Difference between revisions of "Full:Classes"

From DDwiki
Jump to: navigation, search
(Redirected page to Classes)
 
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Here are some brief descriptions of the character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!
+
#REDIRECT [[Classes]]
 
+
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
+
|- style="background-color: #EEEEEE"
+
! colspan="2" | Class
+
! Special Features
+
!Suggested Races
+
!Unlock
+
|-
+
| colspan="4" | <center><b>Basic (Tier 1) Classes</b></center>
+
|-
+
| [[Full:Fighter|Fighter]]
+
| align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]]
+
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free
+
| Human, Dwarf
+
| Available at start.
+
|-
+
| [[Full:Thief|Thief]]
+
| align="center" | [[File:HeroThief.png|25px|link=Full:Thief]]
+
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP potions heal both
+
| Halfling, Gnome
+
| Available at start.
+
|-
+
|[[Full:Priest|Priest]]
+
| align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]]
+
| Bonus +2hp per lvl, HP potions heal 100% hp, deals +100% dmg to undead
+
| Dwarf, Halfling
+
| Available at start.
+
|-
+
| [[Full:Wizard|Wizard]]
+
| align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]]
+
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra fireball glyph, glyphs are small items}
+
| Elf, Gnome
+
| Available at start.
+
|-
+
| colspan="4" | <center><b>Advanced (Tier 2) Classes</b></center>
+
|-
+
| [[Full:Berserker|Berserker]]
+
| align="center" | [[File:HeroBerserker.png|25px|link=Full:Berserker]]
+
| +30% dmg vs. higher lvl monsters, +50% magic resistance, starts with +30% attack bonus, +2 mp cost to all glyphs
+
| Human
+
|
+
|-
+
| [[Full:Rogue|Rogue]]
+
| align="center" | [[File:HeroRogue.png|25px|link=Full:Rogue]]
+
| First Strike enabled at all times, 20% base dodge rate, starts with +50% attack bonus, -5 hp per lvl up
+
| Dwarf, Human
+
|
+
|-
+
| [[Full:Monk|Monk]]
+
| align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]]
+
| Starts with -30% attack bonus, -2 base damage per level, +50% physical/magic resistance, HP regen from exploration doubled
+
| Human
+
|
+
|-
+
| [[Full:Sorcerer|Sorcerer]]
+
| align="center" | [[File:HeroSorcerer.png|25px|link=Full:Sorcerer]]
+
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magical damage/level to monster when hit
+
| Human, Elf, or Gnome
+
|
+
|-
+
| colspan="4" | <center><b>Expert (Tier 3) Classes</b></center>
+
|-
+
| [[Full:Warlord|Warlord]]
+
| align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]]
+
| Starts with CYDSTEPP (cheat death) glyph, +30% dmg when hp below half, drinking MP pot gives +30% dmg on next hit
+
| Human, Gnome
+
|
+
|-
+
| [[Full:Assassin|Assassin]]
+
| align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]]
+
| Starts with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters
+
| Human, Dwarf, Orc
+
|
+
|-
+
| [[Full:Paladin|Paladin]]
+
| align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]]
+
| Starts with HALPMEH (heal) glyph, cannot lose piety from deity punishments, cannot convert, -25% phys dmg taken
+
| ??
+
|
+
|-
+
| [[Full:Bloodmage|Bloodmage]]
+
| align="center" | [[File:HeroBloodmage.png|25px|link=Full:Bloodmage]]
+
| Starts with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools
+
| Elf, Gnome
+
|
+
|-
+
| colspan="4" | <center><b>Special Classes</b></center>
+
|-
+
| [[Full:Transmuter|Transmuter]]
+
| align="center" | [[File:HeroTransmuter.png|25px|link=Full:Transmuter]]
+
| Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration.
+
| Elf, Gnome
+
|
+
|-
+
| [[Full:Crusader|Crusader]]
+
| align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]]
+
| Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered, extra altar in dungeon
+
| Human
+
|
+
|}
+
<hr>
+
{{DD2Nav}}
+

Latest revision as of 15:12, 16 April 2012

Redirect to: