Gods

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Gods work similarly to other roguelike games, each giving themed bonuses and penalties. No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god. Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet. Most gods' bonuses are cumulative from the moment of joining, so it is best to select one as early as possible. Some gods, particularly Dracul and The Pactmaker, inflict early penalties that makes the character unable to continue if they are level one, plan ahead if you want to use one of these from the first level. Deities who impose max HP penalties will result in character death if you choose to follow them with fewer maximum HP than the penalty.

God Worship Piety Rewards Piety Penalties <0 Piety Penalty Options
Binlor Ironshield Grants 5 additional maximum HP
  • Convert from Earthmother
  • Convert from Guardian
  • Boon: Mining. 20 Piety- destroys random chunks of wall
  • Boon: Hardiness. 30 Piety- 25% Physical Resistance
  • Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.
Dracul
The Earthmother Creates IMAWAL Glyph if it doesn't exist. Use IMAWAL on a creature - +10 Piety
Glitterfinger
Glowing Guardian
Jehora Jeheyu, god of destruction
Mystera Annur
The Pactmaker
Taurog, the god of battle Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn Health is halved
  • Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana
  • Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana
  • Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana
  • Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana
  • Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1
Tikki Tooki