||Shop (Elite)||13||40|
|Wicked Guitar||All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10||Shop (Elite)||11||11|
Kingdom Preparation Items
The following items are available as preparations once you upgrade their respective kingdom buildings, 6 at the Blacksmith, 9 at the Witch, 3 at the Alchemist Shop, 1 from the Thieves Den, and 1 from the Bazaar (20 total). They can't be put into the Guild Locker.
|Bear Mace||Your regular attack causes Knockback; +25% knockback damage||Level 1||12||35|
|Perseverance Badge||+10% bonus damage; small item||Level 2||15||20|
|Really Big Sword||Attacks ignore 35% of target's physical resistance, but always strike second||Level 3||12||35|
|Shield||-2 damage reduction||Level 1||15||35|
|Slayer Wand|| Instantly slays one target monster, granting base experience
(no bonus experience; capped at your level)
|Sword||+2 base damage||Level 1||25||35|
These potions are available as preparations and most can be bought from the in-dungeon Alchemy Shop. The unlock for the preparation and in-dungeon shop is different for each potion. Some potions are not normally available for purchase in-dungeon, but are available in the Daily Challenge.
|Icon||Item||Description||Unlock Preparation||Unlock Shop||Cost||CP|
|Health Potion||Restores 40% of your maximum HP (rounded down) and removes poison||Always available||Always available||10||10|
|Mana Potion||Restores 40% of your maximum MP (rounded down) and removes mana burn||Always Available||Always Available||10||10|
|Fortitude Tonic||Removes Poison and all stacks of Weakening||Witch level 1||Complicated Task Part 1||8||10|
|Burn Salve||Removes Mana Burn and all stacks of Corrosion||Witch level 1||Complicated Task Part 2||8||10|
|Strength Potion||Removes all your mana, your base damage for the next attack is increased by 1 per level and 1 per mana consumed while drinking the potion||Witch level 2||Complicated Task Part 4||15||10|
|Schadenfreude|| Restores 1 MP for every point of damage taken on your next attack
||Witch level 2||Complicated Task Part 5||15||10|
|Quicksilver Potion||Grants temporary 50% Dodge and dodge prediction, removed after a successful dodge||Witch level 3||Daily Dungeon Only (can be obtained from Tikki Tooki with the )||15||10|
|Reflex Potion||Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack.||Witch level 3||Daily Dungeon Only (can be obtained from Tikki Tooki with the )||15||10|
|Can of Whupaz|| Instead of dealing normal damage, your next attack will reduce the health of the enemy you strike to 75%, unless it would do more damage normally.
A niche trick, but which had been of prime importance in the early dailies : if the monster has 1 HP only, it will kill it even if the monster is immune to the blow (for example a half-dragon hitting Durr, who is magic immune (in magma mines), would kill him when his life has been reduced to 1 HP).
|Witch level 3||Daily Dungeon Only (can be found inside the Metal Spider Temple subdungeon)||20||10|
Alchemist Seals & Misc Preparation Items
|Icon||Item||Description||Method of Obtaining|
|Compression Seal||Turns an item in your inventory into a small item||Alchemist level 1|
|Transmutation Seal||Converts an item or wall into its value in gold (walls give 10 gold), and grants a bonus to your next conversion. Does not work on lead items.||Alchemist level 1|
|Translocation Seal||Steals an item from a shop and halves the conversion value||Alchemist level 2|
|Shop Scroll||When used creates an additional Shop Scroll on a random, empty adjacent tile.||Bazaar level 1|
|Patches the Teddy|| On level up, gives a random boon and random curse from the following list.
Boons: +3 Health, +3 Gold, +5% Attack Bonus, +1 Mana, +4% Physical and Magical Resistance
Curses: Mana Burn, Poison, Teleport, Grid Reveal
|Mossy Isle Casino|
Items Found In Dungeons
These items are most often found in subdungeons and class challenge runs, and are not available for purchase in shops on regular runs. They come in two main categories, ones you can put in your Guild Locker and then use as preparations, and ones you can't. Some we're still unclear on in that regard, so feel free to contribute to that investigation.
|Forlorn||Conversion value boosts to 100 upon entering inventory||Shop on Forging Ahead, Subdungeon||1||33/100|
|Penance||+2 damage and +1 max MP on pickup, -3 damage and -2 max MP on removal||Shop on Forging Ahead||25||35|
|Bound Sword||+15% damage, can't be converted||Shop on Forging Ahead||14||N/A|
|Cracked Amulet||Consume to gain +5 XP||Subdungeon||2||10|
|Cracked Orb||Reduces all visible enemies max health to 90%, but doesn't reduce their current HP||Subdungeon||15||10|
|Cracked Soul Orb||Adds 1 layer of Death Protection upon entering the inventory, and becomes permanently inert.||Subdungeon||10||50|
|Crumbling Ward||Can be consumed for +15 Piety.||Subdungeon||10||40|
|Dairy Diary||Activate to read a diary of a goat.||Subdungeon||1||100|
|Dented Helm||+1 Mana Point +1 Damage.||Subdungeon||18||30|
|Draining Blade||+1 lifesteal, 9 layers of curse and 5 corrosion on pickup||Shop on Forging Ahead||25||50|
|Fake Beard||+5 XP on pickup, can't be converted||Subdungeon||10||N/A|
|Goat Horn||+5% attack damage; small item||Found in Terror's End, Subdungeon||1||1|
|Gorgward||Makes you immune to Death-gaze. Small item.||Subdungeon||18||50|
|LEMMISI(?)||Reveals the entire map and poison the user upon activation.||Subdungeon||18||20|
|Long Rant||Adds 3 layers of Corrosion to enemies on the same dungeon level.||Subdungeon or Gaan'Telet||1||10|
|Mass09 Ledger||Use 1 gp to swap every monsters positions||Subdungeon||1||35|
|Mystera Scripture||Can be consumed to add +1 Max Mana||Subdungeon||1||30|
|Nom Nom||Can be consumed to add +1 HP per level, but it also poisons the user.||Subdungeon||18||20|
|Ritual Scroll||consume to add +5% resistances, +1 Max MP and +3 layers of curse||Shop on Forging Ahead||13||20|
|Pepper the Dog||Adds +10% base attack damage, can be consumed to make your next strike turn an enemy into an undead.||Subdungeon or Priest Bronze Challenge||1||0|
|Spider Amulet||Adds +10 HP, but attempts to poison the user every time they level up.||Subdungeon||2||20|
|Titan Guitar||Can be used to slow all monsters on the screen and give them Cowardly. Destroys almost all walls on screen when it enters your inventory; if you prepare a Titan Guitar, it will destroy almost all walls in the dungeon.||Subdungeon: Really Awesome Guitar||11||11|
|Tokoloshe Charm||+5% magic resistance; small item||Subdungeon, Dropped by Tokoloshe in Havendale Bridge||1||10|
|Wand of Binding||Instantly kills an enemy same as a Slayer Wand, but replaces it with an Animated Armor of the same level. NOTE: Even though it's lockerable it has NO CODEX ENTRY AS OF YET||Subdungeon||5||10|
|Wisp Gem||+5% base damage; small item||Subdungeon, various monsters in several dungeons drop them||1||10|
|ARMOUR.EXE||Adds 20% phys resist||Subdungeon: WIZARD.EXE||1||1|
|Amulet||Gives 35 CP upon conversion from the ground. If picked up, spawns two enemies: Thrall, L9 & L1 ( Mana Burn, Poisonous, Undead). Need to be careful since L9 could spawn right on top of the exit.||Subdungeon: Teeth Teeth Teeth||15||35|
|Blade of Yin||Adds 3 base damage, can be consumed to grant Death Protection, small item||Subdungeon: Yin and Yang||15||35|
|Essence Potion||Drink to restore as much health and mana as you lost when you activated the altar in the subdungeon where it's found||Subdungeon: Metal Spider Temple, touching the altar||15||50|
|Dragon Heart||Adds 3 HP every time you gain a level; convert to kill Draco enemy||Subdungeon: Draco||1||5|
|Orb of Lethar||If the level boss is visible, this orb can be destroyed to slow it down.||The Ratlings||1||1|
|Orb of Lusory||Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon. Cannot be lockered.||Randomly found in the Halls of Steel (Hard). Also in a subdungeon, but that one gives only 10% magic resistance and doesn't have a separate Codex Entry||25||10|
|Protect.EXE||Can be consumed to add a layer of Death Protection; two charges; small item||Subdungeon: Wizard.EXE||1||1|
|Ritual of Midas||This ritual scroll can be used to summon the Golden Mantle of Midas, enchanted with a unique protective power. Requires 80 gold to activate.||Wrath of Midas||1||0|
|Sticky Stick||Gives you Corrosive. Cannot be lockered.||Subdungeon||1||30|
|Strange Mixture||Gives you +10 Hp and +1 MP, and fully restores your health and mana.||Subdungeon: Jadetooth||1||35|
|Wand of Splosion||Can only be used in the El Potion Loco Subdungeon (?) to kill everything for potions||Subdungeon: El Potion Loco||13||n/a|
|Wall Cruncher||Activate to destroy walls directly to the N, E, S and W of your position, small item||Subdungeon||1||25|
|Whisper Charm||Adds +4% physical resistance||Subdungeon||13||n/a|
|Yang's Sword||Adds +3 base damage, can be consumed to grant Death Protection; small item||Subdungeon: Yin and Yang||15||35|
|Recipe Scroll||You can read the instructions to plant combination recipes for the Vegetarian Vampire subdungeon||Subdungeon: Vegetarian Vampire||1||1|
Dungeon Boss Rewards
The following 6 items can be obtained by defeating tough bosses, and generally can't be found in dungeons otherwise. The Sensation Stone is a bit of an exception, in that it's obtained by killing an optional mini-boss and one can be found in the Tower of Gaan'Telet, but it's somewhat similar to the others. They can all be put into the Guild Locker.
|Fabulous Treasure||This is amazing! You've never seen anything like it!||Class Challenge: Deadly Shadows||95||1|
|Dragon Shield||+18% physical and magic resistance||Dungeon boss reward: Dragon Isles||23||100|
|Namtar's Ward||Can be used once per character level to give yourself death protection at no extra cost.||Dungeon boss reward: Namtar's Lair||50||100|
|Avatar's Codex||Fireballs do +4 damage per level, set burning to maximum stacks, but makes gives each monster Retaliate:Fireball||Dungeon boss reward: Demonic Library||35||50|
|Naga Cauldron||Gives healing potions overheal, and increases health and mana potion effectiveness by 5% for every kind of debuff your character has (corrosion, weakening, curse, slow, poison and mana burn).||Dungeon boss reward: Naga City||12||35|
|Sensation Stone||No inherent effect, but can be converted for 150 conversion points.||Dropped by the Bridge Troll on the Havendale Bridge||25||150|
Special Quest Items with Codex Entries:
|'Tea'||Adds a lot of debuffs to you upon drinking, but drinking it unlocks the Orcs in your kingdom.||Subdungeon: Orc unlock subdungeon||0||n\a|
|Gate Scroll||+5 max health, consume to read, unlocks Bazaar||First dungeon after Bank unlocked||15||N/A|
|Philosopher's Stone||If you take it back to the kingdom it unlocks Alchemist||After upgrading Bazaar to level 2, it starts spawning in shops until you buy it and take it out||25||N/A|
|Midas Mantle||Death Gaze Immune||Only appears in the Wrath of Midas. Required Ritual of Midas to be activated for 80 gold.||100||N/A|
|"Courage Juice"||Reduces health to 1, adds Might, First Strike and +50% bonus experience against the next enemy.||Only appears in the Goat Glade triple quests and the Berserker Silver Challenge||15||10|
God Items with Codex Entries
These 5 items can only be obtained by worshiping Taurog (4) and Glowing Guardian (1). Glowing Guardian can change the prayer beads, but the activated form doesn't have a codex entry, and none of these items can be put in a guild locker.
These items do not appear in the Codex and thus do not count for its completion ratio.
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus. There are many items well-known as "conversion fodder" that are relatively cheap and effective choices for this purpose. Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent. The following items are all considered conversion fodder:
Bloody Sigil (5.6 CP / GP)
This double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character. Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.
Gloves of Midas (4.5 CP / GP)
In addition to offering a superb conversion ratio, this item can also be used to earn additional gold which can be used to purchase even more stuff. As a result, it is highly prized.
Rock Heart (4.3 CP / GP)
The Rock Heart is a great tool for anyone with knockback damage, the PISORF glyph or the ENDISWAL glyph. Once you're done with it, you can convert it for a windfall. For those without the ability to crush walls, it's still worthwhile just for conversion points.
Viper Ward & Soul Orb (4.06 CP / GP)
These superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done. They're one of the best conversion-fodder buys around.
Balanced Dagger (3.67 CP / GP)
A very niche item, usually relegated to vicious-difficulty dungeons where higher-level kills are impractical or for players without mad level-catapult skills like the pros have. However, in other scenarios it makes a good conversion fodder item. With its small size, you can carry it around and use it for what it's worth, then convert it when you're done.
Troll Heart (3.44 CP / GP)
The troll heart will slowly accrue bonus HP as you level up, and can be converted afterwards without losing those hit points. Given its high CP value, this is often a great deal.
Crystal Ball (3.33 CP / GP)
Given enough gold, the crystal ball can provide you several good mana spikes and can be converted afterward for good conversion value.
Venom Dagger (3.12 CP / GP)
A consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price. The item itself isn't very useful otherwise, though.
Alchemist Scroll (3.07 CP / GP)
The rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.