AQE:Bosses
List of all Aqua Edition bosses
Random bosses
AQE bosses work a little differently than usual; the 4 directional regions have a small pool of 3 randoms each, that all join together for a full set of 12 in several of the central dungeons.
Boss | Standard stats | Traits | Unlisted mechanics | Location |
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Three forms, with significantly less health, but significantly more damage, each time. | North |
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North | |
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Plants are Crystal Plants, of both variety. | North |
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East | |
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East | |
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East | |
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Whenever you slay a monster, The Predator moves to the nearest shrouded space to you that it can. | South |
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South | |
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South | |
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Spawns Appendage, a no exp, weakening blow monster resembling a plant. | West |
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Spawns as a pair with Gills | West |
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Spawns as a pair with Fisherman Fang | West |
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Bewitch: 2, Inspire: 10, Hypnosis: 10 | West |
Standard Bosses
Found in the standard dungeons of each region.
Boss | Standard stats | Traits | Unlisted mechanics | Location |
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Lvl 5 boss | Staging Area |
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??? | Semi-random stats, traits, and appearance. | Boundary |
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Deep Deep Pit | |
Terminal |
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First one destroyed levels all monsters in the dungeon by 2. Second removes the exit. Third spawns the main bosses. | Research Facility |
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Spawns from breaking the third Terminal in the dungeon. | Research Facility |
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Spawns from breaking the third Terminal in the dungeon. | Research Facility |
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Upon death, all of its partners gain an additional 161 HP, overhealing. | Bloody Bog |
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Upon death, all of its partners gain an additional 161 HP, overhealing. | Bloody Bog |
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Upon death, all of its partners gain an additional 161 HP, overhealing. | Bloody Bog |
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Upon death, the two main bosses appear. | Seventh Sea |
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Rotates clockwise with Floating Moon when struck, gaining 10 attack and subtracting 10 attack from Floating Moon. When it dies, its surviving partner inherits its current attack stat. | Seventh Sea |
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Rotates clockwise with Sunken Sun when struck, gaining 10 attack and subtracting 10 attack from Sunken Sun. When it dies, its surviving partner inherits its current attack stat. | Seventh Sea |
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Bobalaboo | |
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Does not need to be killed to win. When killed, drops an item named after itself. | Underground Archives |
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Does not need to be killed to win. When killed, drops an item named after itself. | Underground Archives |
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Does not need to be killed to win. When killed, drops an item named after itself. | Underground Archives |
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Does not need to be killed to win. When killed, drops an item named after itself. | Underground Archives |
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The four book minibosses can have their item forms consumed to remove their respective traits from the Grand Librarian. | Underground Archives |
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Maze of Steel | |
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Can be any of the 5 from Demonic Library, with the associated traits. | The Underworld | |
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Ten copies of the boss are in the dungeon, killing one levels up all others by 1. Stats listed is for Savior of the Meek, the lvl10 form. Drops Shop Scroll. | The Underworld |
Mimithicus |
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Disguises itself as one of the several harmless chests around the dungeon until damaged, potentially killing you by surprise. | Solemn City |
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One of 3 random round 1 bosses. | Champions' Arena |
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One of 3 random round 1 bosses. | Champions' Arena |
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One of 3 random round 1 bosses. | Champions' Arena |
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One of 3 random round 2 bosses. | Champions' Arena |
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One of 3 random round 2 bosses. | Champions' Arena |
Treerot |
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One of 3 random round 2 bosses. | Champions' Arena |
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Only possible boss of the third round. | Champions' Arena |
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Spawns young cave snakes, lvl10 | Tropic Cove |
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Dragonic Drop | |
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Inside Isle | |
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Inside Isle | |
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Inside Isle | |
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If killed while any of his 3 minibosses are alive, sacrifices one of them and revives, with slightly higher stats and a trait lifted from the sacrificed miniboss. | Inside Isle |
Vicious bosses
Found in the many vicious-level dungeons scattered about.
Boss | Standard stats | Traits | Unlisted mechanics | Location |
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Its immunities can be negated by killing the two Great Crystal Pillar minibosses in the main dungeon, and striking it with the items they drop. | Crystal Tunnel |
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7 copies, in the spectrum of the rainbow. Each drops a Crystal Shard on death. Each color has 1 additional trait (2 in Green's case) and is either physical/magic immune (static, not randomized). Red = Serrated Strike, Magic immune. Orange = Flaming: 20, phys. immune. Yellow = 5 death protections, magic immune. Green = poisonous and mana burn, magic immune. Cyan = bewitch: 5, phys. immune. Blue = Retaliate: fireball, phys. immune. Purple = Curse Bearer, magic immune. | Crystal Tunnel |
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Summoned by killing all 7 shattered guardians. Drops the Crystaline Blade. | Crystal Tunnel |
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On death, bursts into 12 planet brood, no exp lvl1 worms that with temptation to get in your way. | Foreign Planet |
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When physically struck, becomes 20% radioactive, stacking, negating its own resistances. Also bursts into 12 Planet Broods when slain. | Foreign Planet |
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Spawned plants are vanilla poison mushrooms, despite the different hues and names. Also bursts into 12 planet brood when slain. | Foreign Planet |
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Spawns lvl10 Planet Brood, cluttering the subdungeon. Drops Planet Tooth. | Foreign Planet |
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Function like the Demonic Library demon lords, but without the Death Protections. All five must be beaten to face the main boss. | Gravemill Village |
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Starting from the first hit, will revive and reshroud the area around an Ancestor at every 20% HP breakpoint. While a revived ancestor is present, gains Smug, which makes Mr. Gravemill immune to all damage but will not regenerate while it is active. Drops Forbidden Tome. | Gravemill Village |
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Shares HP with Celestial Shield. The first 3 times struck, a few lvl10 Apostles will show up at the subdungeon entrance, carrying useful items. Drops Heavenly Armaments. | Celestial Estuary |
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Shares HP with Celestial Sword. The first 3 times struck, a few lvl10 Apostles will show up at the subdungeon entrance, carrying useful items. Drops Heavenly Armaments. | Celestial Estuary |
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Will be randomly of 4 different forms; Purple (Flaming: 10, Temptation), Blue (Bubble: 20, Inspire: 99), Red (Terror: 99, Wounding), and Green (Radioactive Strike: 5, Hypnosis: 99). All four will lose 2000 max/current HP when a miniboss in the 4 towers around him is slain (and the minibosses, in turn, lose HP as monsters in their towers are killed.) Drops Curious Keg. | Central Spire |
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Plants spawned are all vanilla types, plus Crystal Plants. | World Core |
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Appears when trying to enter the central subdungeon for the first time. Plants spawned are the same as Gardien. Drops a Burning Charm. | World Core |
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Appears when trying to enter the central subdungeon for the first time. Plants spawned are the same as Gardien. Drops a Burning Charm. | World Core |
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Appears when trying to enter the central subdungeon for the first time. Plants spawned are the same as Gardien. Drops a Burning Charm. | World Core |
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Appears when trying to enter the central subdungeon for the second time. When struck, 2 plants in the dungeon become Ashen Remains. At 75% HP, boosts attack to 235, transforms much of the dungeon, converting all plants/ashen remains into firey variants of themselves, and gain Flaming Aegis(+1 flaming for every firey plant in the dungeon, loses 35% of his damage for 1 strike when cutting a plant down.). At 25% HP, melts even more of the dungeon, cutting you off from many resources until the fight is finished. | World Core |
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Listed HP is misleading; it spawns with only 3 HP and a single strike will finish the job. Drops Verdant Core. | World Core |
Terminal |
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When struck, gains Riposte: 999% and spawns 4 Drones in the subdungeon. When the 4 drones are defeated, loses Riposte: 999% and becomes helpless. Each terminal challenged spawns increasingly higher level Drones. | Mothership |
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Comes with 6 D.P.M machines in the room. When struck, lvl10 Drones spawn from the D.P.M's. In the room is an item called Radioray, which can be empowered by the cores the DPM's drop when destroyed, but only once per core, and once per level. The radioray inflicts Radioactive, which negates the boss's resistances. Drops Companion Terminal. | Mothership |
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Still stalks through the darkness, weaker than usual. Spawns boss subdungeon entrance on defeat. | Quiet Thicket |
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First time struck, spawns 3 shadow Takers and becomes Pacifist until they are defeated. The shadows have 90 attack and 222 HP, as well as Bloodless and Terror: 13. When the main fight resumes, it loses Spawns. When at 50% HP (and triggering Terror) all monsters/plants in the subdungeon and their adjacent tiles are also reshrouded. At 25% HP, Taker absorbs all the health the monsters in the subdungeon had drained from you, as well as all stacks of Essence Drain, and adds them to himself. Drops Darkest Branch. | Quiet Thicket |
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Heals to full HP every time a Death protection breaks, and gains new traits. The first DP broken adds ![]() |
Lost City |
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One of 4 minibosses that need to be slain to call forth the main boss. | Marrowful Sands |
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One of 4 minibosses that need to be slain to call forth the main boss. | Marrowful Sands |
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One of 4 minibosses that need to be slain to call forth the main boss. | Marrowful Sands |
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One of 4 minibosses that need to be slain to call forth the main boss. | Marrowful Sands |
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When slain, form 2 will appear after a few movements. | Marrowful Sands |
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4x4 size. Dealing damage to it swaps between present and past. In the past, it has only 15 attack, and only retains the Bloodless and Massive traits. Drops Spatial Purse. | Marrowful Sands |
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Sealed Beast | |
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Temptation | Sealed Beast | |
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There's 2 of them; the other has magical resist instead of physical. Both must be defeated to advance. | Sealed Beast |
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There's 5 of them. All five must be defeated to advance. | Sealed Beast |
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When struck, shifts between two modes; light and dark. In dark mode, all of your glyphs cost 2 more mana than usual. In light mode, it gains magical attack, and you *CANNOT EXPLORE* (blackspace acts as impassable walls) until you have struck it again to switch it back to dark. At 50% health, the entire room reshrouds. At 10% HP, the entire arena unshrouds, it gains 50% magic and physical resist, and its attack power drops to 120 (including berserk). Drops Sealed Heart. | Sealed Beast |
Special bosses
Bosses found in various challenge and special runs, almost exclusively Curious.
Boss | Standard stats | Traits | Unlisted mechanics | Location |
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When beaten, retreats deeper into the dungeon. | Deep Deep Deep Deep Pit |
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When beaten, retreats deeper into the dungeon. | Deep Deep Deep Deep Pit |
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When beaten, retreats deeper into the dungeon. | Deep Deep Deep Deep Pit |
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Deep Deep Deep Deep Pit | |
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Fought when 'hacking' the first terminal. Takes place in a special subdungeon you cannot leave until the fight is won, nor can you return to after the fight is over. | Virtual Interface |
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Fought when 'hacking' the second terminal. Takes place in a special subdungeon you cannot leave until the fight is won, nor can you return to after the fight is over. | Virtual Interface |
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Fought when 'hacking' the third terminal. Takes place in a special subdungeon you cannot leave until the fight is won, nor can you return to after the fight is over. | Virtual Interface |
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Fought when 'hacking' the master terminal. Takes place in a special subdungeon you cannot leave until the fight is won, nor can you return to after the fight is over. | Virtual Interface |
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Effortless. Drops Honey Potion. | Virtual Interface |
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Joins Sunken Sun and Floating Moon. When struck, gains 15 damage, and all 3 other bosses lose 5. When any of the 4 are slain, all surviving members get set to the slain boss's last attack value. | Astral Union |
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Joins Sunken Sun and Floating Moon. When struck, gains 15 damage, and all 3 other bosses lose 5. When any of the 4 are slain, all surviving members get set to the slain boss's last attack value. | Astral Union |
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Needs to be defeated before Absterfass will fight you. | Wonderland |
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Needs to be defeated before Absterfass will fight you. | Wonderland |
File:Witch.png Chesire Cat |
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Needs to be defeated before Absterfass will fight you. Drops 1 of every Apothecary potion. | Wonderland |
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Revives into Absterfasster. | Wonderland |
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Wonderland | |
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While the book minibosses are still here, they no longer have any direct relation to the librarian and instead manipulate the light mechanics. The Librarian drops a book of his own that opens the boss subdungeon. | Secret Archives |
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Is only vulnerable when at least one of the obelisks are on. At 50% health, transforms into Immortal Periferon. | Secret Archives |
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Every activated obelisk cuts 25% of his attack damage, but grants him the trait of the deactivated obelisk. Drops Eternity Grimoire. | Secret Archives |
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Living Maze | |
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Replaces Championus. Gains Cowardly at 50% HP. Will keep reviving himself as 1 level lower each time, getting weaker and weaker until lvl1. | Champions' Grave |
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Final form at lvl1. Does not get Cowardly. | Champions' Grave |
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Absolutely GIGANTIC sprite. Spawns 3 young cave snakes around the dungeon at random when struck. | Tropic Loch |
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Unfinished Business | |
Sign? |
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Spawns Barbing Bush. Placeholder for a unreleased EE content. | Vicious Rush |
Security Terminal |
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Not fought directly, loses HP as you slay the endlessly spawning Clones. Higher level kills = more damage done to the terminal. | Abandoned Facility |
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Blinks on every movement, too. Drops the Honey Pot. | Abandoned Facility |
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Part of the Gravemillion fight. The 5 ancestors revive into this. | Ghost Town |
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Spawns Shambling Corpses. At 50% HP, gains Super Smug, spawning the 5 ancestors (see above) and becoming immune to all damage but still regenerating. Will not become vulnerable again until the 5 ancestors are killed. Drops Immortal Grimoire. | Ghost Town |
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Not fought directly; serves as the face of a boss rush. Fight a weakened version of the Sword and Shield first, then astral projections of all 12 AQE random bosses in 3 rounds of 4, and finally the Heavens' Paragon. | Celestial Challenge |
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Astral Eye dies with it. Drops Pale Imitation. | Celestial Challenge |
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Spawns the Marrowful Sands plant set, plus Crystal Plants. | World End |
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Appears when trying to enter the central subdungeon for the first time. Plants spawned are the same as Gardien. | World End |
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Appears when trying to enter the central subdungeon for the first time. Plants spawned are the same as Gardien. | World End |
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Appears when trying to enter the central subdungeon for the first time. Plants spawned are the same as Gardien. | World End |
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At 50% health, remove much of the dungeon floor, turn all plants to Ashen Remains, and gain Flaming: 30. Attack damage drops to 55 (including berserk). | World End |
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Spawns the Marrowful Sands plant set. Drops Undying Core. | World End |
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Drops RadioRadio, for use against Mother. | Boarding Crew |
Taker(?) |
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Real HP is 1, it's all overheal. Several targets populate the subdungeon, all sharing the same health pool. | Midnight Thicket |
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Drops Map to the City. | Harsh Rule | |
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Fully heals on every DP break, and gains new traits. After the first DP shatters, gain Shock: 100%. After 2nd DP break, arena changes, gains Launch: 100%, and Shock: 999%, and spawns (Spawns EXP valuable appendages). HP increases to 2145. Third DP break leaves him helpless at 1 HP, to be finished off. Drops Stormlance. | Harsh Rule |
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Sorrowful Sands | |
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Sorrowful Sands | |
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Sorrowful Sands | |
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Spawns Marrowful Sands plants. | Sorrowful Sands |
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Boss of the Pleasant Woods. | Flashback |
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Boss of Slightly Dim Cave. | Flashback |
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Boss of Snowy Valley. | Flashback |
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Boss of Muck Swamp. | Flashback |
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Boss of Tiny Creek. | Flashback |
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Boss of Lost Maze. | Flashback |
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Boss of Dusk Citadel. | Flashback |
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Boss of Overgrowth. | Flashback |
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Boss of Permafrost. | Flashback |
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Boss of Future Field. | Flashback |
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Boss of The Parchedlands. | Flashback |
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Boss of Volcanic Terrace. | Flashback |
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Boss of Tower of the Beast, all 4 must be slain to summon the main boss. | Flashback |
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Boss of Tower of the Beast, all 4 must be slain to summon the main boss. | Flashback |
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Boss of Tower of the Beast, all 4 must be slain to summon the main boss. | Flashback |
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Boss of Tower of the Beast, all 4 must be slain to summon the main boss. | Flashback |
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Main boss of Flashback. At 50% HP, removes the top 2 party members. At 25%, does it again. | Flashback |