Gods
Gods work similarly to other roguelike games, each giving themed bonuses and penalties. No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god. Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet. Most gods' bonuses are cumulative from the moment of joining, so it is best to select one as early as possible. Some gods, particularly Dracul and The Pactmaker, inflict early penalties that makes the character unable to continue if they are level one, plan ahead if you want to use one of these from the first level. Deities who impose max HP penalties will result in character death if you choose to follow them with fewer maximum HP than the penalty.
God | Worship | Piety Rewards | Piety Penalties | <0 Piety Penalty | Options |
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Binlor Ironshield | Grants 5 additional maximum HP |
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Dracul | |||||
The Earthmother | Creates IMAWAL Glyph if it doesn't exist. | Use IMAWAL on a creature - +10 Piety | |||
Glitterfinger | |||||
Glowing Guardian | |||||
Jehora Jeheyu, god of destruction | |||||
Mystera Annur | |||||
The Pactmaker | |||||
Taurog, the god of battle | Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn | Health is halved |
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Tikki Tooki |